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MSSQL
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1bf29d60e1
Remove code which was automatically deleting non-root prims from scene objects that had previous been attachments.
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13 ani în urmă |
MySQL
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086bf9f15d
Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero.
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13 ani în urmă |
Null
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42790f021f
Fix unit tests from RegionSettings commit
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13 ani în urmă |
Properties
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 ani în urmă |
Resources
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6afa55d446
Removed a few obsolete mono addin references. Mantis #4854
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14 ani în urmă |
SQLite
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e870442e31
Remove un-needed ATTACH command in migration script.
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13 ani în urmă |
Tests
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33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
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13 ani în urmă |
AssetDataBase.cs
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60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
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14 ani în urmă |
DBGuids.cs
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f1f0bc23f4
Formatting cleanup.
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14 ani în urmă |
IAssetData.cs
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 ani în urmă |
IAuthenticationData.cs
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ac40c7a74c
Fully implement unencrypted auth token operations
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15 ani în urmă |
IAvatarData.cs
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6e8d94685d
AvatarStore. Untested, but complete
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15 ani în urmă |
IFriendsData.cs
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336665e035
More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
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13 ani în urmă |
IGridUserData.cs
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a58859a0d4
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
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14 ani în urmă |
IInventoryData.cs
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 ani în urmă |
IPresenceData.cs
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a58859a0d4
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
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14 ani în urmă |
IRegionData.cs
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1f25b9e8db
Thank you, Marck00, for a patch that implemented region distance sorting
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14 ani în urmă |
IUserAccountData.cs
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930d374525
Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer.
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14 ani în urmă |
IXInventoryData.cs
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bdd7849094
Allow item links to be deleted even when other deletes and purges are disabled.
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13 ani în urmă |
IniConfig.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 ani în urmă |
Migration.cs
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bc9f793a92
Formatting cleanup.
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14 ani în urmă |