UbitUmarov d3ff4e0806 clean some modules api 6 years ago
..
Agent 2f13b68d4f add missing part of mutes list protocol 6 years ago
Asset b16abc8166 Massive tab and trailing space cleanup 7 years ago
Avatar 89a690c11f a few more xml things 6 years ago
DataSnapshot 582dc75381 remove a accent from a method name 7 years ago
Example b16abc8166 Massive tab and trailing space cleanup 7 years ago
Framework 75915bd0f3 Add the ability to post to and act uponconfiguration in etcd 7 years ago
Materials 5a18ea31cf Make negative asset caching actually work 7 years ago
PhysicsParameters b16abc8166 Massive tab and trailing space cleanup 7 years ago
PrimLimitsModule eb11505d19 add bool CanObjectEnterWithScripts(SceneObjectGroup sog, ILandObject land) permissions check 7 years ago
Properties b16abc8166 Massive tab and trailing space cleanup 7 years ago
Scripting 3402819888 do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory) 7 years ago
ServiceConnectorsIn b16abc8166 Massive tab and trailing space cleanup 7 years ago
UserStatistics b16abc8166 Massive tab and trailing space cleanup 7 years ago
ViewerSupport 86d057852d Fix custom dialogs working when bin/ is read-only 7 years ago
World d3ff4e0806 clean some modules api 6 years ago
README 0867302e09 reformatting README (just noticed that that line was a bit on the long 15 years ago

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules

we will keep these modules in-tree.