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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using System.Reflection;
- using libsecondlife;
- using log4net;
- namespace OpenSim.Framework
- {
- public class RegionSettings
- {
- private ConfigurationMember configMember;
- public delegate void SaveDelegate(RegionSettings rs);
- public event SaveDelegate OnSave;
- public RegionSettings()
- {
- if (configMember == null)
- {
- configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", LoadConfigurationOptions, HandleIncomingConfiguration, true);
- configMember.performConfigurationRetrieve();
- }
- }
- public void LoadConfigurationOptions()
- {
- configMember.addConfigurationOption("region_flags",
- ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
- String.Empty, "336723974", true);
- configMember.addConfigurationOption("max_agents",
- ConfigurationOption.ConfigurationTypes.TYPE_INT32,
- String.Empty, "40", true);
- configMember.addConfigurationOption("object_bonus_factor",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "1.0", true);
- configMember.addConfigurationOption("sim_access",
- ConfigurationOption.ConfigurationTypes.TYPE_INT32,
- String.Empty, "21", true);
- configMember.addConfigurationOption("terrain_detail_0",
- ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
- String.Empty, "00000000-0000-0000-0000-000000000000",true);
- configMember.addConfigurationOption("terrain_detail_1",
- ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
- String.Empty, "00000000-0000-0000-0000-000000000000",true);
- configMember.addConfigurationOption("terrain_detail_2",
- ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
- String.Empty, "00000000-0000-0000-0000-000000000000",true);
- configMember.addConfigurationOption("terrain_detail_3",
- ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
- String.Empty, "00000000-0000-0000-0000-000000000000",true);
- configMember.addConfigurationOption("terrain_start_height_0",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "10.0", true);
- configMember.addConfigurationOption("terrain_start_height_1",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "10.0", true);
- configMember.addConfigurationOption("terrain_start_height_2",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "10.0", true);
- configMember.addConfigurationOption("terrain_start_height_3",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "10.0", true);
- configMember.addConfigurationOption("terrain_height_range_0",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "60.0", true);
- configMember.addConfigurationOption("terrain_height_range_1",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "60.0", true);
- configMember.addConfigurationOption("terrain_height_range_2",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "60.0", true);
- configMember.addConfigurationOption("terrain_height_range_3",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "60.0", true);
- configMember.addConfigurationOption("region_water_height",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "20.0", true);
- configMember.addConfigurationOption("terrain_raise_limit",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "100.0", true);
- configMember.addConfigurationOption("terrain_lower_limit",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "-100.0", true);
- configMember.addConfigurationOption("sun_hour",
- ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
- String.Empty, "0.0", true);
- }
- public bool HandleIncomingConfiguration(string key, object value)
- {
- switch (key)
- {
- case "region_flags":
- Simulator.RegionFlags flags = (Simulator.RegionFlags)(uint)value;
