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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Net;
- using System.Reflection;
- using System.Text;
- using System.Threading;
- using libsecondlife;
- using log4net;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Statistics;
- using OpenSim.Region.ClientStack;
- using OpenSim.Region.Communications.Local;
- using OpenSim.Region.Communications.OGS1;
- using OpenSim.Region.Environment;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.Region.Physics.Manager;
- namespace OpenSim
- {
- /// <summary>
- /// Common OpenSim region service code
- /// </summary>
- public class OpenSimBase : RegionApplicationBase
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected string proxyUrl;
- protected int proxyOffset = 0;
- /// <summary>
- /// The file used to load and save prim backup xml if none has been specified
- /// </summary>
- protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml";
- /// <summary>
- /// The file use to load and save an opensim archive if none has been specified
- /// </summary>
- protected const string DEFAULT_OAR_BACKUP_FILENAME = "scene_oar.tar.gz";
- public string m_physicsEngine;
- public string m_meshEngineName;
- public string m_scriptEngine;
- public bool m_sandbox;
- public bool user_accounts;
- public bool m_gridLocalAsset;
- public bool m_see_into_region_from_neighbor;
- protected LocalLoginService m_loginService;
- protected string m_storageDll;
- protected string m_clientstackDll;
- protected List<IClientNetworkServer> m_clientServers = new List<IClientNetworkServer>();
- protected List<RegionInfo> m_regionData = new List<RegionInfo>();
- protected bool m_physicalPrim;
- protected bool m_standaloneAuthenticate = false;
- protected string m_standaloneWelcomeMessage = null;
- protected string m_standaloneInventoryPlugin;
- protected string m_standaloneAssetPlugin;
- protected string m_standaloneUserPlugin;
- private string m_standaloneInventorySource;
- private string m_standaloneAssetSource;
- private string m_standaloneUserSource;
- protected string m_assetStorage = "local";
- public ConsoleCommand CreateAccount = null;
- protected bool m_dumpAssetsToFile;
- protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
- protected IConfigSource m_finalConfig = null;
- //protected IniConfigSource m_config;
- protected OpenSimConfigSource m_config;
- public OpenSimConfigSource ConfigSource
- {
- get { return m_config; }
- set { m_config = value; }
- }
- public List<IClientNetworkServer> ClientServers
- {
- get { return m_clientServers; }
- }
- public List<RegionInfo> RegionData
- {
- get { return m_regionData; }
- }
- public new BaseHttpServer HttpServer
- {
- get { return m_httpServer; }
- }
- // 6/28 Cfk: Commented out the new in this next line. It used to be
- // 6/28 cfk: public new uint HttpServerPort and it was causing a warning indicating there should not be a new
- // 6/28 cfk: There is still a new in the declaration above and it is unclear if it should be there or not.
- public uint HttpServerPort
- {
- get { return m_httpServerPort; }
- }
- protected ModuleLoader m_moduleLoader;
- public ModuleLoader ModuleLoader
- {
- get { return m_moduleLoader; }
- set { m_moduleLoader = value; }
- }
- public OpenSimBase(IConfigSource configSource)
- : base()
- {
- IConfig startupConfig = configSource.Configs["Startup"];
- Application.iniFilePath = startupConfig.GetString("inifile", "OpenSim.ini");
- m_config = new OpenSimConfigSource();
- m_config.Source = new IniConfigSource();
- // IConfigSource icong;
-
- //check for .INI file (either default or name passed in command line)
- if (File.Exists(Application.iniFilePath))
- {
- m_config.Source.Merge(new IniConfigSource(Application.iniFilePath));
- m_config.Source.Merge(configSource);
- }
- else
- {
- Application.iniFilePath = Path.Combine(Util.configDir(), Application.iniFilePath);
- if (File.Exists(Application.iniFilePath))
- {
- m_config.Source.Merge(new IniConfigSource(Application.iniFilePath));
- m_config.Source.Merge(configSource);
- }
- else
- {
- if (File.Exists("OpenSim.xml"))
- {
- //check for a xml config file
- Application.iniFilePath = "OpenSim.xml";
- m_config.Source = new XmlConfigSource();
- m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath));
