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- // Ami Bar
- // [email protected]
- //
- // Smart thread pool in C#.
- // 7 Aug 2004 - Initial release
- // 14 Sep 2004 - Bug fixes
- // 15 Oct 2004 - Added new features
- // - Work items return result.
- // - Support waiting synchronization for multiple work items.
- // - Work items can be cancelled.
- // - Passage of the caller thread’s context to the thread in the pool.
- // - Minimal usage of WIN32 handles.
- // - Minor bug fixes.
- // 26 Dec 2004 - Changes:
- // - Removed static constructors.
- // - Added finalizers.
- // - Changed Exceptions so they are serializable.
- // - Fixed the bug in one of the SmartThreadPool constructors.
- // - Changed the SmartThreadPool.WaitAll() so it will support any number of waiters.
- // The SmartThreadPool.WaitAny() is still limited by the .NET Framework.
- // - Added PostExecute with options on which cases to call it.
- // - Added option to dispose of the state objects.
- // - Added a WaitForIdle() method that waits until the work items queue is empty.
- // - Added an STPStartInfo class for the initialization of the thread pool.
- // - Changed exception handling so if a work item throws an exception it
- // is rethrown at GetResult(), rather then firing an UnhandledException event.
- // Note that PostExecute exception are always ignored.
- // 25 Mar 2005 - Changes:
- // - Fixed lost of work items bug
- // 3 Jul 2005: Changes.
- // - Fixed bug where Enqueue() throws an exception because PopWaiter() returned null, hardly reconstructed.
- // 16 Aug 2005: Changes.
- // - Fixed bug where the InUseThreads becomes negative when canceling work items.
- //
- // 31 Jan 2006 - Changes:
- // - Added work items priority
- // - Removed support of chained delegates in callbacks and post executes (nobody really use this)
- // - Added work items groups
- // - Added work items groups idle event
- // - Changed SmartThreadPool.WaitAll() behavior so when it gets empty array
- // it returns true rather then throwing an exception.
- // - Added option to start the STP and the WIG as suspended
- // - Exception behavior changed, the real exception is returned by an
- // inner exception
- // - Added option to keep the Http context of the caller thread. (Thanks to Steven T.)
- // - Added performance counters
- // - Added priority to the threads in the pool
- //
- // 13 Feb 2006 - Changes:
- // - Added a call to the dispose of the Performance Counter so
- // their won't be a Performance Counter leak.
- // - Added exception catch in case the Performance Counters cannot
- // be created.
- using System;
- using System.Security;
- using System.Threading;
- using System.Collections;
- using System.Diagnostics;
- using System.Runtime.CompilerServices;
- using Amib.Threading.Internal;
- namespace Amib.Threading
- {
- #region SmartThreadPool class
- /// <summary>
- /// Smart thread pool class.
- /// </summary>
- public class SmartThreadPool : IWorkItemsGroup, IDisposable
- {
- #region Default Constants
- /// <summary>
- /// Default minimum number of threads the thread pool contains. (0)
- /// </summary>
- public const int DefaultMinWorkerThreads = 0;
- /// <summary>
- /// Default maximum number of threads the thread pool contains. (25)
- /// </summary>
- public const int DefaultMaxWorkerThreads = 25;
- /// <summary>
- /// Default idle timeout in milliseconds. (One minute)
- /// </summary>
- public const int DefaultIdleTimeout = 60*1000; // One minute
- /// <summary>
- /// Indicate to copy the security context of the caller and then use it in the call. (false)
- /// </summary>
- public const bool DefaultUseCallerCallContext = false;
- /// <summary>
- /// Indicate to copy the HTTP context of the caller and then use it in the call. (false)
- /// </summary>
- public const bool DefaultUseCallerHttpContext = false;
- /// <summary>
- /// Indicate to dispose of the state objects if they support the IDispose interface. (false)
- /// </summary>
- public const bool DefaultDisposeOfStateObjects = false;
- /// <summary>
- /// The default option to run the post execute
- /// </summary>
- public const CallToPostExecute DefaultCallToPostExecute = CallToPostExecute.Always;
- /// <summary>
- /// The default post execute method to run.
- /// When null it means not to call it.
- /// </summary>
- public static readonly PostExecuteWorkItemCallback DefaultPostExecuteWorkItemCallback = null;
- /// <summary>
- /// The default work item priority
- /// </summary>
- public const WorkItemPriority DefaultWorkItemPriority = WorkItemPriority.Normal;
- /// <summary>
- /// The default is to work on work items as soon as they arrive
- /// and not to wait for the start.