-
- m_BlockTerraform =
- (flags & Simulator.RegionFlags.BlockTerraform) != 0;
- m_BlockFly =
- (flags & Simulator.RegionFlags.NoFly) != 0;
- m_AllowDamage =
- (flags & Simulator.RegionFlags.AllowDamage) != 0;
- m_RestrictPushing =
- (flags & Simulator.RegionFlags.RestrictPushObject) != 0;
- m_AllowLandResell =
- (flags & Simulator.RegionFlags.BlockLandResell) == 0;
- m_AllowLandJoinDivide =
- (flags & Simulator.RegionFlags.AllowParcelChanges) != 0;
- m_BlockShowInSearch =
- ((uint)flags & (1 << 29)) != 0;
- m_DisableScripts =
- (flags & Simulator.RegionFlags.SkipScripts) != 0;
- m_DisableCollisions =
- (flags & Simulator.RegionFlags.SkipCollisions) != 0;
- m_DisablePhysics =
- (flags & Simulator.RegionFlags.SkipPhysics) != 0;
- m_FixedSun =
- (flags & Simulator.RegionFlags.SunFixed) != 0;
- break;
- case "max_agents":
- m_AgentLimit = (int)value;
- break;
- case "object_bonus_factor":
- m_ObjectBonus = (double)value;
- break;
- case "sim_access":
- int access = (int)value;
- if (access <= 13)
- m_Maturity = 0;
- else
- m_Maturity = 1;
- break;
- case "terrain_detail_0":
- m_TerrainTexture1 = (LLUUID)value;
- break;
- case "terrain_detail_1":
- m_TerrainTexture1 = (LLUUID)value;
- break;
- case "terrain_detail_2":
- m_TerrainTexture1 = (LLUUID)value;
- break;
- case "terrain_detail_3":
- m_TerrainTexture1 = (LLUUID)value;
- break;
- case "terrain_start_height_0":
- m_Elevation1SW = (double)value;
- break;
- case "terrain_start_height_1":
- m_Elevation1NW = (double)value;
- break;
- case "terrain_start_height_2":
- m_Elevation1SE = (double)value;
- break;
- case "terrain_start_height_3":
- m_Elevation1NE = (double)value;
- break;
- case "terrain_height_range_0":
- m_Elevation2SW = (double)value;
- break;
- case "terrain_height_range_1":
- m_Elevation2NW = (double)value;
- break;
- case "terrain_height_range_2":
- m_Elevation2SE = (double)value;
- break;
- case "terrain_height_range_3":
- m_Elevation2NE = (double)value;
- break;
- case "region_water_height":
- m_WaterHeight = (double)value;
- break;
- case "terrain_raise_limit":
- m_TerrainRaiseLimit = (double)value;
- break;
- case "terrain_lower_limit":
- m_TerrainLowerLimit = (double)value;
- break;
- case "sun_hour":
- m_SunPosition = (double)value;
- break;
- }
- return true;
- }
- public void Save()
- {
- OnSave(this);
- }
- private LLUUID m_RegionUUID = LLUUID.Zero;
- public LLUUID RegionUUID
- {
- get { return m_RegionUUID; }
- set { m_RegionUUID = value; }
- }
- private bool m_BlockTerraform = false;
-
- public bool BlockTerraform
- {
- get { return m_BlockTerraform; }
- set { m_BlockTerraform = value; }
- }
- private bool m_BlockFly = false;
-
- public bool BlockFly
- {
- get { return m_BlockFly; }
- set { m_BlockFly = value; }
- }
- private bool m_AllowDamage = false;
-
- public bool AllowDamage
- {
- get { return m_AllowDamage; }
- set { m_AllowDamage = value; }
- }
- private bool m_RestrictPushing = false;
-
- public bool RestrictPushing
- {
- get { return m_RestrictPushing; }
- set { m_RestrictPushing = value; }
- }
- private bool m_AllowLandResell = true;
-
- public bool AllowLandResell
- {
- get { return m_AllowLandResell; }
- set { m_AllowLandResell = value; }
- }
- private bool m_AllowLandJoinDivide = true;
-
- public bool AllowLandJoinDivide
- {
- get { return m_AllowLandJoinDivide; }
- set { m_AllowLandJoinDivide = value; }
- }
- private bool m_BlockShowInSearch = false;
-
- public bool BlockShowInSearch
- {
- get { return m_BlockShowInSearch; }
- set { m_BlockShowInSearch = value; }
- }
- private int m_AgentLimit = 40;
-
- public int AgentLimit
- {
- get { return m_AgentLimit; }