- m_config.Source.Merge(configSource);
- }
- else
- {
- //Application.iniFilePath = "OpenSim.xml";
- // m_config.ConfigSource = new XmlConfigSource();
- // no default config files, so set default values, and save it
- m_config.Source.Merge(DefaultConfig());
- m_config.Source.Merge(configSource);
- m_config.Save(Application.iniFilePath);
- }
- }
- }
- ReadConfigSettings();
- }
- public static IConfigSource DefaultConfig()
- {
- IConfigSource DefaultConfig = new IniConfigSource();
- if (DefaultConfig.Configs["Startup"] == null)
- DefaultConfig.AddConfig("Startup");
- IConfig config = DefaultConfig.Configs["Startup"];
- if (config != null)
- {
- config.Set("gridmode", false);
- config.Set("physics", "basicphysics");
- config.Set("physical_prim", true);
- config.Set("see_into_this_sim_from_neighbor", true);
- config.Set("serverside_object_permissions", false);
- config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
- config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
- config.Set("storage_prim_inventories", true);
- config.Set("startup_console_commands_file", String.Empty);
- config.Set("shutdown_console_commands_file", String.Empty);
- config.Set("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
- config.Set("asset_database", "sqlite");
- config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
- }
- if (DefaultConfig.Configs["StandAlone"] == null)
- DefaultConfig.AddConfig("StandAlone");
- config = DefaultConfig.Configs["StandAlone"];
- if (config != null)
- {
- config.Set("accounts_authenticate", false);
- config.Set("welcome_message", "Welcome to OpenSimulator");
- config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
- config.Set("inventory_source", "");
- config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
- config.Set("user_source", "");
- config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
- config.Set("asset_source", "");
- config.Set("dump_assets_to_file", false);
- }
- if (DefaultConfig.Configs["Network"] == null)
- DefaultConfig.AddConfig("Network");
- config = DefaultConfig.Configs["Network"];
- if (config != null)
- {
- config.Set("default_location_x", 1000);
- config.Set("default_location_y", 1000);
- config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort);
- config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort);
- config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
- config.Set("grid_send_key", "null");
- config.Set("grid_recv_key", "null");
- config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
- config.Set("user_send_key", "null");
- config.Set("user_recv_key", "null");
- config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString());
- config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
- }
- if (DefaultConfig.Configs["RemoteAdmin"] == null)
- DefaultConfig.AddConfig("RemoteAdmin");
- config = DefaultConfig.Configs["RemoteAdmin"];
- if (config != null)
- {
- config.Set("enabled", "false");
- }
- if (DefaultConfig.Configs["Voice"] == null)
- DefaultConfig.AddConfig("Voice");
- config = DefaultConfig.Configs["Voice"];
- if (config != null)
- {
- config.Set("enabled", "false");
- }
- return DefaultConfig;
- }
- protected virtual void ReadConfigSettings()
- {
- m_networkServersInfo = new NetworkServersInfo();
- IConfig startupConfig = m_config.Source.Configs["Startup"];
- if (startupConfig != null)
- {
- m_sandbox = !startupConfig.GetBoolean("gridmode", false);
- m_physicsEngine = startupConfig.GetString("physics", "basicphysics");
- m_meshEngineName = startupConfig.GetString("meshing", "ZeroMesher");
- m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);
- m_see_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
- m_storageDll = startupConfig.GetString("storage_plugin", "OpenSim.Data.SQLite.dll");
- if (m_storageDll == "OpenSim.DataStore.MonoSqlite.dll")
- {
- m_storageDll = "OpenSim.Data.SQLite.dll";
- Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll.");
- Thread.Sleep(3000);
- }
- m_storageConnectionString
- = startupConfig.GetString("storage_connection_string", "URI=file:OpenSim.db,version=3");
- m_storagePersistPrimInventories
- = startupConfig.GetBoolean("storage_prim_inventories", true);
- m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