- /// </summary>
- public const bool DefaultStartSuspended = false;
- /// <summary>
- /// The default is not to use the performance counters
- /// </summary>
- public static readonly string DefaultPerformanceCounterInstanceName = null;
- public static readonly int DefaultStackSize = 0;
- /// <summary>
- /// The default thread priority
- /// </summary>
- public const ThreadPriority DefaultThreadPriority = ThreadPriority.Normal;
- #endregion
- #region Member Variables
- /// <summary>
- /// Contains the name of this instance of SmartThreadPool.
- /// Can be changed by the user.
- /// </summary>
- private string _name = "SmartThreadPool";
- /// <summary>
- /// Hashtable of all the threads in the thread pool.
- /// </summary>
- private Hashtable _workerThreads = Hashtable.Synchronized(new Hashtable());
- /// <summary>
- /// Queue of work items.
- /// </summary>
- private WorkItemsQueue _workItemsQueue = new WorkItemsQueue();
- /// <summary>
- /// Count the work items handled.
- /// Used by the performance counter.
- /// </summary>
- private long _workItemsProcessed = 0;
- /// <summary>
- /// Number of threads that currently work (not idle).
- /// </summary>
- private int _inUseWorkerThreads = 0;
- /// <summary>
- /// Start information to use.
- /// It is simpler than providing many constructors.
- /// </summary>
- private STPStartInfo _stpStartInfo = new STPStartInfo();
- /// <summary>
- /// Total number of work items that are stored in the work items queue
- /// plus the work items that the threads in the pool are working on.
- /// </summary>
- private int _currentWorkItemsCount = 0;
- /// <summary>
- /// Signaled when the thread pool is idle, i.e. no thread is busy
- /// and the work items queue is empty
- /// </summary>
- private ManualResetEvent _isIdleWaitHandle = new ManualResetEvent(true);
- /// <summary>
- /// An event to signal all the threads to quit immediately.
- /// </summary>
- private ManualResetEvent _shuttingDownEvent = new ManualResetEvent(false);
- /// <summary>
- /// A flag to indicate the threads to quit.
- /// </summary>
- private bool _shutdown = false;
- /// <summary>
- /// Counts the threads created in the pool.
- /// It is used to name the threads.
- /// </summary>
- private int _threadCounter = 0;
- /// <summary>
- /// Indicate that the SmartThreadPool has been disposed
- /// </summary>
- private bool _isDisposed = false;
- /// <summary>
- /// Event to send that the thread pool is idle
- /// </summary>
- private event EventHandler _stpIdle;
- /// <summary>
- /// On idle event
- /// </summary>
- //private event WorkItemsGroupIdleHandler _onIdle;
- /// <summary>
- /// Holds all the WorkItemsGroup instaces that have at least one
- /// work item int the SmartThreadPool
- /// This variable is used in case of Shutdown
- /// </summary>
- private Hashtable _workItemsGroups = Hashtable.Synchronized(new Hashtable());
- /// <summary>
- /// A reference from each thread in the thread pool to its SmartThreadPool
- /// object container.
- /// With this variable a thread can know whatever it belongs to a
- /// SmartThreadPool.
- /// </summary>
- [ThreadStatic]
- private static SmartThreadPool _smartThreadPool;
- /// <summary>
- /// A reference to the current work item a thread from the thread pool
- /// is executing.
- /// </summary>
- [ThreadStatic]
- private static WorkItem _currentWorkItem;
- /// <summary>
- /// STP performance counters
- /// </summary>
- private ISTPInstancePerformanceCounters _pcs = NullSTPInstancePerformanceCounters.Instance;
- #endregion
- #region Construction and Finalization
- /// <summary>
- /// Constructor
- /// </summary>
- public SmartThreadPool()
- {
- Initialize();
- }
- /// <summary>
- /// Constructor
- /// </summary>
- /// <param name="idleTimeout">Idle timeout in milliseconds</param>
- public SmartThreadPool(int idleTimeout)
- {
- _stpStartInfo.IdleTimeout = idleTimeout;
- Initialize();
- }
- /// <summary>
- /// Constructor
- /// </summary>
- /// <param name="idleTimeout">Idle timeout in milliseconds</param>
- /// <param name="maxWorkerThreads">Upper limit of threads in the pool</param>
- public SmartThreadPool(
- int idleTimeout,
- int maxWorkerThreads)
- {
- _stpStartInfo.IdleTimeout = idleTimeout;
- _stpStartInfo.MaxWorkerThreads = maxWorkerThreads;
- Initialize();
- }
- /// <summary>
- /// Constructor
- /// </summary>
- /// <param name="idleTimeout">Idle timeout in milliseconds</param>
