Melanie Thielker 263633e274 Patch #9151 %!s(int64=16) %!d(string=hai) anos
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Scripting 20a9bf08f5 * Rolled back a few changes. %!s(int64=16) %!d(string=hai) anos
Animation.cs dce5c470b6 Move animation handling from ScenePresence into its own class. %!s(int64=16) %!d(string=hai) anos
AnimationSet.cs dce5c470b6 Move animation handling from ScenePresence into its own class. %!s(int64=16) %!d(string=hai) anos
AvatarAnimations.cs 20a9bf08f5 * Rolled back a few changes. %!s(int64=16) %!d(string=hai) anos
EntityBase.cs b290ce405f * Remove a bug I created in r5171 where taking an object would terminate the client session %!s(int64=16) %!d(string=hai) anos
EventManager.cs 9a0ef22ed9 Mantis#1616. Applied Melanie's patch. This may or may %!s(int64=16) %!d(string=hai) anos
IScenePresenceBody.cs 20a9bf08f5 * Rolled back a few changes. %!s(int64=16) %!d(string=hai) anos
InnerScene.cs eb63b9bbc1 * Actually persist restored archives to the database - wasn't actually doing this before (doh) %!s(int64=16) %!d(string=hai) anos
Scene.Inventory.cs d0fb5e8c90 Mantis#1638. Thank you kindly, Salahzar for a patch that: %!s(int64=16) %!d(string=hai) anos
Scene.PacketHandlers.cs 1d38510bd2 *Added a Few External Checks relating to scripts including the seperation of runscript into 3 different situations (Rez, start stop) %!s(int64=16) %!d(string=hai) anos
Scene.cs 263633e274 Patch #9151 %!s(int64=16) %!d(string=hai) anos
SceneBase.cs 65c5efe43b Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
SceneCommunicationService.cs 2dadbc2f70 mini-warnings-safari, plus cleanup of IUserServices method naming. %!s(int64=16) %!d(string=hai) anos
SceneExternalChecks.cs 9a0ef22ed9 Mantis#1616. Applied Melanie's patch. This may or may %!s(int64=16) %!d(string=hai) anos
SceneManager.cs 788c3c497b removes a Console.WriteLine(...) remnant. %!s(int64=16) %!d(string=hai) anos
SceneObjectGroup.Inventory.cs e712678689 Patch #9147 %!s(int64=16) %!d(string=hai) anos
SceneObjectGroup.cs eb63b9bbc1 * Actually persist restored archives to the database - wasn't actually doing this before (doh) %!s(int64=16) %!d(string=hai) anos
SceneObjectPart.Inventory.cs e712678689 Patch #9147 %!s(int64=16) %!d(string=hai) anos
SceneObjectPart.cs 44d0b7c724 make ParentUUID be a cached value, but allow setting it for %!s(int64=16) %!d(string=hai) anos
ScenePresence.cs bdec1aea92 Mantis#1716. Thank you kindly, Nlin for a patch that: %!s(int64=16) %!d(string=hai) anos
SimStatsReporter.cs d75cacb050 * Expose client statistics to the console via 'show stats' %!s(int64=16) %!d(string=hai) anos
UndoState.cs 20a9bf08f5 * Rolled back a few changes. %!s(int64=16) %!d(string=hai) anos