dahlia a8e64cd59a Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this is intended for use in region modules and is not exposed to scripts. 10 年之前
..
Agent 13a9d5409c Merge branch 'master' into varregion 10 年之前
Asset f76dceb90b Get "save oar" and "save iar" to tell you in a more friendly manner if the filename to save already exists, rather than exception throwing. 12 年之前
Avatar 2d2bea4aa7 varregion: many more updates removing the constant RegionSize and replacing 11 年之前
Example 1a98ce5f64 minor: Quieten down the parts of the WebSocketEcho module logging for now where it tells us it is added/loaded/removed from regions 11 年之前
Framework 0d2fd0d914 Make general server stats available on the robust console as well as the simulator console 11 年之前
Materials af58631f00 rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets. 10 年之前
PhysicsParameters af73ea909c Change passed PhysicsParameter value from float to the more general string value 11 年之前
PrimLimitsModule 20530ee667 Moved permissions config vars out of [Startup] into [Permissions]. Backwards compatible ([Startup] still being looked up), but please update your configs sometime soon. 11 年之前
Properties 42bdf44658 Bump OPenSimulator version and assembly versions up to 0.8.0 Dev 11 年之前
Scripting b2878eb773 Merge branch 'justincc-master' 10 年之前
ServiceConnectorsIn 0d15a6a01f Remove any mention of IRegionModule from region names and comments to aid 12 年之前
ViewerSupport e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 11 年之前
World a8e64cd59a Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this is intended for use in region modules and is not exposed to scripts. 10 年之前
README 0867302e09 reformatting README (just noticed that that line was a bit on the long 15 年之前

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules

we will keep these modules in-tree.