- m_assetStorage = startupConfig.GetString("asset_database", "local");
- m_clientstackDll = startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
- }
- IConfig standaloneConfig = m_config.Source.Configs["StandAlone"];
- if (standaloneConfig != null)
- {
- m_standaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", false);
- m_standaloneWelcomeMessage = standaloneConfig.GetString("welcome_message", "Welcome to OpenSim");
- m_standaloneInventoryPlugin =
- standaloneConfig.GetString("inventory_plugin", "OpenSim.Data.SQLite.dll");
- m_standaloneInventorySource =
- standaloneConfig.GetString("inventory_source","");
- m_standaloneUserPlugin =
- standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
- m_standaloneUserSource =
- standaloneConfig.GetString("user_source","");
- m_standaloneAssetPlugin =
- standaloneConfig.GetString("asset_plugin", "OpenSim.Data.SQLite.dll");
- m_standaloneAssetSource =
- standaloneConfig.GetString("asset_source","");
- m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false);
- }
- m_networkServersInfo.loadFromConfiguration(m_config.Source);
- }
- protected void LoadPlugins()
- {
- PluginLoader<IApplicationPlugin> loader =
- new PluginLoader<IApplicationPlugin> (new ApplicationPluginInitialiser (this));
- loader.Load ("/OpenSim/Startup");
- m_plugins = loader.Plugins;
- }
- /// <summary>
- /// Performs initialisation of the scene, such as loading configuration from disk.
- /// </summary>
- public override void Startup()
- {
- base.Startup();
-
- m_stats = StatsManager.StartCollectingSimExtraStats();
- // StandAlone mode? m_sandbox is determined by !startupConfig.GetBoolean("gridmode", false)
- if (m_sandbox)
- {
- LocalInventoryService inventoryService = new LocalInventoryService();
- inventoryService.AddPlugin(m_standaloneInventoryPlugin, m_standaloneInventorySource);
- LocalUserServices userService =
- new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
- m_networkServersInfo.DefaultHomeLocY, inventoryService);
- userService.AddPlugin(m_standaloneUserPlugin, m_standaloneUserSource);
- LocalBackEndServices backendService = new LocalBackEndServices();
- CommunicationsLocal localComms =
- new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService,
- inventoryService, backendService, backendService, m_dumpAssetsToFile);
- m_commsManager = localComms;
- m_loginService =
- new LocalLoginService(userService, m_standaloneWelcomeMessage, localComms, m_networkServersInfo,
- m_standaloneAuthenticate);
- m_loginService.OnLoginToRegion += backendService.AddNewSession;
- // set up XMLRPC handler for client's initial login request message
- m_httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
- // provides the web form login
- m_httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin);
- // Provides the LLSD login
- m_httpServer.SetLLSDHandler(m_loginService.LLSDLoginMethod);
- CreateAccount = localComms.doCreate;
- }
- else
- {
- // We are in grid mode
- m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache);
- m_httpServer.AddStreamHandler(new SimStatusHandler());
- }
- proxyUrl = ConfigSource.Source.Configs["Network"].GetString("proxy_url", "");
- proxyOffset = Int32.Parse(ConfigSource.Source.Configs["Network"].GetString("proxy_offset", "0"));
- // Create a ModuleLoader instance
- m_moduleLoader = new ModuleLoader(m_config.Source);
- LoadPlugins();
- }
- protected override void Initialize()
- {
- //
- // Called from base.StartUp()
- //
- m_httpServerPort = m_networkServersInfo.HttpListenerPort;
- IAssetServer assetServer;
- if (m_assetStorage == "grid")
- {
- assetServer = new GridAssetClient(m_networkServersInfo.AssetURL);
- }
- else
- {
- SQLAssetServer sqlAssetServer = new SQLAssetServer(m_standaloneAssetPlugin, m_standaloneAssetSource);
- sqlAssetServer.LoadDefaultAssets();
- assetServer = sqlAssetServer;
- }
- m_assetCache = new AssetCache(assetServer);
- m_sceneManager.OnRestartSim += handleRestartRegion;
- }
- public LLUUID CreateUser(string tempfirstname, string templastname, string tempPasswd, uint regX, uint regY)
- {
- return m_commsManager.AddUser(tempfirstname,templastname,tempPasswd,regX,regY);
- }
- /// <summary>
- /// Execute the region creation process. This includes setting up scene infrastructure.
