Justin Clark-Casey (justincc) 4919c60560 Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence() 13 rokov pred
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MSSQL aadf7dd91c Remove vestigal OpenSim.Data mono addins extension points that don't look like they've been active for at least 2 and a half years 13 rokov pred
MySQL a9a24062a5 Plug a security hole in the inventory service 13 rokov pred
Null 4919c60560 Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence() 13 rokov pred
Properties 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 rokov pred
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 14 rokov pred
SQLite aadf7dd91c Remove vestigal OpenSim.Data mono addins extension points that don't look like they've been active for at least 2 and a half years 13 rokov pred
Tests e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 rokov pred
AssetDataBase.cs 60357d3778 Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 14 rokov pred
DBGuids.cs f1f0bc23f4 Formatting cleanup. 14 rokov pred
IAssetData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 rokov pred
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations 15 rokov pred
IAvatarData.cs 6e8d94685d AvatarStore. Untested, but complete 15 rokov pred
IFriendsData.cs 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 13 rokov pred
IGridUserData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 rokov pred
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 rokov pred
IPresenceData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 rokov pred
IRegionData.cs 10a23a823e Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages 13 rokov pred
IUserAccountData.cs 930d374525 Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer. 14 rokov pred
IXInventoryData.cs bdd7849094 Allow item links to be deleted even when other deletes and purges are disabled. 13 rokov pred
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 rokov pred
Migration.cs bc9f793a92 Formatting cleanup. 14 rokov pred