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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Text.RegularExpressions;
- using libsecondlife;
- using log4net;
- using NHibernate;
- using NHibernate.Cfg;
- using NHibernate.Expression;
- using NHibernate.Mapping.Attributes;
- using NHibernate.Tool.hbm2ddl;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- using Environment=NHibernate.Cfg.Environment;
- namespace OpenSim.Data.NHibernate
- {
- /// <summary>
- /// A RegionData Interface to the NHibernate database
- /// </summary>
- public class NHibernateRegionData : IRegionDataStore
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Configuration cfg;
- private ISessionFactory factory;
- private ISession session;
- // public void Initialise()
- // {
- // Initialise("SQLiteDialect;SqliteClientDriver;URI=file:OpenSim.db,version=3", true);
- // }
- public void Initialise(string connect, bool persistpriminventories)
- {
- // Split out the dialect, driver, and connect string
- char[] split = {';'};
- string[] parts = connect.Split(split, 3);
- if (parts.Length != 3)
- {
- // TODO: make this a real exception type
- throw new Exception("Malformed Region connection string '" + connect + "'");
- }
- string dialect = parts[0];
- // NHibernate setup
- cfg = new Configuration();
- cfg.SetProperty(Environment.ConnectionProvider,
- "NHibernate.Connection.DriverConnectionProvider");
- cfg.SetProperty(Environment.Dialect,
- "NHibernate.Dialect." + dialect);
- cfg.SetProperty(Environment.ConnectionDriver,
- "NHibernate.Driver." + parts[1]);
- cfg.SetProperty(Environment.ConnectionString, parts[2]);
- cfg.AddAssembly("OpenSim.Data.NHibernate");
- HbmSerializer.Default.Validate = true;
- using (MemoryStream stream =
- HbmSerializer.Default.Serialize(Assembly.GetExecutingAssembly()))
- cfg.AddInputStream(stream);
-
- factory = cfg.BuildSessionFactory();
- session = factory.OpenSession();
-
- // This actually does the roll forward assembly stuff
- Assembly assem = GetType().Assembly;
- Migration m = new Migration((System.Data.Common.DbConnection)factory.ConnectionProvider.GetConnection(), assem, dialect, "RegionStore");
- m.Update();
- }
- /***********************************************************************
- *
- * Public Interface Functions
- *
- **********************************************************************/
- public void StoreRegionSettings(RegionSettings rs)
- {
- }
- public RegionSettings LoadRegionSettings(LLUUID regionUUID)
- {
- return null;
- }
-
- private void SaveOrUpdate(SceneObjectPart p)
- {
- try
- {
- ICriteria criteria = session.CreateCriteria(typeof(SceneObjectPart));
- criteria.Add(Expression.Eq("UUID", p.UUID));
- ArrayList l = (ArrayList)criteria.List();
- if (l.Count < 1)
- {
- session.Save(p);
- }
- else if (l.Count == 1)
- {
- SceneObjectPart old = (SceneObjectPart)l[0];
- session.Evict(old);
- session.Update(p);
- }
- else
- {
- m_log.Error("Not unique");
- }
- }
- catch (Exception e)
- {
- m_log.Error("[NHIBERNATE] issue saving prim", e);
- }
- }
- private void SaveOrUpdate(Terrain t)
- {
- try
- {
- ICriteria criteria = session.CreateCriteria(typeof(Terrain));
- criteria.Add(Expression.Eq("RegionID", t.RegionID));
- ArrayList l = (ArrayList)criteria.List();
- if (l.Count < 1)
- {
- session.Save(t);
- }
- else if (l.Count == 1)
- {
- Terrain old = (Terrain)l[0];
- session.Evict(old);
- session.Update(t);
- }
- else
- {
- m_log.Error("Not unique");
- }
- }
- catch (Exception e)
- {
- m_log.Error("[NHIBERNATE] issue saving terrain", e);
- }
- }
- /// <summary>
- /// Adds an object into region storage
- /// </summary>
- /// <param name="obj">the object</param>
- /// <param name="regionUUID">the region UUID</param>
- public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
- {
- try
- {
- foreach (SceneObjectPart part in obj.Children.Values)
- {
- m_log.InfoFormat("Storing part {0}", part.UUID);
- SaveOrUpdate(part);
- }
- session.Flush();
- }
- catch (Exception e)
- {
- m_log.Error("Can't save: ", e);
- }
- }
- private SceneObjectGroup LoadObject(LLUUID uuid, LLUUID region)
- {
- SceneObjectGroup group = new SceneObjectGroup();
- ICriteria criteria = session.CreateCriteria(typeof(SceneObjectPart));
- criteria.Add(Expression.Eq("RegionID", region));
- criteria.Add(Expression.Eq("ParentUUID", uuid));
- criteria.AddOrder( Order.Asc("ParentID") );
- foreach (SceneObjectPart p in criteria.List())
- {
- // root part
- if (p.UUID == uuid)
- {
- group.AddPart(p);
- group.RootPart = p;
- }
- else
- {
- group.AddPart(p);
- }
- }
- return group;
- }
- /// <summary>
- /// Removes an object from region storage
- /// </summary>
- /// <param name="obj">the object</param>
- /// <param name="regionUUID">the region UUID</param>
- public void RemoveObject(LLUUID obj, LLUUID regionUUID)
- {
- SceneObjectGroup g = LoadObject(obj, regionUUID);
- foreach (SceneObjectPart p in g.Children.Values)
- {
- session.Delete(p);
- }
- session.Flush();
- m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
- }
- /// <summary>
- /// Load persisted objects from region storage.