- /// <param name="maxWorkerThreads">Upper limit of threads in the pool</param>
- /// <param name="minWorkerThreads">Lower limit of threads in the pool</param>
- public SmartThreadPool(
- int idleTimeout,
- int maxWorkerThreads,
- int minWorkerThreads)
- {
- _stpStartInfo.IdleTimeout = idleTimeout;
- _stpStartInfo.MaxWorkerThreads = maxWorkerThreads;
- _stpStartInfo.MinWorkerThreads = minWorkerThreads;
- Initialize();
- }
- /// <summary>
- /// Constructor
- /// </summary>
- public SmartThreadPool(STPStartInfo stpStartInfo)
- {
- _stpStartInfo = new STPStartInfo(stpStartInfo);
- Initialize();
- }
- private void Initialize()
- {
- ValidateSTPStartInfo();
- if (null != _stpStartInfo.PerformanceCounterInstanceName)
- {
- try
- {
- _pcs = new STPInstancePerformanceCounters(_stpStartInfo.PerformanceCounterInstanceName);
- }
- catch(Exception e)
- {
- Debug.WriteLine("Unable to create Performance Counters: " + e.ToString());
- _pcs = NullSTPInstancePerformanceCounters.Instance;
- }
- }
- StartOptimalNumberOfThreads();
- }
- private void StartOptimalNumberOfThreads()
- {
- int threadsCount = Math.Max(_workItemsQueue.Count, _stpStartInfo.MinWorkerThreads);
- threadsCount = Math.Min(threadsCount, _stpStartInfo.MaxWorkerThreads);
- StartThreads(threadsCount);
- }
- private void ValidateSTPStartInfo()
- {
- if (_stpStartInfo.MinWorkerThreads < 0)
- {
- throw new ArgumentOutOfRangeException(
- "MinWorkerThreads", "MinWorkerThreads cannot be negative");
- }
- if (_stpStartInfo.MaxWorkerThreads <= 0)
- {
- throw new ArgumentOutOfRangeException(
- "MaxWorkerThreads", "MaxWorkerThreads must be greater than zero");
- }
- if (_stpStartInfo.MinWorkerThreads > _stpStartInfo.MaxWorkerThreads)
- {
- throw new ArgumentOutOfRangeException(
- "MinWorkerThreads, maxWorkerThreads",
- "MaxWorkerThreads must be greater or equal to MinWorkerThreads");
- }
- }
- private void ValidateCallback(Delegate callback)
- {
- if(callback.GetInvocationList().Length > 1)
- {
- throw new NotSupportedException("SmartThreadPool doesn't support delegates chains");
- }
- }
- #endregion
- #region Thread Processing
- /// <summary>
- /// Waits on the queue for a work item, shutdown, or timeout.
- /// </summary>
- /// <returns>
- /// Returns the WaitingCallback or null in case of timeout or shutdown.
- /// </returns>
- private WorkItem Dequeue()
- {
- WorkItem workItem =
- _workItemsQueue.DequeueWorkItem(_stpStartInfo.IdleTimeout, _shuttingDownEvent);
- return workItem;
- }
- /// <summary>
- /// Put a new work item in the queue
- /// </summary>
- /// <param name="workItem">A work item to queue</param>
- private void Enqueue(WorkItem workItem)
- {
- Enqueue(workItem, true);
- }
- /// <summary>
- /// Put a new work item in the queue
- /// </summary>
- /// <param name="workItem">A work item to queue</param>
- internal void Enqueue(WorkItem workItem, bool incrementWorkItems)
- {
- // Make sure the workItem is not null
- Debug.Assert(null != workItem);
- if (incrementWorkItems)
- {
- IncrementWorkItemsCount();
- }
- _workItemsQueue.EnqueueWorkItem(workItem);
- workItem.WorkItemIsQueued();
- // If all the threads are busy then try to create a new one
- if ((InUseThreads + WaitingCallbacks) > _workerThreads.Count)
- {
- StartThreads(1);
- }
- }
- private void IncrementWorkItemsCount()
- {
- _pcs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
- int count = Interlocked.Increment(ref _currentWorkItemsCount);
- //Trace.WriteLine("WorkItemsCount = " + _currentWorkItemsCount.ToString());
- if (count == 1)
- {
- //Trace.WriteLine("STP is NOT idle");
- _isIdleWaitHandle.Reset();
- }
- }
- private void DecrementWorkItemsCount()
- {
- ++_workItemsProcessed;
- // The counter counts even if the work item was cancelled
- _pcs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed);
- int count = Interlocked.Decrement(ref _currentWorkItemsCount);
- //Trace.WriteLine("WorkItemsCount = " + _currentWorkItemsCount.ToString());
- if (count == 0)
- {
- //Trace.WriteLine("STP is idle");
- _isIdleWaitHandle.Set();
- }
- }
- internal void RegisterWorkItemsGroup(IWorkItemsGroup workItemsGroup)
- {
- _workItemsGroups[workItemsGroup] = workItemsGroup;
- }
- internal void UnregisterWorkItemsGroup(IWorkItemsGroup workItemsGroup)
- {
- if (_workItemsGroups.Contains(workItemsGroup))
- {
- _workItemsGroups.Remove(workItemsGroup);
- }
- }
- /// <summary>
- /// Inform that the current thread is about to quit or quiting.
