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- using System;
- using System.Collections.Generic;
- using libsecondlife;
- namespace OpenSim.Framework
- {
- public class AvatarWearingArgs : EventArgs
- {
- private List<Wearable> m_nowWearing = new List<Wearable>();
- /// <summary>
- ///
- /// </summary>
- public List<Wearable> NowWearing
- {
- get { return m_nowWearing; }
- set { m_nowWearing = value; }
- }
- #region Nested type: Wearable
- public class Wearable
- {
- public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
- public byte Type = 0;
- public Wearable(LLUUID itemId, byte type)
- {
- ItemID = itemId;
- Type = type;
- }
- }
- #endregion
- }
- }
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