- /// </summary>
- /// <param name="regionUUID">The region UUID</param>
- /// <returns>List of loaded groups</returns>
- public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
- {
- Dictionary<LLUUID, SceneObjectGroup> SOG = new Dictionary<LLUUID, SceneObjectGroup>();
- List<SceneObjectGroup> ret = new List<SceneObjectGroup>();
-
- ICriteria criteria = session.CreateCriteria(typeof(SceneObjectPart));
- criteria.Add(Expression.Eq("RegionID", regionUUID));
- criteria.AddOrder( Order.Asc("ParentID") );
- foreach (SceneObjectPart p in criteria.List())
- {
- // root part
- if (p.UUID == p.ParentUUID)
- {
- SceneObjectGroup group = new SceneObjectGroup();
- group.AddPart(p);
- group.RootPart = p;
- SOG.Add(p.ParentUUID, group);
- }
- else
- {
- SOG[p.ParentUUID].AddPart(p);
- }
- }
- foreach (SceneObjectGroup g in SOG.Values)
- {
- ret.Add(g);
- }
- return ret;
- }
- /// <summary>
- /// Store a terrain revision in region storage
- /// </summary>
- /// <param name="ter">terrain heightfield</param>
- /// <param name="regionID">region UUID</param>
- public void StoreTerrain(double[,] ter, LLUUID regionID)
- {
- lock (this) {
- Terrain t = new Terrain(regionID, ter);
- SaveOrUpdate(t);
- }
- }
- /// <summary>
- /// Load the latest terrain revision from region storage
- /// </summary>
- /// <param name="regionID">the region UUID</param>
- /// <returns>Heightfield data</returns>
- public double[,] LoadTerrain(LLUUID regionID)
- {
- try
- {
- Terrain t = session.Load(typeof(Terrain), regionID) as Terrain;
- return t.Doubles;
- }
- catch (ObjectNotFoundException)
- {
- m_log.Info("No terrain yet");
- return null;
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="globalID"></param>
- public void RemoveLandObject(LLUUID globalID)
- {
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="parcel"></param>
- public void StoreLandObject(ILandObject parcel)
- {
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="regionUUID"></param>
- /// <returns></returns>
- public List<LandData> LoadLandObjects(LLUUID regionUUID)
- {
- List<LandData> landDataForRegion = new List<LandData>();
- return landDataForRegion;
- }
- /// <summary>
- /// See <see cref="Commit"/>
- /// </summary>
- public void Shutdown()
- {
- session.Flush();
- }
-
- /// <summary>
- /// Load a region banlist
- /// </summary>
- /// <param name="regionUUID">the region UUID</param>
- /// <returns>The banlist</returns>
- public List<EstateBan> LoadRegionBanList(LLUUID regionUUID)
- {
- List<EstateBan> regionbanlist = new List<EstateBan>();
- return regionbanlist;
- }
- /// <summary>
- /// Add en entry into region banlist
- /// </summary>
- /// <param name="item"></param>
- public void AddToRegionBanlist(EstateBan item)
- {
- }
- /// <summary>
- /// remove an entry from the region banlist
- /// </summary>
- /// <param name="item"></param>
- public void RemoveFromRegionBanlist(EstateBan item)
- {
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="val"></param>
- /// <returns></returns>
- // private static Array serializeTerrain(double[,] val)
- // {
- // MemoryStream str = new MemoryStream(65536*sizeof (double));
- // BinaryWriter bw = new BinaryWriter(str);
- //
- // // TODO: COMPATIBILITY - Add byte-order conversions
- // for (int x = 0; x < 256; x++)
- // for (int y = 0; y < 256; y++)
- // bw.Write(val[x, y]);
- //
- // return str.ToArray();
- // }
- /// <summary>
- /// see IRegionDatastore
- /// </summary>
- /// <param name="primID"></param>
- /// <param name="items"></param>
- public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
- {
- }
- }
- }
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