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ArchiveConstants.cs
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3183a20632
* Start writing out control file in archive. Only contains version information right now.
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%!s(int64=16) %!d(string=hai) anos |
ArchiveReadRequest.cs
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177001cdfc
* On an archive load, make the master avatar the owner of all scene objects for now
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%!s(int64=16) %!d(string=hai) anos |
ArchiveWriteRequestExecution.cs
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4e7dd0d919
* Start compressing archives
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%!s(int64=16) %!d(string=hai) anos |
ArchiveWriteRequestPreparation.cs
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eb63b9bbc1
* Actually persist restored archives to the database - wasn't actually doing this before (doh)
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%!s(int64=16) %!d(string=hai) anos |
ArchiverModule.cs
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748f72326d
last round of warning squashing. calling it a day now.
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%!s(int64=16) %!d(string=hai) anos |
AssetsArchiver.cs
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bd9736c9f8
* Elminate most of the debugging log output from the archive commands
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%!s(int64=16) %!d(string=hai) anos |
AssetsDearchiver.cs
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fa5f27acfa
* Put extensions on all assets in an archive
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%!s(int64=16) %!d(string=hai) anos |
AssetsRequest.cs
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255b87464a
Update svn properties.
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%!s(int64=16) %!d(string=hai) anos |
IRegionArchiver.cs
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5d77625e9a
Update svn properties. Formatting cleanup.
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%!s(int64=16) %!d(string=hai) anos |
TarArchiveReader.cs
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bd9736c9f8
* Elminate most of the debugging log output from the archive commands
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%!s(int64=16) %!d(string=hai) anos |
TarArchiveWriter.cs
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bd9736c9f8
* Elminate most of the debugging log output from the archive commands
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%!s(int64=16) %!d(string=hai) anos |