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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using System.Threading;
- using libsecondlife;
- using log4net;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- namespace OpenSim.Region.Environment.Scenes
- {
- public delegate void KillObjectDelegate(uint localID);
- public delegate void RemoveKnownRegionsFromAvatarList(LLUUID avatarID, List<ulong> regionlst);
- public class SceneCommunicationService //one instance per region
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected CommunicationsManager m_commsProvider;
- protected RegionInfo m_regionInfo;
- protected RegionCommsListener regionCommsHost;
- public event AgentCrossing OnAvatarCrossingIntoRegion;
- public event ExpectUserDelegate OnExpectUser;
- public event ExpectPrimDelegate OnExpectPrim;
- public event CloseAgentConnection OnCloseAgentConnection;
- public event PrimCrossing OnPrimCrossingIntoRegion;
- public event RegionUp OnRegionUp;
- public event ChildAgentUpdate OnChildAgentUpdate;
- public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar;
- public event LogOffUser OnLogOffUser;
- private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
- private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
- private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
- private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
- private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
- private RegionUp handlerRegionUp = null; // OnRegionUp;
- private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
- private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
- private LogOffUser handlerLogOffUser = null;
- public KillObjectDelegate KillObject;
- public string _debugRegionName = String.Empty;
- public string debugRegionName
- {
- get { return _debugRegionName; }
- set { _debugRegionName = value; }
- }
- public SceneCommunicationService(CommunicationsManager commsMan)
- {
- m_commsProvider = commsMan;
- m_commsProvider.GridService.gdebugRegionName = _debugRegionName;
- m_commsProvider.InterRegion.rdebugRegionName = _debugRegionName;
- }
- /// <summary>
- /// Register a region with the grid
- /// </summary>
- /// <param name="regionInfos"></param>
- /// <exception cref="System.Exception">Thrown if region registration fails.</exception>
- public void RegisterRegion(RegionInfo regionInfos)
- {
- m_regionInfo = regionInfos;
- regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo);
- if (regionCommsHost != null)
- {
- //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString());
- regionCommsHost.debugRegionName = _debugRegionName;
- regionCommsHost.OnExpectPrim += IncomingPrimCrossing;
- regionCommsHost.OnExpectUser += NewUserConnection;
- regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
- regionCommsHost.OnCloseAgentConnection += CloseConnection;
- regionCommsHost.OnRegionUp += newRegionUp;
- regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate;
- regionCommsHost.OnLogOffUser += GridLogOffUser;
- }
- else
- {
- //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got null");
- }
- }
- public RegionInfo RequestClosestRegion(string name)
- {
- return m_commsProvider.GridService.RequestClosestRegion(name);
- }
- public void Close()
- {
- if (regionCommsHost != null)
- {
- regionCommsHost.OnLogOffUser -= GridLogOffUser;
- regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate;
- regionCommsHost.OnRegionUp -= newRegionUp;
- regionCommsHost.OnExpectUser -= NewUserConnection;
- regionCommsHost.OnExpectPrim -= IncomingPrimCrossing;
- regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing;
- regionCommsHost.OnCloseAgentConnection -= CloseConnection;
- m_commsProvider.GridService.DeregisterRegion(m_regionInfo);
- regionCommsHost = null;
- }
- }
- #region CommsManager Event handlers
- /// <summary>
- ///
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="agent"></param>
- ///
- protected void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
- {
- handlerExpectUser = OnExpectUser;
- if (handlerExpectUser != null)
- {
- //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: OnExpectUser Fired for User:" + agent.firstname + " " + agent.lastname);
- handlerExpectUser(regionHandle, agent);
- }
- }
- protected void GridLogOffUser(ulong regionHandle, LLUUID AgentID, LLUUID RegionSecret, string message)
- {
- handlerLogOffUser = OnLogOffUser;
- if (handlerLogOffUser != null)
- {
- handlerLogOffUser(regionHandle, AgentID, RegionSecret, message);
- }
- }
- protected bool newRegionUp(RegionInfo region)
- {
- handlerRegionUp = OnRegionUp;
- if (handlerRegionUp != null)
- {
- //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName);
- handlerRegionUp(region);
- }
- return true;
- }
