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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Text.RegularExpressions;
- using libsecondlife;
- using log4net;
- using NHibernate;
- using NHibernate.Cfg;
- using NHibernate.Expression;
- using NHibernate.Mapping.Attributes;
- using NHibernate.Tool.hbm2ddl;
- using OpenSim.Framework;
- using Environment=NHibernate.Cfg.Environment;
- namespace OpenSim.Data.NHibernate
- {
- public class NHibernateInventoryData: IInventoryData
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Configuration cfg;
- private ISessionFactory factory;
- private ISession session;
- /// <summary>
- /// Initialises the interface
- /// </summary>
- public void Initialise(string connect)
- {
- // Split out the dialect, driver, and connect string
- char[] split = {';'};
- string[] parts = connect.Split(split, 3);
- if (parts.Length != 3)
- {
- // TODO: make this a real exception type
- throw new Exception("Malformed Inventory connection string '" + connect + "'");
- }
- string dialect = parts[0];
- // Establish NHibernate Connection
- cfg = new Configuration();
- cfg.SetProperty(Environment.ConnectionProvider,
- "NHibernate.Connection.DriverConnectionProvider");
- cfg.SetProperty(Environment.Dialect,
- "NHibernate.Dialect." + parts[0]);
- cfg.SetProperty(Environment.ConnectionDriver,
- "NHibernate.Driver." + parts[1]);
- cfg.SetProperty(Environment.ConnectionString, parts[2]);
- cfg.AddAssembly("OpenSim.Data.NHibernate");
- factory = cfg.BuildSessionFactory();
- session = factory.OpenSession();
- // This actually does the roll forward assembly stuff
- Assembly assem = GetType().Assembly;
- Migration m = new Migration((System.Data.Common.DbConnection)factory.ConnectionProvider.GetConnection(), assem, dialect, "InventoryStore");
- m.Update();
- }
- /*****************************************************************
- *
- * Basic CRUD operations on Data
- *
- ****************************************************************/
- // READ
- /// <summary>
- /// Returns an inventory item by its UUID
- /// </summary>
- /// <param name="item">The UUID of the item to be returned</param>
- /// <returns>A class containing item information</returns>
- public InventoryItemBase getInventoryItem(LLUUID item)
- {
- try
- {
- return session.Load(typeof(InventoryItemBase), item) as InventoryItemBase;
- }
- catch
- {
- m_log.ErrorFormat("Couldn't find inventory item: {0}", item);
- return null;
- }
- }
- /// <summary>
- /// Creates a new inventory item based on item
- /// </summary>
- /// <param name="item">The item to be created</param>
- public void addInventoryItem(InventoryItemBase item)
- {
- if (!ExistsItem(item.ID))
- {
- using (ITransaction transaction = session.BeginTransaction())
- {
- session.Save(item);
- transaction.Commit();
- }
- }
- else
- {
- m_log.ErrorFormat("Attempted to add Inventory Item {0} that already exists, updating instead", item.ID);
- updateInventoryItem(item);
- }
- }
- /// <summary>
- /// Updates an inventory item with item (updates based on ID)
- /// </summary>
- /// <param name="item">The updated item</param>
- public void updateInventoryItem(InventoryItemBase item)
- {
- if (ExistsItem(item.ID))
- {
- using (ITransaction transaction = session.BeginTransaction())
- {
- session.Update(item);
- transaction.Commit();
- }
- }
- else
- {
- m_log.ErrorFormat("Attempted to add Inventory Item {0} that already exists", item.ID);
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="item"></param>
- public void deleteInventoryItem(LLUUID itemID)
- {
- using (ITransaction transaction = session.BeginTransaction())
- {
- session.Delete(itemID);
- transaction.Commit();
- }
- }
- /// <summary>
- /// Returns an inventory folder by its UUID
- /// </summary>
- /// <param name="folder">The UUID of the folder to be returned</param>
- /// <returns>A class containing folder information</returns>
- public InventoryFolderBase getInventoryFolder(LLUUID folder)
- {
- try
- {
- return session.Load(typeof(InventoryFolderBase), folder) as InventoryFolderBase;
- }
- catch
- {
- m_log.ErrorFormat("Couldn't find inventory item: {0}", folder);
- return null;
- }
- }
- /// <summary>
- /// Creates a new inventory folder based on folder
- /// </summary>
- /// <param name="folder">The folder to be created</param>
- public void addInventoryFolder(InventoryFolderBase folder)
- {
- if (!ExistsFolder(folder.ID))
- {
- using (ITransaction transaction = session.BeginTransaction())
- {
- session.Save(folder);
- transaction.Commit();
- }
- }
- else
- {
- m_log.ErrorFormat("Attempted to add Inventory Folder {0} that already exists, updating instead", folder.ID);
