Justin Clark-Casey (justincc) 3bc669ffc7 Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls пре 10 година
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Animation 4cde02a2a3 Implement most effects of AGENT_CONTROL_STOP пре 11 година
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost пре 11 година
Serialization 7cab41f422 refactor: replace verbose checks with String.IsNullOrEmpty where applicable. пре 11 година
Tests 3ffd90496a Prevent duplicate invocations or race dontision in SP.CompleteMovement() пре 10 година
Types 4d83b2d8a6 remove unused BasicQuadTreeNode пре 14 година
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id пре 12 година
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. пре 11 година
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. пре 11 година
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. пре 15 година
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. пре 13 година
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! пре 13 година
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. пре 12 година
EventManager.cs 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() пре 11 година
KeyframeMotion.cs af9b17c545 minor: remove mono compiler warnings related to keyframe code пре 11 година
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. пре 13 година
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap пре 11 година
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. пре 15 година
Scene.Inventory.cs 91fd9c4670 Refactored: use a single function to apply an object's folded permissions to its main permissions пре 11 година
Scene.PacketHandlers.cs 0094971186 After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) пре 11 година
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. пре 12 година
Scene.cs e99a7d879e Remove old IInterRegionComms and references. This hasn't been used since 2009 and was superseded by ISimulationService пре 11 година
SceneBase.cs 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() пре 11 година
SceneCommunicationService.cs b4f1b9acf6 Guard against unauthorized agent deletes. пре 11 година
SceneGraph.cs 7da10850b0 Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed. пре 11 година
SceneManager.cs 25889b2d7e change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options пре 11 година
SceneObjectGroup.Inventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. пре 11 година
SceneObjectGroup.cs da47bcae3e When moving the root prim of an attachment: a) Change the attach position; b) Move the other prims in the reverse direction to compensate пре 11 година
SceneObjectPart.cs 13f31fdf85 Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory. пре 11 година
SceneObjectPartInventory.cs 91fd9c4670 Refactored: use a single function to apply an object's folded permissions to its main permissions пре 11 година
ScenePresence.cs 3bc669ffc7 Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls пре 10 година
ScenePresenceStateMachine.cs 857f24a5e2 Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. пре 11 година
SimStatsReporter.cs 23ebae1828 Eliminate race condition where SimStatsReporter starts reporting пре 11 година
TerrainChannel.cs a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. пре 12 година
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. пре 15 година
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. пре 13 година
UuidGatherer.cs e7a294e739 Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt. пре 11 година