- /// The same thread may call this method more than once.
- /// </summary>
- private void InformCompleted()
- {
- // There is no need to lock the two methods together
- // since only the current thread removes itself
- // and the _workerThreads is a synchronized hashtable
- if (_workerThreads.Contains(Thread.CurrentThread))
- {
- _workerThreads.Remove(Thread.CurrentThread);
- _pcs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
- }
- }
- /// <summary>
- /// Starts new threads
- /// </summary>
- /// <param name="threadsCount">The number of threads to start</param>
- private void StartThreads(int threadsCount)
- {
- if (_stpStartInfo.StartSuspended)
- {
- return;
- }
- lock(_workerThreads.SyncRoot)
- {
- // Don't start threads on shut down
- if (_shutdown)
- {
- return;
- }
- for(int i = 0; i < threadsCount; ++i)
- {
- // Don't create more threads then the upper limit
- if (_workerThreads.Count >= _stpStartInfo.MaxWorkerThreads)
- {
- return;
- }
- // Create a new thread
- Thread workerThread = new Thread(new ThreadStart(ProcessQueuedItems), _stpStartInfo.StackSize);
- // Configure the new thread and start it
- workerThread.Name = "STP " + Name + " Thread #" + _threadCounter;
- workerThread.IsBackground = true;
- workerThread.Priority = _stpStartInfo.ThreadPriority;
- workerThread.Start();
- ++_threadCounter;
- // Add the new thread to the hashtable and update its creation
- // time.
- _workerThreads[workerThread] = DateTime.Now;
- _pcs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads);
- }
- }
- }
- /// <summary>
- /// A worker thread method that processes work items from the work items queue.
- /// </summary>
- private void ProcessQueuedItems()
- {
- // Initialize the _smartThreadPool variable
- _smartThreadPool = this;
- try
- {
- bool bInUseWorkerThreadsWasIncremented = false;
- // Process until shutdown.
- while(!_shutdown)
- {
- // Update the last time this thread was seen alive.
- // It's good for debugging.
- _workerThreads[Thread.CurrentThread] = DateTime.Now;
- // Wait for a work item, shutdown, or timeout
- WorkItem workItem = Dequeue();
- // Update the last time this thread was seen alive.
- // It's good for debugging.
- _workerThreads[Thread.CurrentThread] = DateTime.Now;
- // On timeout or shut down.
- if (null == workItem)
- {
- // Double lock for quit.
- if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads)
- {
- lock(_workerThreads.SyncRoot)
- {
- if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads)
- {
- // Inform that the thread is quiting and then quit.
- // This method must be called within this lock or else
- // more threads will quit and the thread pool will go
- // below the lower limit.
- InformCompleted();
- break;
- }
- }
- }
- }
- // If we didn't quit then skip to the next iteration.
- if (null == workItem)
- {
- continue;
- }
- try
- {
- // Initialize the value to false
- bInUseWorkerThreadsWasIncremented = false;
- // Change the state of the work item to 'in progress' if possible.
- // We do it here so if the work item has been canceled we won't
- // increment the _inUseWorkerThreads.
- // The cancel mechanism doesn't delete items from the queue,
- // it marks the work item as canceled, and when the work item
- // is dequeued, we just skip it.
- // If the post execute of work item is set to always or to
- // call when the work item is canceled then the StartingWorkItem()
- // will return true, so the post execute can run.
- if (!workItem.StartingWorkItem())
- {
- continue;
- }
- // Execute the callback. Make sure to accurately
- // record how many callbacks are currently executing.
- int inUseWorkerThreads = Interlocked.Increment(ref _inUseWorkerThreads);
- _pcs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
- // Mark that the _inUseWorkerThreads incremented, so in the finally{}
- // statement we will decrement it correctly.