- updateInventoryFolder(folder);
- }
- }
- /// <summary>
- /// Updates an inventory folder with folder (updates based on ID)
- /// </summary>
- /// <param name="folder">The updated folder</param>
- public void updateInventoryFolder(InventoryFolderBase folder)
- {
- if (ExistsFolder(folder.ID))
- {
- using (ITransaction transaction = session.BeginTransaction())
- {
- session.Update(folder);
- transaction.Commit();
- }
- }
- else
- {
- m_log.ErrorFormat("Attempted to add Inventory Folder {0} that already exists", folder.ID);
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="folder"></param>
- public void deleteInventoryFolder(LLUUID folderID)
- {
- using (ITransaction transaction = session.BeginTransaction())
- {
- session.Delete(folderID.ToString());
- transaction.Commit();
- }
- }
- // useful private methods
- private bool ExistsItem(LLUUID uuid)
- {
- return (getInventoryItem(uuid) != null) ? true : false;
- }
- private bool ExistsFolder(LLUUID uuid)
- {
- return (getInventoryFolder(uuid) != null) ? true : false;
- }
- public void Shutdown()
- {
- // TODO: DataSet commit
- }
- /// <summary>
- /// Closes the interface
- /// </summary>
- public void Close()
- {
- }
- /// <summary>
- /// The plugin being loaded
- /// </summary>
- /// <returns>A string containing the plugin name</returns>
- public string getName()
- {
- return "NHibernate Inventory Data Interface";
- }
- /// <summary>
- /// The plugins version
- /// </summary>
- /// <returns>A string containing the plugin version</returns>
- public string getVersion()
- {
- Module module = GetType().Module;
- // string dllName = module.Assembly.ManifestModule.Name;
- Version dllVersion = module.Assembly.GetName().Version;
- return
- string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
- dllVersion.Revision);
- }
- // Move seems to be just update
- public void moveInventoryFolder(InventoryFolderBase folder)
- {
- updateInventoryFolder(folder);
- }
- public void moveInventoryItem(InventoryItemBase item)
- {
- updateInventoryItem(item);
- }
- /// <summary>
- /// Returns a list of inventory items contained within the specified folder
- /// </summary>
- /// <param name="folderID">The UUID of the target folder</param>
- /// <returns>A List of InventoryItemBase items</returns>
- public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
- {
- // try {
- ICriteria criteria = session.CreateCriteria(typeof(InventoryItemBase));
- criteria.Add(Expression.Eq("Folder", folderID));
- List<InventoryItemBase> list = new List<InventoryItemBase>();
- foreach (InventoryItemBase item in criteria.List())
- {
- list.Add(item);
- }
- return list;
- // }
- // catch
- // {
- // return new List<InventoryItemBase>();
- // }
- }
- public List<InventoryFolderBase> getUserRootFolders(LLUUID user)
- {
- return new List<InventoryFolderBase>();
- }
- // see InventoryItemBase.getUserRootFolder
- public InventoryFolderBase getUserRootFolder(LLUUID user)
- {
- ICriteria criteria = session.CreateCriteria(typeof(InventoryFolderBase));
- criteria.Add(Expression.Eq("ParentID", LLUUID.Zero));
- criteria.Add(Expression.Eq("Owner", user));
- foreach (InventoryFolderBase folder in criteria.List())
- {
- return folder;
- }
- m_log.ErrorFormat("No Inventory Root Folder Found for: {0}", user);
- return null;
- }
- /// <summary>
- /// Append a list of all the child folders of a parent folder
- /// </summary>
- /// <param name="folders">list where folders will be appended</param>
- /// <param name="parentID">ID of parent</param>
- private void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID)
- {
- ICriteria criteria = session.CreateCriteria(typeof(InventoryFolderBase));
- criteria.Add(Expression.Eq("ParentID", parentID));
- foreach (InventoryFolderBase item in criteria.List())
- {
- folders.Add(item);
- }
- }
- /// <summary>
- /// Returns a list of inventory folders contained in the folder 'parentID'
- /// </summary>
- /// <param name="parentID">The folder to get subfolders for</param>
- /// <returns>A list of inventory folders</returns>
- public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
- {
- List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
- getInventoryFolders(ref folders, parentID);
- return folders;
- }
- // See IInventoryData
- public List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID)
- {
- List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
- getInventoryFolders(ref folders, parentID);
- for (int i = 0; i < folders.Count; i++)
- getInventoryFolders(ref folders, folders[i].ID);
- return folders;
- }
- }
- }
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