DefaultAvatarAnimations.cs 5.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using System.Reflection;
  29. using System.Xml;
  30. using log4net;
  31. using OpenMetaverse;
  32. namespace OpenSim.Region.Framework.Scenes.Animation
  33. {
  34. public class DefaultAvatarAnimations
  35. {
  36. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  37. public static readonly string DefaultAnimationsPath = "data/avataranimations.xml";
  38. public static Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>();
  39. public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>();
  40. public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
  41. static DefaultAvatarAnimations()
  42. {
  43. LoadAnimations(DefaultAnimationsPath);
  44. }
  45. /// <summary>
  46. /// Load the default SL avatar animations.
  47. /// </summary>
  48. /// <returns></returns>
  49. private static void LoadAnimations(string path)
  50. {
  51. // Dictionary<string, UUID> animations = new Dictionary<string, UUID>();
  52. using (XmlTextReader reader = new XmlTextReader(path))
  53. {
  54. reader.DtdProcessing = DtdProcessing.Prohibit;
  55. reader.XmlResolver = null;
  56. XmlDocument doc = new XmlDocument();
  57. doc.XmlResolver = null;
  58. doc.Load(reader);
  59. // if (doc.DocumentElement != null)
  60. // {
  61. foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
  62. {
  63. if (nod.Attributes["name"] != null)
  64. {
  65. string name = nod.Attributes["name"].Value;
  66. UUID id = (UUID)nod.InnerText;
  67. string animState = (string)nod.Attributes["state"].Value;
  68. AnimsUUID.Add(name, id);
  69. AnimsNames.Add(id, name);
  70. if (animState != "")
  71. AnimStateNames.Add(id, animState);
  72. // m_log.DebugFormat("[AVATAR ANIMATIONS]: Loaded {0} {1} {2}", id, name, animState);
  73. }
  74. }
  75. // }
  76. }
  77. // return animations;
  78. }
  79. /// <summary>
  80. /// Get the default avatar animation with the given name.
  81. /// </summary>
  82. /// <param name="name"></param>
  83. /// <returns></returns>
  84. public static UUID GetDefaultAnimation(string name)
  85. {
  86. // m_log.DebugFormat(
  87. // "[AVATAR ANIMATIONS]: Looking for default avatar animation with name {0}", name);
  88. if (AnimsUUID.ContainsKey(name))
  89. {
  90. // m_log.DebugFormat(
  91. // "[AVATAR ANIMATIONS]: Found {0} {1} in GetDefaultAvatarAnimation()", AnimsUUID[name], name);
  92. return AnimsUUID[name];
  93. }
  94. return UUID.Zero;
  95. }
  96. /// <summary>
  97. /// Get the name of the animation given a UUID. If there is no matching animation
  98. /// return the UUID as a string.
  99. /// </summary>
  100. public static string GetDefaultAnimationName(UUID uuid)
  101. {
  102. string ret = "unknown";
  103. if (AnimsUUID.ContainsValue(uuid))
  104. {
  105. foreach (KeyValuePair<string, UUID> kvp in AnimsUUID)
  106. {
  107. if (kvp.Value == uuid)
  108. {
  109. ret = kvp.Key;
  110. break;
  111. }
  112. }
  113. }
  114. else
  115. {
  116. ret = uuid.ToString();
  117. }
  118. return ret;
  119. }
  120. }
  121. }