using System; using System.Collections.Generic; using libsecondlife; namespace OpenSim.Framework { public class AvatarWearingArgs : EventArgs { private List m_nowWearing = new List(); /// /// /// public List NowWearing { get { return m_nowWearing; } set { m_nowWearing = value; } } #region Nested type: Wearable public class Wearable { public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); public byte Type = 0; public Wearable(LLUUID itemId, byte type) { ItemID = itemId; Type = type; } } #endregion } }