Justin Clarke Casey
|
3183a20632
* Start writing out control file in archive. Only contains version information right now.
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hace 16 años |
Justin Clarke Casey
|
79f937612e
* Twiddle with archive asset extensions yet again
|
hace 16 años |
Dr Scofield
|
313f7f60fd
properly explaining each #pragma warning disable
|
hace 16 años |
Justin Clarke Casey
|
f8d9ccc70e
* Save terrain information in archive
|
hace 16 años |
Dr Scofield
|
748f72326d
last round of warning squashing. calling it a day now.
|
hace 16 años |
Justin Clarke Casey
|
810d3da2b9
* Experiment with not bothering with a seperate assets metadata file - extract necessary minimum metadata from asset filenames
|
hace 16 años |
Justin Clarke Casey
|
fa5f27acfa
* Put extensions on all assets in an archive
|
hace 16 años |
Justin Clarke Casey
|
ca88e3580b
* archive each object as a separate xml file rather than put them all in one single large file
|
hace 16 años |
Justin Clarke Casey
|
ff56cb730b
* minor: start saving current prims xml to an objects/ directory in the archive
|
hace 16 años |
Justin Clarke Casey
|
73c1157027
* exprimental: Export and reimport all items within a prim except Objects
|
hace 16 años |
Justin Clarke Casey
|
7352bd7b99
* Change archiver 'textures' dir back to 'assets'
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hace 16 años |
Justin Clarke Casey
|
168f9367cb
* Dearchive using assets metadata rather than assuming everything is a texture
|
hace 16 años |
Justin Clarke Casey
|
4106b2a601
* Change single assets/ archiver directory to be textures/ instead
|
hace 16 años |
Jeff Ames
|
d22a54a195
Update svn properties.
|
hace 16 años |
Justin Clarke Casey
|
abaf8e7a37
* Put in preparatory code to restore whole prim textures on archive load
|
hace 16 años |
Justin Clarke Casey
|
ea4982e453
* Successfully pick out prims.xml file from archive
|
hace 16 años |