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- using System;
- using System.Threading;
- namespace Amib.Threading.Internal
- {
- public abstract class WorkItemsGroupBase : IWorkItemsGroup
- {
- #region Private Fields
- /// <summary>
- /// Contains the name of this instance of SmartThreadPool.
- /// Can be changed by the user.
- /// </summary>
- private string _name = "WorkItemsGroupBase";
- public WorkItemsGroupBase()
- {
- IsIdle = true;
- }
- #endregion
- #region IWorkItemsGroup Members
- #region Public Methods
- /// <summary>
- /// Get/Set the name of the SmartThreadPool/WorkItemsGroup instance
- /// </summary>
- public string Name
- {
- get { return _name; }
- set { _name = value; }
- }
- #endregion
- #region Abstract Methods
- public abstract int Concurrency { get; set; }
- public abstract int WaitingCallbacks { get; }
- public abstract object[] GetStates();
- public abstract WIGStartInfo WIGStartInfo { get; }
- public abstract void Start();
- public abstract void Cancel(bool abortExecution);
- public abstract bool WaitForIdle(int millisecondsTimeout);
- public abstract event WorkItemsGroupIdleHandler OnIdle;
- internal abstract void Enqueue(WorkItem workItem);
- internal virtual void PreQueueWorkItem() { }
- #endregion
- #region Common Base Methods
- /// <summary>
- /// Cancel all the work items.
- /// Same as Cancel(false)
- /// </summary>
- public virtual void Cancel()
- {
- Cancel(false);
- }
- /// <summary>
- /// Wait for the SmartThreadPool/WorkItemsGroup to be idle
- /// </summary>
- public void WaitForIdle()
- {
- WaitForIdle(Timeout.Infinite);
- }
- /// <summary>
- /// Wait for the SmartThreadPool/WorkItemsGroup to be idle
- /// </summary>
- public bool WaitForIdle(TimeSpan timeout)
- {
- return WaitForIdle((int)timeout.TotalMilliseconds);
- }
- /// <summary>
- /// IsIdle is true when there are no work items running or queued.
- /// </summary>
- public bool IsIdle { get; protected set; }
- #endregion
- #region QueueWorkItem
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(WorkItemCallback callback)
- {
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="workItemPriority">The priority of the work item</param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(WorkItemCallback callback, WorkItemPriority workItemPriority)
- {
- PreQueueWorkItem();
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, workItemPriority);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="workItemInfo">Work item info</param>
- /// <param name="callback">A callback to execute</param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback)
- {
- PreQueueWorkItem();
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, workItemInfo, callback);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state)
- {
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <param name="workItemPriority">The work item priority</param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, WorkItemPriority workItemPriority)
- {
- PreQueueWorkItem();
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, workItemPriority);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="workItemInfo">Work item information</param>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback, object state)
- {
- PreQueueWorkItem();
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, workItemInfo, callback, state);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <param name="postExecuteWorkItemCallback">
- /// A delegate to call after the callback completion
- /// </param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(
- WorkItemCallback callback,
- object state,
- PostExecuteWorkItemCallback postExecuteWorkItemCallback)
- {
- PreQueueWorkItem();
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <param name="postExecuteWorkItemCallback">
- /// A delegate to call after the callback completion
- /// </param>
- /// <param name="workItemPriority">The work item priority</param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(
- WorkItemCallback callback,
- object state,
- PostExecuteWorkItemCallback postExecuteWorkItemCallback,
- WorkItemPriority workItemPriority)
- {
- PreQueueWorkItem();
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, workItemPriority);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <param name="postExecuteWorkItemCallback">
- /// A delegate to call after the callback completion
- /// </param>
- /// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(
- WorkItemCallback callback,
- object state,
- PostExecuteWorkItemCallback postExecuteWorkItemCallback,
- CallToPostExecute callToPostExecute)
- {
- PreQueueWorkItem();
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <param name="postExecuteWorkItemCallback">
- /// A delegate to call after the callback completion
- /// </param>
- /// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
- /// <param name="workItemPriority">The work item priority</param>
- /// <returns>Returns a work item result</returns>
- public IWorkItemResult QueueWorkItem(
- WorkItemCallback callback,
- object state,
- PostExecuteWorkItemCallback postExecuteWorkItemCallback,
- CallToPostExecute callToPostExecute,
- WorkItemPriority workItemPriority)
- {
- PreQueueWorkItem();
- WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute, workItemPriority);
- Enqueue(workItem);
- return workItem.GetWorkItemResult();