- bInUseWorkerThreadsWasIncremented = true;
- // Set the _currentWorkItem to the current work item
- _currentWorkItem = workItem;
- lock(workItem)
- {
- workItem.currentThread = Thread.CurrentThread;
- }
- ExecuteWorkItem(workItem);
- lock(workItem)
- {
- workItem.currentThread = null;
- }
- }
- catch(ThreadAbortException ex)
- {
- lock(workItem)
- {
- workItem.currentThread = null;
- }
- ex.GetHashCode();
- Thread.ResetAbort();
- }
- catch(Exception ex)
- {
- ex.GetHashCode();
- // Do nothing
- }
- finally
- {
- lock(workItem)
- {
- workItem.currentThread = null;
- }
- if (null != workItem)
- {
- workItem.DisposeOfState();
- }
- // Set the _currentWorkItem to null, since we
- // no longer run user's code.
- _currentWorkItem = null;
- // Decrement the _inUseWorkerThreads only if we had
- // incremented it. Note the cancelled work items don't
- // increment _inUseWorkerThreads.
- if (bInUseWorkerThreadsWasIncremented)
- {
- int inUseWorkerThreads = Interlocked.Decrement(ref _inUseWorkerThreads);
- _pcs.SampleThreads(_workerThreads.Count, inUseWorkerThreads);
- }
- // Notify that the work item has been completed.
- // WorkItemsGroup may enqueue their next work item.
- workItem.FireWorkItemCompleted();
- // Decrement the number of work items here so the idle
- // ManualResetEvent won't fluctuate.
- DecrementWorkItemsCount();
- }
- }
- }
- catch(ThreadAbortException tae)
- {
- tae.GetHashCode();
- // Handle the abort exception gracfully.
- Thread.ResetAbort();
- }
- catch(Exception e)
- {
- Debug.Assert(null != e);
- }
- finally
- {
- InformCompleted();
- }
- }
- private void ExecuteWorkItem(WorkItem workItem)
- {
- _pcs.SampleWorkItemsWaitTime(workItem.WaitingTime);
- try
- {
- workItem.Execute();
- }
- catch
- {
- throw;
- }
- finally
- {
- _pcs.SampleWorkItemsProcessTime(workItem.ProcessTime);
- }
- }
- #endregion
- #region Public Methods
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(WorkItemCallback callback)
- {
- ValidateNotDisposed();
- ValidateCallback(callback);
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="workItemPriority">The priority of the work item</param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(WorkItemCallback callback, WorkItemPriority workItemPriority)
- {
- ValidateNotDisposed();
- ValidateCallback(callback);
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, workItemPriority);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="workItemInfo">Work item info</param>
- /// <param name="callback">A callback to execute</param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback)
- {
- ValidateNotDisposed();
- ValidateCallback(callback);
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, workItemInfo, callback);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state)
- {
- ValidateNotDisposed();
- ValidateCallback(callback);
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <param name="workItemPriority">The work item priority</param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, WorkItemPriority workItemPriority)
- {
- ValidateNotDisposed();
- ValidateCallback(callback);
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state, workItemPriority);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="workItemInfo">Work item information</param>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback, object state)
- {
- ValidateNotDisposed();
- ValidateCallback(callback);
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, workItemInfo, callback, state);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <param name="postExecuteWorkItemCallback">
- /// A delegate to call after the callback completion
- /// </param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(
- WorkItemCallback callback,
- object state,
- PostExecuteWorkItemCallback postExecuteWorkItemCallback)
- {
- ValidateNotDisposed();
- ValidateCallback(callback);
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state, postExecuteWorkItemCallback);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <param name="postExecuteWorkItemCallback">
- /// A delegate to call after the callback completion
- /// </param>
- /// <param name="workItemPriority">The work item priority</param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(
- WorkItemCallback callback,
- object state,
- PostExecuteWorkItemCallback postExecuteWorkItemCallback,
- WorkItemPriority workItemPriority)
- {
- ValidateNotDisposed();
- ValidateCallback(callback);
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state, postExecuteWorkItemCallback, workItemPriority);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <param name="postExecuteWorkItemCallback">
- /// A delegate to call after the callback completion
- /// </param>
- /// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(
- WorkItemCallback callback,
- object state,
- PostExecuteWorkItemCallback postExecuteWorkItemCallback,
