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- /*
- * Copyright (c) Contributors, http://www.openmetaverse.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- using libsecondlife;
- using libsecondlife.Packets;
- using OpenSim.Physics.Manager;
- using OpenSim.Framework.Interfaces;
- using OpenSim.Framework.Types;
- namespace OpenSim.Region.Scenes
- {
- partial class Avatar
- {
- /// <summary>
- ///
- /// </summary>
- public override void update()
- {
- if (this.childAvatar == false)
- {
- if (this.newForce)
- {
- this.SendTerseUpdateToALLClients();
- _updateCount = 0;
- }
- else if (movementflag != 0)
- {
- _updateCount++;
- if (_updateCount > 3)
- {
- this.SendTerseUpdateToALLClients();
- _updateCount = 0;
- }
- }
- this.CheckForBorderCrossing();
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="remoteAvatar"></param>
- public void SendUpdateToOtherClient(Avatar remoteAvatar)
- {
-
- }
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- public ObjectUpdatePacket CreateUpdatePacket()
- {
- return null;
- }
- /// <summary>
- ///
- /// </summary>
- public void SendInitialPosition()
- {
- this.ControllingClient.SendAvatarData(m_regionInfo, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60));
- }
- /// <summary>
- ///
- /// </summary>
- public void SendOurAppearance()
- {
-
- }
-
- /// <summary>
- ///
- /// </summary>
- /// <param name="OurClient"></param>
- public void SendOurAppearance(IClientAPI OurClient)
- {
- this.ControllingClient.SendWearables(this.Wearables);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="avatarInfo"></param>
- public void SendAppearanceToOtherAgent(Avatar avatarInfo)
- {
-
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="texture"></param>
- /// <param name="visualParam"></param>
- public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
- {
-
- }
- /// <summary>
- ///
- /// </summary>
- public void StopMovement()
- {
-
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="animID"></param>
- /// <param name="seq"></param>
- public void SendAnimPack(LLUUID animID, int seq)
- {
-
-
- }
- /// <summary>
- ///
- /// </summary>
- public void SendAnimPack()
- {
-
- }
- /// <summary>
- ///
- /// </summary>
- protected void CheckForBorderCrossing()
- {
- LLVector3 pos2 = this.Pos;
- LLVector3 vel = this.Velocity;
- float timeStep = 0.3f;
- pos2.X = pos2.X + (vel.X * timeStep);
- pos2.Y = pos2.Y + (vel.Y * timeStep);
- pos2.Z = pos2.Z + (vel.Z * timeStep);
- if ((pos2.X < 0) || (pos2.X > 256))
- {
- this.CrossToNewRegion();
- }
- if ((pos2.Y < 0) || (pos2.Y > 256))
- {
- this.CrossToNewRegion();
- }
- }
- /// <summary>
- ///
- /// </summary>
- protected void CrossToNewRegion()
- {
- LLVector3 pos = this.Pos;
- LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z);
- uint neighbourx = this.m_regionInfo.RegionLocX;
- uint neighboury = this.m_regionInfo.RegionLocY;
- if (pos.X < 2)
- {
- neighbourx -= 1;
- newpos.X = 254;
- }
- if (pos.X > 253)
- {
- neighbourx += 1;
- newpos.X = 1;
- }
- if (pos.Y < 2)
- {
- neighboury -= 1;
- newpos.Y = 254;
- }
- if (pos.Y > 253)
- {
- neighboury += 1;
- newpos.Y = 1;
- }
- LLVector3 vel = this.velocity;
- ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury* 256));
- RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle);
- if (neighbourRegion != null)
- {
- this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos);
- this.DownGradeAvatar();
- this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.IPListenAddr), (ushort)neighbourRegion.IPListenPort);
-
- }
- }
- }
- }
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