- /// </summary>
- /// <param name="regionInfo"></param>
- /// <param name="portadd_flag"></param>
- /// <returns></returns>
- public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag)
- {
- return CreateRegion(regionInfo, portadd_flag, false);
- }
- /// <summary>
- /// Execute the region creation process. This includes setting up scene infrastructure.
- /// </summary>
- /// <param name="regionInfo"></param>
- /// <param name="portadd_flag"></param>
- /// <returns></returns>
- public IClientNetworkServer CreateRegion(RegionInfo regionInfo)
- {
- return CreateRegion(regionInfo, false, true);
- }
- /// <summary>
- /// Execute the region creation process. This includes setting up scene infrastructure.
- /// </summary>
- /// <param name="regionInfo"></param>
- /// <param name="portadd_flag"></param>
- /// <param name="do_post_init"></param>
- /// <returns></returns>
- public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init)
- {
- int port = regionInfo.InternalEndPoint.Port;
- // set initial RegionID to originRegionID in RegionInfo. (it needs for loding prims)
- regionInfo.originRegionID = regionInfo.RegionID;
- // set initial ServerURI
- regionInfo.ServerURI = "http://" + regionInfo.ExternalHostName
- + ":" + regionInfo.InternalEndPoint.Port.ToString();
- regionInfo.HttpPort = m_httpServerPort;
- if ((proxyUrl.Length > 0) && (portadd_flag))
- {
- // set proxy url to RegionInfo
- regionInfo.proxyUrl = proxyUrl;
- Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
- }
- IClientNetworkServer clientServer;
- Scene scene = SetupScene(regionInfo, proxyOffset, out clientServer);
- m_log.Info("[MODULES]: Loading Region's modules");
- List<IRegionModule> modules = m_moduleLoader.PickupModules(scene, ".");
- // This needs to be ahead of the script engine load, so the
- // script module can pick up events exposed by a module
- m_moduleLoader.InitialiseSharedModules(scene);
- //m_moduleLoader.PickupModules(scene, "ScriptEngines");
- //m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene);
- if (string.IsNullOrEmpty(m_scriptEngine))
- {
- m_log.Info("[MODULES]: No script engine module specified");
- }
- else
- {
- m_log.Info("[MODULES]: Loading scripting engine modules");
- foreach (string module in m_scriptEngine.Split(','))
- {
- string mod = module.Trim(" \t".ToCharArray()); // Clean up name
- m_log.Info("[MODULES]: Loading scripting engine: " + mod);
- try
- {
- m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", mod), scene);
- }
- catch (Exception ex)
- {
- m_log.Error("[MODULES]: Failed to load script engine: " + ex.ToString());
- }
- }
- }
- scene.SetModuleInterfaces();
- //moved these here as the terrain texture has to be created after the modules are initialized
- // and has to happen before the region is registered with the grid.
- scene.CreateTerrainTexture(false);
- try
- {
- scene.RegisterRegionWithGrid();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e);
- // Carrying on now causes a lot of confusion down the line - we need to get the user's attention
- System.Environment.Exit(1);
- }
- // We need to do this after we've initialized the scripting engines.