- CallToPostExecute callToPostExecute)
- {
- ValidateNotDisposed();
- ValidateCallback(callback);
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <param name="postExecuteWorkItemCallback">
- /// A delegate to call after the callback completion
- /// </param>
- /// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
- /// <param name="workItemPriority">The work item priority</param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(
- WorkItemCallback callback,
- object state,
- PostExecuteWorkItemCallback postExecuteWorkItemCallback,
- CallToPostExecute callToPostExecute,
- WorkItemPriority workItemPriority)
- {
- ValidateNotDisposed();
- ValidateCallback(callback);
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute, workItemPriority);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Wait for the thread pool to be idle
- /// </summary>
- public void WaitForIdle()
- {
- WaitForIdle(Timeout.Infinite);
- }
- /// <summary>
- /// Wait for the thread pool to be idle
- /// </summary>
- public bool WaitForIdle(TimeSpan timeout)
- {
- return WaitForIdle((int)timeout.TotalMilliseconds);
- }
- /// <summary>
- /// Wait for the thread pool to be idle
- /// </summary>
- public bool WaitForIdle(int millisecondsTimeout)
- {
- ValidateWaitForIdle();
- return _isIdleWaitHandle.WaitOne(millisecondsTimeout, false);
- }
- private void ValidateWaitForIdle()
- {
- if(_smartThreadPool == this)
- {
- throw new NotSupportedException(
- "WaitForIdle cannot be called from a thread on its SmartThreadPool, it will cause may cause a deadlock");
- }
- }
- internal void ValidateWorkItemsGroupWaitForIdle(IWorkItemsGroup workItemsGroup)
- {
- ValidateWorkItemsGroupWaitForIdleImpl(workItemsGroup, SmartThreadPool._currentWorkItem);
- if ((null != workItemsGroup) &&
- (null != SmartThreadPool._currentWorkItem) &&
- SmartThreadPool._currentWorkItem.WasQueuedBy(workItemsGroup))
- {
- throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it will cause may cause a deadlock");
- }
- }
- [MethodImpl(MethodImplOptions.NoInlining)]
- private void ValidateWorkItemsGroupWaitForIdleImpl(IWorkItemsGroup workItemsGroup, WorkItem workItem)
- {
- if ((null != workItemsGroup) &&
- (null != workItem) &&
- workItem.WasQueuedBy(workItemsGroup))
- {
- throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it will cause may cause a deadlock");
- }
- }
- /// <summary>
- /// Force the SmartThreadPool to shutdown
- /// </summary>
- public void Shutdown()
- {
- Shutdown(true, 0);
- }
- public void Shutdown(bool forceAbort, TimeSpan timeout)
- {
- Shutdown(forceAbort, (int)timeout.TotalMilliseconds);
- }
- /// <summary>
- /// Empties the queue of work items and abort the threads in the pool.
- /// </summary>
- public void Shutdown(bool forceAbort, int millisecondsTimeout)
- {
- ValidateNotDisposed();
- ISTPInstancePerformanceCounters pcs = _pcs;
- if (NullSTPInstancePerformanceCounters.Instance != _pcs)
- {
- _pcs.Dispose();
- // Set the _pcs to "null" to stop updating the performance
- // counters
- _pcs = NullSTPInstancePerformanceCounters.Instance;
- }
- Thread [] threads = null;
- lock(_workerThreads.SyncRoot)
- {
- // Shutdown the work items queue
- _workItemsQueue.Dispose();
- // Signal the threads to exit
- _shutdown = true;
- _shuttingDownEvent.Set();
- // Make a copy of the threads' references in the pool
- threads = new Thread [_workerThreads.Count];
- _workerThreads.Keys.CopyTo(threads, 0);
- }
- int millisecondsLeft = millisecondsTimeout;
- DateTime start = DateTime.Now;
- bool waitInfinitely = (Timeout.Infinite == millisecondsTimeout);
- bool timeout = false;
- // Each iteration we update the time left for the timeout.
- foreach(Thread thread in threads)
- {
- // Join don't work with negative numbers
- if (!waitInfinitely && (millisecondsLeft < 0))
- {
- timeout = true;
- break;
- }
- // Wait for the thread to terminate
- bool success = thread.Join(millisecondsLeft);
- if(!success)
- {
- timeout = true;
- break;
- }
- if(!waitInfinitely)
- {
- // Update the time left to wait
- TimeSpan ts = DateTime.Now - start;
- millisecondsLeft = millisecondsTimeout - (int)ts.TotalMilliseconds;
- }
- }
- if (timeout && forceAbort)
- {
- // Abort the threads in the pool
- foreach(Thread thread in threads)
- {
- if ((thread != null) && thread.IsAlive)
- {
- try
- {
- thread.Abort("Shutdown");
- }
- catch(SecurityException e)
- {
- e.GetHashCode();
- }
- catch(ThreadStateException ex)
- {
- ex.GetHashCode();
- // In case the thread has been terminated
- // after the check if it is alive.
- }
- }
- }
- }
- // Dispose of the performance counters
- pcs.Dispose();
- }
- /// <summary>
- /// Wait for all work items to complete
- /// </summary>
- /// <param name="workItemResults">Array of work item result objects</param>
- /// <returns>
- /// true when every work item in workItemResults has completed; otherwise false.