- protected bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData)
- {
- handlerChildAgentUpdate = OnChildAgentUpdate;
- if (handlerChildAgentUpdate != null)
- handlerChildAgentUpdate(regionHandle, cAgentData);
- return true;
- }
- protected void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
- {
- handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
- if (handlerAvatarCrossingIntoRegion != null)
- {
- handlerAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying);
- }
- }
- protected bool IncomingPrimCrossing(ulong regionHandle, LLUUID primID, String objXMLData, int XMLMethod)
- {
- handlerExpectPrim = OnExpectPrim;
- if (handlerExpectPrim != null)
- {
- return handlerExpectPrim(regionHandle, primID, objXMLData, XMLMethod);
- }
- else
- {
- return false;
- }
- }
- protected void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical)
- {
- handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
- if (handlerPrimCrossingIntoRegion != null)
- {
- handlerPrimCrossingIntoRegion(regionHandle, primID, position, isPhysical);
- }
- }
- protected bool CloseConnection(ulong regionHandle, LLUUID agentID)
- {
- m_log.Info("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID.ToString());
- handlerCloseAgentConnection = OnCloseAgentConnection;
- if (handlerCloseAgentConnection != null)
- {
- return handlerCloseAgentConnection(regionHandle, agentID);
- }
- return false;
- }
- #endregion
- #region Inform Client of Neighbours
- private delegate void InformClientOfNeighbourDelegate(
- ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint);
- private void InformClientOfNeighbourCompleted(IAsyncResult iar)
- {
- InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate) iar.AsyncState;
- icon.EndInvoke(iar);
- }
- /// <summary>
- /// Async compnent for informing client of which neighbours exists
- /// </summary>
- /// <remarks>
- /// This needs to run asynchronesously, as a network timeout may block the thread for a long while
- /// </remarks>
- /// <param name="remoteClient"></param>
- /// <param name="a"></param>
- /// <param name="regionHandle"></param>
- /// <param name="endPoint"></param>
- private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, ulong regionHandle,
- IPEndPoint endPoint)
- {
- m_log.Info("[INTERGRID]: Starting to inform client about neighbours");
- bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, a);
- if (regionAccepted)
- {
- avatar.ControllingClient.InformClientOfNeighbour(regionHandle, endPoint);
- avatar.AddNeighbourRegion(regionHandle);
- m_log.Info("[INTERGRID]: Completed inform client about neighbours");
- }
- }
- public void RequestNeighbors(RegionInfo region)
- {
- // List<SimpleRegionInfo> neighbours =
- m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
- //IPEndPoint blah = new IPEndPoint();
- //blah.Address = region.RemotingAddress;
- //blah.Port = region.RemotingPort;
- }
- /// <summary>
- /// This informs all neighboring regions about agent "avatar".
- /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
- /// </summary>
- public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours)
- {
- List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
- //m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
- for (int i = 0; i < lstneighbours.Count; i++)
- {
- // We don't want to keep sending to regions that consistently fail on comms.
- if (!(lstneighbours[i].commFailTF))
- {
- neighbours.Add(new SimpleRegionInfo(lstneighbours[i]));
- }
- }
- // we're going to be using the above code once neighbour cache is correct. Currently it doesn't appear to be
- // So we're temporarily going back to the old method of grabbing it from the Grid Server Every time :/
- neighbours =
- m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
- if (neighbours != null)
- {
- for (int i = 0; i < neighbours.Count; i++)
- {
- AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
- agent.BaseFolder = LLUUID.Zero;
- agent.InventoryFolder = LLUUID.Zero;
- agent.startpos = new LLVector3(128, 128, 70);
- agent.child = true;
- InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
- try
- {
- d.BeginInvoke(avatar, agent, neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint,
- InformClientOfNeighbourCompleted,
- d);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
- neighbours[i].ExternalHostName,
- neighbours[i].RegionHandle,
- neighbours[i].RegionLocX,
- neighbours[i].RegionLocY,
- e);
- // FIXME: Okay, even though we've failed, we're still going to throw the exception on,
- // since I don't know what will happen if we just let the client continue
- // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes.
- // throw e;
- }
- }
- }
- }
- /// <summary>
- /// This informs a single neighboring region about agent "avatar".