- scene.CreateScriptInstances();
- scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
- scene.EventManager.TriggerParcelPrimCountUpdate();
- m_sceneManager.Add(scene);
- m_clientServers.Add(clientServer);
- m_regionData.Add(regionInfo);
- clientServer.Start();
- if (do_post_init)
- {
- foreach (IRegionModule module in modules)
- {
- module.PostInitialise();
- }
- }
- return clientServer;
- }
- protected override StorageManager CreateStorageManager(string connectionstring)
- {
- return new StorageManager(m_storageDll, connectionstring, m_storagePersistPrimInventories);
- }
- protected override ClientStackManager CreateClientStackManager()
- {
- return new ClientStackManager(m_clientstackDll);
- }
- protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
- AgentCircuitManager circuitManager)
- {
- SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
- return
- new Scene(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache,
- storageManager, m_httpServer,
- m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_see_into_region_from_neighbor, m_config.Source,
- m_version);
- }
- public void handleRestartRegion(RegionInfo whichRegion)
- {
- m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager");
-
- // Shutting down the client server
- bool foundClientServer = false;
- int clientServerElement = 0;
- for (int i = 0; i < m_clientServers.Count; i++)
- {
- if (m_clientServers[i].HandlesRegion(new Location(whichRegion.RegionHandle)))
- {
- clientServerElement = i;
- foundClientServer = true;
- break;
- }
- }
- if (foundClientServer)
- {
- m_clientServers[clientServerElement].Server.Close();
- m_clientServers.RemoveAt(clientServerElement);
- }
- //Removing the region from the sim's database of regions..
- int RegionHandleElement = -1;
- for (int i = 0; i < m_regionData.Count; i++)
- {
- if (whichRegion.RegionHandle == m_regionData[i].RegionHandle)
- {
- RegionHandleElement = i;
- }
- }
- if (RegionHandleElement >= 0)
- {
- m_regionData.RemoveAt(RegionHandleElement);
- }
- CreateRegion(whichRegion, true);
- }
- # region Setup methods
- protected override PhysicsScene GetPhysicsScene()
- {
- return GetPhysicsScene(m_physicsEngine, m_meshEngineName, m_config.Source);
- }
- /// <summary>
- /// Handler to supply the current status of this sim
- ///
- /// Currently this is always OK if the simulator is still listening for connections on its HTTP service
- /// </summary>
- protected class SimStatusHandler : IStreamedRequestHandler
- {
- public byte[] Handle(string path, Stream request,
- OSHttpRequest httpRequest, OSHttpResponse httpResponse)
- {
- return Encoding.UTF8.GetBytes("OK");
- }
- public string ContentType
- {
- get { return "text/plain"; }
- }
- public string HttpMethod
- {
- get { return "GET"; }
- }
- public string Path
- {
- get { return "/simstatus/"; }
- }
- }
- #endregion
- /// <summary>
- /// Performs any last-minute sanity checking and shuts down the region server
- /// </summary>
- public override void Shutdown()
- {
- if (proxyUrl.Length > 0)
- {
- Util.XmlRpcCommand(proxyUrl, "Stop");
- }
- m_log.Info("[SHUTDOWN]: Closing all threads");
- m_log.Info("[SHUTDOWN]: Killing listener thread");
- m_log.Info("[SHUTDOWN]: Killing clients");
- // TODO: implement this
- m_log.Info("[SHUTDOWN]: Closing console and terminating");
- m_sceneManager.Close();
- base.Shutdown();
- }
- /// <summary>
- /// Get the start time and up time of Region server
- /// </summary>
- /// <param name="starttime">The first out parameter describing when the Region server started</param>
- /// <param name="uptime">The second out parameter describing how long the Region server has run</param>
- public void GetRunTime(out string starttime, out string uptime)
- {
- starttime = m_startuptime.ToString();
- uptime = (DateTime.Now - m_startuptime).ToString();
- }
- /// <summary>
- /// Get the number of the avatars in the Region server
- /// </summary>
- /// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
- public void GetAvatarNumber(out int usernum)
- {
- usernum = m_sceneManager.GetCurrentSceneAvatars().Count;
- }
- /// <summary>
- /// Get the number of regions
- /// </summary>
- /// <param name="regionnum">The first out parameter describing the number of regions</param>
- public void GetRegionNumber(out int regionnum)
- {
- regionnum = m_sceneManager.Scenes.Count;
- }
- }
- public class OpenSimConfigSource
- {
- public IConfigSource Source;
- public void Save(string path)
- {
- if (Source is IniConfigSource)
- {
- IniConfigSource iniCon = (IniConfigSource)Source;
- iniCon.Save(path);
- }
- else if (Source is XmlConfigSource)
- {
- XmlConfigSource xmlCon = (XmlConfigSource)Source;
- xmlCon.Save(path);
- }
- }
- }
- }
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