- /// </returns>
- public static bool WaitAll(
- IWorkItemResult [] workItemResults)
- {
- return WaitAll(workItemResults, Timeout.Infinite, true);
- }
- /// <summary>
- /// Wait for all work items to complete
- /// </summary>
- /// <param name="workItemResults">Array of work item result objects</param>
- /// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param>
- /// <param name="exitContext">
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- /// </param>
- /// <returns>
- /// true when every work item in workItemResults has completed; otherwise false.
- /// </returns>
- public static bool WaitAll(
- IWorkItemResult [] workItemResults,
- TimeSpan timeout,
- bool exitContext)
- {
- return WaitAll(workItemResults, (int)timeout.TotalMilliseconds, exitContext);
- }
- /// <summary>
- /// Wait for all work items to complete
- /// </summary>
- /// <param name="workItemResults">Array of work item result objects</param>
- /// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param>
- /// <param name="exitContext">
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- /// </param>
- /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param>
- /// <returns>
- /// true when every work item in workItemResults has completed; otherwise false.
- /// </returns>
- public static bool WaitAll(
- IWorkItemResult [] workItemResults,
- TimeSpan timeout,
- bool exitContext,
- WaitHandle cancelWaitHandle)
- {
- return WaitAll(workItemResults, (int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle);
- }
- /// <summary>
- /// Wait for all work items to complete
- /// </summary>
- /// <param name="workItemResults">Array of work item result objects</param>
- /// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param>
- /// <param name="exitContext">
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- /// </param>
- /// <returns>
- /// true when every work item in workItemResults has completed; otherwise false.
- /// </returns>
- public static bool WaitAll(
- IWorkItemResult [] workItemResults,
- int millisecondsTimeout,
- bool exitContext)
- {
- return WorkItem.WaitAll(workItemResults, millisecondsTimeout, exitContext, null);
- }
- /// <summary>
- /// Wait for all work items to complete
- /// </summary>
- /// <param name="workItemResults">Array of work item result objects</param>
- /// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param>
- /// <param name="exitContext">
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- /// </param>
- /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param>
- /// <returns>
- /// true when every work item in workItemResults has completed; otherwise false.
- /// </returns>
- public static bool WaitAll(
- IWorkItemResult [] workItemResults,
- int millisecondsTimeout,
- bool exitContext,
- WaitHandle cancelWaitHandle)
- {
- return WorkItem.WaitAll(workItemResults, millisecondsTimeout, exitContext, cancelWaitHandle);
- }
- /// <summary>
- /// Waits for any of the work items in the specified array to complete, cancel, or timeout
- /// </summary>
- /// <param name="workItemResults">Array of work item result objects</param>
- /// <returns>
- /// The array index of the work item result that satisfied the wait, or WaitTimeout if any of the work items has been canceled.
- /// </returns>
- public static int WaitAny(
- IWorkItemResult [] workItemResults)
- {
- return WaitAny(workItemResults, Timeout.Infinite, true);
- }
- /// <summary>
- /// Waits for any of the work items in the specified array to complete, cancel, or timeout
- /// </summary>
- /// <param name="workItemResults">Array of work item result objects</param>
- /// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param>
- /// <param name="exitContext">
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- /// </param>
- /// <returns>
- /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
- /// </returns>
- public static int WaitAny(
- IWorkItemResult [] workItemResults,
- TimeSpan timeout,
- bool exitContext)
- {
- return WaitAny(workItemResults, (int)timeout.TotalMilliseconds, exitContext);
- }
- /// <summary>
- /// Waits for any of the work items in the specified array to complete, cancel, or timeout
- /// </summary>
- /// <param name="workItemResults">Array of work item result objects</param>
- /// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param>
- /// <param name="exitContext">
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- /// </param>
- /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param>
- /// <returns>
- /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
- /// </returns>
- public static int WaitAny(
- IWorkItemResult [] workItemResults,
- TimeSpan timeout,
- bool exitContext,
- WaitHandle cancelWaitHandle)
- {
- return WaitAny(workItemResults, (int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle);
- }
- /// <summary>
- /// Waits for any of the work items in the specified array to complete, cancel, or timeout
- /// </summary>
- /// <param name="workItemResults">Array of work item result objects</param>
- /// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param>
- /// <param name="exitContext">
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- /// </param>
- /// <returns>
- /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
- /// </returns>
- public static int WaitAny(
- IWorkItemResult [] workItemResults,
- int millisecondsTimeout,
- bool exitContext)
- {
- return WorkItem.WaitAny(workItemResults, millisecondsTimeout, exitContext, null);
- }
- /// <summary>
- /// Waits for any of the work items in the specified array to complete, cancel, or timeout
- /// </summary>
- /// <param name="workItemResults">Array of work item result objects</param>
- /// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param>
- /// <param name="exitContext">
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- /// </param>
- /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param>
- /// <returns>
- /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled.