- set { m_AgentLimit = value; }
- }
- private double m_ObjectBonus = 1.0;
-
- public double ObjectBonus
- {
- get { return m_ObjectBonus; }
- set { m_ObjectBonus = value; }
- }
- private int m_Maturity = 1;
-
- public int Maturity
- {
- get { return m_Maturity; }
- set { m_Maturity = value; }
- }
- private bool m_DisableScripts = false;
-
- public bool DisableScripts
- {
- get { return m_DisableScripts; }
- set { m_DisableScripts = value; }
- }
- private bool m_DisableCollisions = false;
-
- public bool DisableCollisions
- {
- get { return m_DisableCollisions; }
- set { m_DisableCollisions = value; }
- }
- private bool m_DisablePhysics = false;
-
- public bool DisablePhysics
- {
- get { return m_DisablePhysics; }
- set { m_DisablePhysics = value; }
- }
- private LLUUID m_TerrainTexture1 = LLUUID.Zero;
-
- public LLUUID TerrainTexture1
- {
- get { return m_TerrainTexture1; }
- set { m_TerrainTexture1 = value; }
- }
- private LLUUID m_TerrainTexture2 = LLUUID.Zero;
-
- public LLUUID TerrainTexture2
- {
- get { return m_TerrainTexture2; }
- set { m_TerrainTexture2 = value; }
- }
- private LLUUID m_TerrainTexture3 = LLUUID.Zero;
-
- public LLUUID TerrainTexture3
- {
- get { return m_TerrainTexture3; }
- set { m_TerrainTexture3 = value; }
- }
- private LLUUID m_TerrainTexture4 = LLUUID.Zero;
-
- public LLUUID TerrainTexture4
- {
- get { return m_TerrainTexture4; }
- set { m_TerrainTexture4 = value; }
- }
- private double m_Elevation1NW = 10;
-
- public double Elevation1NW
- {
- get { return m_Elevation1NW; }
- set { m_Elevation1NW = value; }
- }
- private double m_Elevation2NW = 60;
-
- public double Elevation2NW
- {
- get { return m_Elevation2NW; }
- set { m_Elevation2NW = value; }
- }
- private double m_Elevation1NE = 10;
-
- public double Elevation1NE
- {
- get { return m_Elevation1NE; }
- set { m_Elevation1NE = value; }
- }
- private double m_Elevation2NE = 60;
-
- public double Elevation2NE
- {
- get { return m_Elevation2NE; }
- set { m_Elevation2NE = value; }
- }
- private double m_Elevation1SE = 10;
-
- public double Elevation1SE
- {
- get { return m_Elevation1SE; }
- set { m_Elevation1SE = value; }
- }
- private double m_Elevation2SE = 60;
-
- public double Elevation2SE
- {
- get { return m_Elevation2SE; }
- set { m_Elevation2SE = value; }
- }
- private double m_Elevation1SW = 10;
-
- public double Elevation1SW
- {
- get { return m_Elevation1SW; }
- set { m_Elevation1SW = value; }
- }
- private double m_Elevation2SW = 60;
-
- public double Elevation2SW
- {
- get { return m_Elevation2SW; }
- set { m_Elevation2SW = value; }
- }
- private double m_WaterHeight = 20;
-
- public double WaterHeight
- {
- get { return m_WaterHeight; }
- set { m_WaterHeight = value; }
- }
- private double m_TerrainRaiseLimit = 100;
-
- public double TerrainRaiseLimit
- {
- get { return m_TerrainRaiseLimit; }
- set { m_TerrainRaiseLimit = value; }
- }
- private double m_TerrainLowerLimit = 100;
-
- public double TerrainLowerLimit
- {
- get { return m_TerrainLowerLimit; }
- set { m_TerrainLowerLimit = value; }
- }
- private bool m_UseEstateSun = true;
-
- public bool UseEstateSun
- {
- get { return m_UseEstateSun; }
- set { m_UseEstateSun = value; }
- }
- private bool m_FixedSun = false;
-
- public bool FixedSun
- {
- get { return m_FixedSun; }
- set { m_FixedSun = value; }
- }
- private double m_SunPosition = 0.0;
-
- public double SunPosition
- {
- get { return m_SunPosition; }
- set { m_SunPosition = value; }
- }
- private LLUUID m_Covenant = LLUUID.Zero;
-
- public LLUUID Covenant
- {
- get { return m_Covenant; }
- set { m_Covenant = value; }
- }
- }
- }
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