- }
- #endregion
- #region QueueWorkItem(Action<...>)
- public IWorkItemResult QueueWorkItem(Action action)
- {
- return QueueWorkItem (action, SmartThreadPool.DefaultWorkItemPriority);
- }
- public IWorkItemResult QueueWorkItem (Action action, WorkItemPriority priority)
- {
- PreQueueWorkItem ();
- WorkItem workItem = WorkItemFactory.CreateWorkItem (
- this,
- WIGStartInfo,
- delegate
- {
- action.Invoke ();
- return null;
- }, priority);
- Enqueue (workItem);
- return workItem.GetWorkItemResult ();
- }
- public IWorkItemResult QueueWorkItem<T>(Action<T> action, T arg)
- {
- return QueueWorkItem<T> (action, arg, SmartThreadPool.DefaultWorkItemPriority);
- }
- public IWorkItemResult QueueWorkItem<T> (Action<T> action, T arg, WorkItemPriority priority)
- {
- PreQueueWorkItem ();
- WorkItem workItem = WorkItemFactory.CreateWorkItem (
- this,
- WIGStartInfo,
- state =>
- {
- action.Invoke (arg);
- return null;
- },
- WIGStartInfo.FillStateWithArgs ? new object[] { arg } : null, priority);
- Enqueue (workItem);
- return workItem.GetWorkItemResult ();
- }
- public IWorkItemResult QueueWorkItem<T1, T2>(Action<T1, T2> action, T1 arg1, T2 arg2)
- {
- return QueueWorkItem<T1, T2> (action, arg1, arg2, SmartThreadPool.DefaultWorkItemPriority);
- }
- public IWorkItemResult QueueWorkItem<T1, T2> (Action<T1, T2> action, T1 arg1, T2 arg2, WorkItemPriority priority)
- {
- PreQueueWorkItem ();
- WorkItem workItem = WorkItemFactory.CreateWorkItem (
- this,
- WIGStartInfo,
- state =>
- {
- action.Invoke (arg1, arg2);
- return null;
- },
- WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2 } : null, priority);
- Enqueue (workItem);
- return workItem.GetWorkItemResult ();
- }
- public IWorkItemResult QueueWorkItem<T1, T2, T3>(Action<T1, T2, T3> action, T1 arg1, T2 arg2, T3 arg3)
- {
- return QueueWorkItem<T1, T2, T3> (action, arg1, arg2, arg3, SmartThreadPool.DefaultWorkItemPriority);
- ;
- }
- public IWorkItemResult QueueWorkItem<T1, T2, T3> (Action<T1, T2, T3> action, T1 arg1, T2 arg2, T3 arg3, WorkItemPriority priority)
- {
- PreQueueWorkItem ();
- WorkItem workItem = WorkItemFactory.CreateWorkItem (
- this,
- WIGStartInfo,
- state =>
- {
- action.Invoke (arg1, arg2, arg3);
- return null;
- },
- WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3 } : null, priority);
- Enqueue (workItem);
- return workItem.GetWorkItemResult ();
- }
- public IWorkItemResult QueueWorkItem<T1, T2, T3, T4>(
- Action<T1, T2, T3, T4> action, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
- {
- return QueueWorkItem<T1, T2, T3, T4> (action, arg1, arg2, arg3, arg4,
- SmartThreadPool.DefaultWorkItemPriority);
- }
- public IWorkItemResult QueueWorkItem<T1, T2, T3, T4> (
- Action<T1, T2, T3, T4> action, T1 arg1, T2 arg2, T3 arg3, T4 arg4, WorkItemPriority priority)
- {
- PreQueueWorkItem ();
- WorkItem workItem = WorkItemFactory.CreateWorkItem (
- this,
- WIGStartInfo,
- state =>
- {
- action.Invoke (arg1, arg2, arg3, arg4);
- return null;
- },
- WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3, arg4 } : null, priority);
- Enqueue (workItem);
- return workItem.GetWorkItemResult ();
- }
- #endregion
- #region QueueWorkItem(Func<...>)
- public IWorkItemResult<TResult> QueueWorkItem<TResult>(Func<TResult> func)
- {
- PreQueueWorkItem();
- WorkItem workItem = WorkItemFactory.CreateWorkItem(
- this,
- WIGStartInfo,
- state =>
- {
- return func.Invoke();
- });
- Enqueue(workItem);
- return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
- }
- public IWorkItemResult<TResult> QueueWorkItem<T, TResult>(Func<T, TResult> func, T arg)
- {
- PreQueueWorkItem();
- WorkItem workItem = WorkItemFactory.CreateWorkItem(
- this,
- WIGStartInfo,
- state =>
- {
- return func.Invoke(arg);
- },
- WIGStartInfo.FillStateWithArgs ? new object[] { arg } : null);
- Enqueue(workItem);
- return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
- }
- public IWorkItemResult<TResult> QueueWorkItem<T1, T2, TResult>(Func<T1, T2, TResult> func, T1 arg1, T2 arg2)
- {
- PreQueueWorkItem();
- WorkItem workItem = WorkItemFactory.CreateWorkItem(
- this,
- WIGStartInfo,
- state =>
- {
- return func.Invoke(arg1, arg2);
- },
- WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2 } : null);
- Enqueue(workItem);
- return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
- }
- public IWorkItemResult<TResult> QueueWorkItem<T1, T2, T3, TResult>(
- Func<T1, T2, T3, TResult> func, T1 arg1, T2 arg2, T3 arg3)
- {
- PreQueueWorkItem();
- WorkItem workItem = WorkItemFactory.CreateWorkItem(
- this,
- WIGStartInfo,
- state =>
- {
- return func.Invoke(arg1, arg2, arg3);
- },
- WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3 } : null);
- Enqueue(workItem);
- return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
- }
- public IWorkItemResult<TResult> QueueWorkItem<T1, T2, T3, T4, TResult>(
- Func<T1, T2, T3, T4, TResult> func, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
- {
- PreQueueWorkItem();
- WorkItem workItem = WorkItemFactory.CreateWorkItem(
- this,
- WIGStartInfo,
- state =>
- {
- return func.Invoke(arg1, arg2, arg3, arg4);
- },
- WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3, arg4 } : null);
- Enqueue(workItem);
- return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
- }
- #endregion
- #endregion
- }
- }
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