- /// </returns>
- public static int WaitAny(
- IWorkItemResult [] workItemResults,
- int millisecondsTimeout,
- bool exitContext,
- WaitHandle cancelWaitHandle)
- {
- return WorkItem.WaitAny(workItemResults, millisecondsTimeout, exitContext, cancelWaitHandle);
- }
- public IWorkItemsGroup CreateWorkItemsGroup(int concurrency)
- {
- IWorkItemsGroup workItemsGroup = new WorkItemsGroup(this, concurrency, _stpStartInfo);
- return workItemsGroup;
- }
- public IWorkItemsGroup CreateWorkItemsGroup(int concurrency, WIGStartInfo wigStartInfo)
- {
- IWorkItemsGroup workItemsGroup = new WorkItemsGroup(this, concurrency, wigStartInfo);
- return workItemsGroup;
- }
- public event WorkItemsGroupIdleHandler OnIdle
- {
- add
- {
- throw new NotImplementedException("This event is not implemented in the SmartThreadPool class. Please create a WorkItemsGroup in order to use this feature.");
- //_onIdle += value;
- }
- remove
- {
- throw new NotImplementedException("This event is not implemented in the SmartThreadPool class. Please create a WorkItemsGroup in order to use this feature.");
- //_onIdle -= value;
- }
- }
- public void Cancel()
- {
- ICollection workItemsGroups = _workItemsGroups.Values;
- foreach(WorkItemsGroup workItemsGroup in workItemsGroups)
- {
- workItemsGroup.Cancel();
- }
- }
- public void Start()
- {
- lock (this)
- {
- if (!this._stpStartInfo.StartSuspended)
- {
- return;
- }
- _stpStartInfo.StartSuspended = false;
- }
-
- ICollection workItemsGroups = _workItemsGroups.Values;
- foreach(WorkItemsGroup workItemsGroup in workItemsGroups)
- {
- workItemsGroup.OnSTPIsStarting();
- }
- StartOptimalNumberOfThreads();
- }
- #endregion
- #region Properties
- /// <summary>
- /// Get/Set the name of the SmartThreadPool instance
- /// </summary>
- public string Name
- {
- get
- {
- return _name;
- }
- set
- {
- _name = value;
- }
- }
- /// <summary>
- /// Get the lower limit of threads in the pool.
- /// </summary>
- public int MinThreads
- {
- get
- {
- ValidateNotDisposed();
- return _stpStartInfo.MinWorkerThreads;
- }
- }
- /// <summary>
- /// Get the upper limit of threads in the pool.
- /// </summary>
- public int MaxThreads
- {
- get
- {
- ValidateNotDisposed();
- return _stpStartInfo.MaxWorkerThreads;
- }
- }
- /// <summary>
- /// Get the number of threads in the thread pool.
- /// Should be between the lower and the upper limits.
- /// </summary>
- public int ActiveThreads
- {
- get
- {
- ValidateNotDisposed();
- return _workerThreads.Count;
- }
- }
- /// <summary>
- /// Get the number of busy (not idle) threads in the thread pool.
- /// </summary>
- public int InUseThreads
- {
- get
- {
- ValidateNotDisposed();
- return _inUseWorkerThreads;
- }
- }
- /// <summary>
- /// Get the number of work items in the queue.
- /// </summary>
- public int WaitingCallbacks
- {
- get
- {
- ValidateNotDisposed();
- return _workItemsQueue.Count;
- }
- }
- public event EventHandler Idle
- {
- add
- {
- _stpIdle += value;
- }
- remove
- {
- _stpIdle -= value;
- }
- }
- #endregion
- #region IDisposable Members
- // ~SmartThreadPool()
- // {
- // Dispose();
- // }
- public void Dispose()
- {
- if (!_isDisposed)
- {
- if (!_shutdown)
- {
- Shutdown();
- }
- if (null != _shuttingDownEvent)
- {
- _shuttingDownEvent.Close();
- _shuttingDownEvent = null;
- }
- _workerThreads.Clear();
- _isDisposed = true;
- GC.SuppressFinalize(this);
- }
- }
- private void ValidateNotDisposed()
- {
- if(_isDisposed)
- {
- throw new ObjectDisposedException(GetType().ToString(), "The SmartThreadPool has been shutdown");
- }
- }
- #endregion
- }
- #endregion
- }
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