123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using libsecondlife;
- namespace OpenSim.Region.Environment.Modules.World.Archiver
- {
- /// <summary>
- /// Constants for the archiving module
- /// </summary>
- public class ArchiveConstants
- {
- /// <summary>
- /// The location of the archive control file
- /// </summary>
- public static readonly string CONTROL_FILE_PATH = "archive.xml";
-
- /// <summary>
- /// Path for the assets held in an archive
- /// </summary>
- public static readonly string ASSETS_PATH = "assets/";
-
- /// <summary>
- /// Path for the assets metadata file
- /// </summary>
- //public static readonly string ASSETS_METADATA_PATH = "assets.xml";
-
- /// <summary>
- /// Path for the prims file
- /// </summary>
- public static readonly string OBJECTS_PATH = "objects/";
-
- /// <summary>
- /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
- /// </summary>
- public static readonly string TERRAINS_PATH = "terrains/";
-
- /// <summary>
- /// Extensions used for asset types in the archive
- /// </summary>
- public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>();
- public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>();
-
- static ArchiveConstants()
- {
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = "_animation.bvh";
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Bodypart] = "_bodypart.txt";
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.CallingCard] = "_callingcard.txt";
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Clothing] = "_clothing.txt";
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Folder] = "_folder.txt"; // Not sure if we'll ever see this
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Gesture] = "_gesture.txt";
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = "_image.jpg";
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = "_image.tga";
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = "_lostandfoundfolder.txt"; // Not sure if we'll ever see this
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = "_bytecode.lso";
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = "_script.lsl";
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = "_notecard.txt";
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = "_object.xml";
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = "_rootfolder.txt"; // Not sure if we'll ever see this
- // disable warning: we know Script is obsolete, but need to support it
- // anyhow
- #pragma warning disable 0612
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = "_script.txt"; // Not sure if we'll ever see this
- #pragma warning restore 0612
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = "_simstate.bin"; // Not sure if we'll ever see this
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = "_snapshotfolder.txt"; // Not sure if we'll ever see this
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = "_sound.ogg";
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = "_sound.wav";
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = "_texture.jp2";
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = "_texture.tga";
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = "_trashfolder.txt"; // Not sure if we'll ever see this
-
- EXTENSION_TO_ASSET_TYPE["_animation.bvh"] = (sbyte)AssetType.Animation;
- EXTENSION_TO_ASSET_TYPE["_bodypart.txt"] = (sbyte)AssetType.Bodypart;
- EXTENSION_TO_ASSET_TYPE["_callingcard.txt"] = (sbyte)AssetType.CallingCard;
- EXTENSION_TO_ASSET_TYPE["_clothing.txt"] = (sbyte)AssetType.Clothing;
- EXTENSION_TO_ASSET_TYPE["_folder.txt"] = (sbyte)AssetType.Folder;
- EXTENSION_TO_ASSET_TYPE["_gesture.txt"] = (sbyte)AssetType.Gesture;
- EXTENSION_TO_ASSET_TYPE["_image.jpg"] = (sbyte)AssetType.ImageJPEG;
- EXTENSION_TO_ASSET_TYPE["_image.tga"] = (sbyte)AssetType.ImageTGA;
- EXTENSION_TO_ASSET_TYPE["_lostandfoundfolder.txt"] = (sbyte)AssetType.LostAndFoundFolder;
- EXTENSION_TO_ASSET_TYPE["_bytecode.lso"] = (sbyte)AssetType.LSLBytecode;
- EXTENSION_TO_ASSET_TYPE["_script.lsl"] = (sbyte)AssetType.LSLText;
- EXTENSION_TO_ASSET_TYPE["_notecard.txt"] = (sbyte)AssetType.Notecard;
- EXTENSION_TO_ASSET_TYPE["_object.xml"] = (sbyte)AssetType.Object;
- EXTENSION_TO_ASSET_TYPE["_rootfolder.txt"] = (sbyte)AssetType.RootFolder;
- // disable warning: we know Script is obsolete, but need to support it
- // anyhow
- #pragma warning disable 0612
- EXTENSION_TO_ASSET_TYPE["_script.txt"] = (sbyte)AssetType.Script;
- #pragma warning restore 0612
- EXTENSION_TO_ASSET_TYPE["_simstate.bin"] = (sbyte)AssetType.Simstate;
- EXTENSION_TO_ASSET_TYPE["_snapshotfolder.txt"] = (sbyte)AssetType.SnapshotFolder;
- EXTENSION_TO_ASSET_TYPE["_sound.ogg"] = (sbyte)AssetType.Sound;
- EXTENSION_TO_ASSET_TYPE["_sound.wav"] = (sbyte)AssetType.SoundWAV;
- EXTENSION_TO_ASSET_TYPE["_texture.jp2"] = (sbyte)AssetType.Texture;
- EXTENSION_TO_ASSET_TYPE["_texture.tga"] = (sbyte)AssetType.TextureTGA;
- EXTENSION_TO_ASSET_TYPE["_trashfolder.txt"] = (sbyte)AssetType.TrashFolder;
- }
- }
- }
|