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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using libsecondlife;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Interfaces
- {
- public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
- public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
- public interface ILandObject
- {
- int getParcelMaxPrimCount(ILandObject thisObject);
- int getSimulatorMaxPrimCount(ILandObject thisObject);
- LandData landData { get; set; }
- bool[,] landBitmap { get; set; }
- LLUUID regionUUID { get; }
- bool containsPoint(int x, int y);
- ILandObject Copy();
- void sendLandUpdateToAvatarsOverMe();
- void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
- void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
- bool isEitherBannedOrRestricted(LLUUID avatar);
- bool isBannedFromLand(LLUUID avatar);
- bool isRestrictedFromLand(LLUUID avatar);
- void sendLandUpdateToClient(IClientAPI remote_client);
- List<LLUUID> createAccessListArrayByFlag(ParcelManager.AccessList flag);
- void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
- void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
- void updateLandBitmapByteArray();
- void setLandBitmapFromByteArray();
- bool[,] getLandBitmap();
- void forceUpdateLandInfo();
- void setLandBitmap(bool[,] bitmap);
- bool[,] basicFullRegionLandBitmap();
- bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
- bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
- bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
- void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
- void sendLandObjectOwners(IClientAPI remote_client);
- void returnObject(SceneObjectGroup obj);
- void returnLandObjects(uint type, LLUUID[] owners, IClientAPI remote_client);
- void resetLandPrimCounts();
- void addPrimToCount(SceneObjectGroup obj);
- void removePrimFromCount(SceneObjectGroup obj);
- void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
- void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
- void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
- }
- }
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