Justin Clark-Casey (justincc) 3bc669ffc7 Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls 10 tahun lalu
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Animation 4cde02a2a3 Implement most effects of AGENT_CONTROL_STOP 11 tahun lalu
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost 11 tahun lalu
Serialization 7cab41f422 refactor: replace verbose checks with String.IsNullOrEmpty where applicable. 11 tahun lalu
Tests 3ffd90496a Prevent duplicate invocations or race dontision in SP.CompleteMovement() 10 tahun lalu
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 tahun lalu
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 12 tahun lalu
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. 11 tahun lalu
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. 11 tahun lalu
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 tahun lalu
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 13 tahun lalu
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 tahun lalu
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 12 tahun lalu
EventManager.cs 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 11 tahun lalu
KeyframeMotion.cs af9b17c545 minor: remove mono compiler warnings related to keyframe code 11 tahun lalu
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 tahun lalu
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 11 tahun lalu
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 tahun lalu
Scene.Inventory.cs 91fd9c4670 Refactored: use a single function to apply an object's folded permissions to its main permissions 11 tahun lalu
Scene.PacketHandlers.cs 0094971186 After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) 11 tahun lalu
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 12 tahun lalu
Scene.cs e99a7d879e Remove old IInterRegionComms and references. This hasn't been used since 2009 and was superseded by ISimulationService 11 tahun lalu
SceneBase.cs 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 11 tahun lalu
SceneCommunicationService.cs b4f1b9acf6 Guard against unauthorized agent deletes. 11 tahun lalu
SceneGraph.cs 7da10850b0 Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed. 11 tahun lalu
SceneManager.cs 25889b2d7e change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options 11 tahun lalu
SceneObjectGroup.Inventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. 11 tahun lalu
SceneObjectGroup.cs da47bcae3e When moving the root prim of an attachment: a) Change the attach position; b) Move the other prims in the reverse direction to compensate 11 tahun lalu
SceneObjectPart.cs 13f31fdf85 Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory. 11 tahun lalu
SceneObjectPartInventory.cs 91fd9c4670 Refactored: use a single function to apply an object's folded permissions to its main permissions 11 tahun lalu
ScenePresence.cs 3bc669ffc7 Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls 10 tahun lalu
ScenePresenceStateMachine.cs 857f24a5e2 Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 11 tahun lalu
SimStatsReporter.cs 23ebae1828 Eliminate race condition where SimStatsReporter starts reporting 11 tahun lalu
TerrainChannel.cs a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 12 tahun lalu
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 tahun lalu
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 tahun lalu
UuidGatherer.cs e7a294e739 Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt. 11 tahun lalu