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- using System;
- using libsecondlife;
- namespace OpenSim.Framework
- {
- public class RegionHandshakeArgs : EventArgs
- {
- public bool isEstateManager;
- public float billableFactor;
- public float terrainHeightRange0;
- public float terrainHeightRange1;
- public float terrainHeightRange2;
- public float terrainHeightRange3;
- public float terrainStartHeight0;
- public float terrainStartHeight1;
- public float terrainStartHeight2;
- public float terrainStartHeight3;
- public byte simAccess;
- public float waterHeight;
- public uint regionFlags;
- public string regionName;
- public LLUUID SimOwner;
- public LLUUID terrainBase0;
- public LLUUID terrainBase1;
- public LLUUID terrainBase2;
- public LLUUID terrainBase3;
- public LLUUID terrainDetail0;
- public LLUUID terrainDetail1;
- public LLUUID terrainDetail2;
- public LLUUID terrainDetail3;
- }
- }
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