- /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
- /// </summary>
- public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region, List<RegionInfo> neighbours)
- {
- AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
- agent.BaseFolder = LLUUID.Zero;
- agent.InventoryFolder = LLUUID.Zero;
- agent.startpos = new LLVector3(128, 128, 70);
- agent.child = true;
- InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
- d.BeginInvoke(avatar, agent, region.RegionHandle, region.ExternalEndPoint,
- InformClientOfNeighbourCompleted,
- d);
- }
- #endregion
- public delegate void InformNeighbourThatRegionUpDelegate(RegionInfo region, ulong regionhandle);
- private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar)
- {
- InformNeighbourThatRegionUpDelegate icon = (InformNeighbourThatRegionUpDelegate) iar.AsyncState;
- icon.EndInvoke(iar);
- }
- /// <summary>
- /// Asynchronous call to information neighbouring regions that this region is up
- /// </summary>
- /// <param name="region"></param>
- /// <param name="regionhandle"></param>
- private void InformNeighboursThatRegionIsUpAsync(RegionInfo region, ulong regionhandle)
- {
- m_log.Info("[INTERGRID]: Starting to inform neighbors that I'm here");
- //RegionUpData regiondata = new RegionUpData(region.RegionLocX, region.RegionLocY, region.ExternalHostName, region.InternalEndPoint.Port);
- bool regionAccepted =
- m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region), regionhandle);
- if (regionAccepted)
- {
- m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here");
- handlerRegionUp = OnRegionUp;
- // yes, we're notifying ourselves.
- if (handlerRegionUp != null)
- handlerRegionUp(region);
- }
- else
- {
- m_log.Warn("[INTERGRID]: Failed to inform neighbors that I'm here.");
- }
- }
- /// <summary>
- /// Called by scene when region is initialized (not always when it's listening for agents)
- /// This is an inter-region message that informs the surrounding neighbors that the sim is up.
- /// </summary>
- public void InformNeighborsThatRegionisUp(RegionInfo region)
- {
- //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
- List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
- // This stays uncached because we don't already know about our neighbors at this point.
- neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
- if (neighbours != null)
- {
- for (int i = 0; i < neighbours.Count; i++)
- {
- InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
- d.BeginInvoke(region, neighbours[i].RegionHandle,
- InformNeighborsThatRegionisUpCompleted,
- d);
- }
- }
- //bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region));
- }
- public delegate void SendChildAgentDataUpdateDelegate(ChildAgentDataUpdate cAgentData, ScenePresence presence);
- /// <summary>
- /// This informs all neighboring regions about the settings of it's child agent.
- /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
- ///
- /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
- ///
- /// </summary>
- private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ScenePresence presence)
- {
- //m_log.Info("[INTERGRID]: Informing neighbors about my agent.");
- try
- {
- foreach (ulong regionHandle in presence.KnownChildRegions)
- {
- bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
- if (regionAccepted)
- {
- //m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent");
- }
- else
- {
- //m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent");
- }
- }
- }
- catch (InvalidOperationException)
- {
- // We're ignoring a collection was modified error because this data gets old and outdated fast.
- }
- }
- private void SendChildAgentDataUpdateCompleted(IAsyncResult iar)
- {
- SendChildAgentDataUpdateDelegate icon = (SendChildAgentDataUpdateDelegate) iar.AsyncState;
- icon.EndInvoke(iar);
- }
- public void SendChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, ScenePresence presence)
- {
- // This assumes that we know what our neighbors are.
- SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
- d.BeginInvoke(cAgentData,presence,
- SendChildAgentDataUpdateCompleted,
- d);
- }
- public delegate void SendCloseChildAgentDelegate(LLUUID agentID, List<ulong> regionlst);
- /// <summary>
- /// This Closes child agents on neighboring regions
- /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
- /// </summary>
- private void SendCloseChildAgentAsync(LLUUID agentID, List<ulong> regionlst)
- {
- foreach (ulong regionHandle in regionlst)
- {
- bool regionAccepted = m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
- if (regionAccepted)
- {
- m_log.Info("[INTERGRID]: Completed sending agent Close agent Request to neighbor");
- }
- else
- {
- m_log.Info("[INTERGRID]: Failed sending agent Close agent Request to neighbor");
- }
- }
- // We remove the list of known regions from the agent's known region list through an event
- // to scene, because, if an agent logged of, it's likely that there will be no scene presence
- // by the time we get to this part of the method.
- handlerRemoveKnownRegionFromAvatar = OnRemoveKnownRegionFromAvatar;
- if (handlerRemoveKnownRegionFromAvatar != null)
- {
- handlerRemoveKnownRegionFromAvatar(agentID, regionlst);
- }
- }
- private void SendCloseChildAgentCompleted(IAsyncResult iar)
- {
- SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState;
- icon.EndInvoke(iar);
- }
- public void SendCloseChildAgentConnections(LLUUID agentID, List<ulong> regionslst)
- {
- // This assumes that we know what our neighbors are.
- SendCloseChildAgentDelegate d = SendCloseChildAgentAsync;
- d.BeginInvoke(agentID, regionslst,
- SendCloseChildAgentCompleted,
- d);
- }
- /// <summary>
- /// Helper function to request neighbors from grid-comms
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <returns></returns>
- public virtual RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
- {
- //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionHandle.ToString());
- return m_commsProvider.GridService.RequestNeighbourInfo(regionHandle);
- }
- /// <summary>
- /// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
- /// </summary>
- /// <param name="minX"></param>
- /// <param name="minY"></param>
- /// <param name="maxX"></param>
- /// <param name="maxY"></param>
- public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
- {
- List<MapBlockData> mapBlocks;
- mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, minX + 4, minY + 4);
- remoteClient.SendMapBlock(mapBlocks, 0);
- }
- /// <summary>
- /// Try to teleport an agent to a new region.
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="RegionHandle"></param>
- /// <param name="position"></param>
- /// <param name="lookAt"></param>
- /// <param name="flags"></param>
- public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position,
- LLVector3 lookAt, uint flags)
- {
- bool destRegionUp = false;
- if (regionHandle == m_regionInfo.RegionHandle)
- {
- avatar.ControllingClient.SendTeleportLocationStart();
- avatar.ControllingClient.SendLocalTeleport(position, lookAt, flags);
- avatar.Teleport(position);
- }
- else
- {
- RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
- if (reg != null)
- {
- avatar.ControllingClient.SendTeleportLocationStart();
- AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
- agent.BaseFolder = LLUUID.Zero;
- agent.InventoryFolder = LLUUID.Zero;
- agent.startpos = position;
- agent.child = true;
- if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
- {
- // region is remote. see if it is up
- m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
- destRegionUp = m_commsProvider.InterRegion.Available;
- }
- else
- {
- // assume local regions are always up
- destRegionUp = true;
- }
- if (destRegionUp)
- {
- avatar.Close();
- // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
- // failure at this point (unlike a border crossing failure). So perhaps this can never fail
- // once we reach here...
- avatar.Scene.RemoveCapsHandler(avatar.UUID);
- m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
- m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId,
- position, false);
- AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
- // TODO Should construct this behind a method
- string capsPath =
- "http://" + reg.ExternalHostName + ":" + reg.HttpPort
- + "/CAPS/" + circuitdata.CapsPath + "0000/";
- m_log.DebugFormat(
- "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
- avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4),
- capsPath);
- avatar.MakeChildAgent();
- Thread.Sleep(5000);
- avatar.CrossAttachmentsIntoNewRegion(regionHandle);
- if (KillObject != null)
- {
- KillObject(avatar.LocalId);
- }
- uint newRegionX = (uint)(regionHandle >> 40);
- uint newRegionY = (((uint)(regionHandle)) >> 8);
- uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
- uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
- if (Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3)
- {
- SendCloseChildAgentConnections(avatar.UUID,avatar.GetKnownRegionList());
- }
- }
- else
- {
- avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
- }
- }
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="regionhandle"></param>
- /// <param name="agentID"></param>
- /// <param name="position"></param>
- public bool CrossToNeighbouringRegion(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying)
- {
- return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying);
- }
- public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, string objData, int XMLMethod)
- {
- return m_commsProvider.InterRegion.InformRegionOfPrimCrossing(regionhandle, primID, objData, XMLMethod);
- }
- public Dictionary<string, string> GetGridSettings()
- {
- return m_commsProvider.GridService.GetGridSettings();
- }
- public void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz)
- {
- m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
- }
- public void ClearUserAgent(LLUUID avatarID)
- {
- m_commsProvider.UserService.ClearUserAgent(avatarID);
- }
- public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
- {
- m_commsProvider.AddNewUserFriend(friendlistowner, friend, perms);
- }
- public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
- {
- m_commsProvider.UpdateUserFriendPerms(friendlistowner, friend, perms);
- }
- public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
- {
- m_commsProvider.RemoveUserFriend(friendlistowner, friend);
- }
- public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
- {
- return m_commsProvider.GetUserFriendList(friendlistowner);
- }
- public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
- {
- return m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
- }
- public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(LLUUID queryID, string query)
- {
- return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query);
- }
- }
- }
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