Justin Clark-Casey (justincc) 42790f021f Fix unit tests from RegionSettings commit 13 anni fa
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MSSQL 1bf29d60e1 Remove code which was automatically deleting non-root prims from scene objects that had previous been attachments. 13 anni fa
MySQL 086bf9f15d Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero. 13 anni fa
Null 42790f021f Fix unit tests from RegionSettings commit 13 anni fa
Properties 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 anni fa
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 14 anni fa
SQLite e870442e31 Remove un-needed ATTACH command in migration script. 13 anni fa
Tests 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 13 anni fa
AssetDataBase.cs 60357d3778 Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 14 anni fa
DBGuids.cs f1f0bc23f4 Formatting cleanup. 14 anni fa
IAssetData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 anni fa
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations 15 anni fa
IAvatarData.cs 6e8d94685d AvatarStore. Untested, but complete 15 anni fa
IFriendsData.cs 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 13 anni fa
IGridUserData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 anni fa
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 anni fa
IPresenceData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 anni fa
IRegionData.cs 1f25b9e8db Thank you, Marck00, for a patch that implemented region distance sorting 14 anni fa
IUserAccountData.cs 930d374525 Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer. 14 anni fa
IXInventoryData.cs bdd7849094 Allow item links to be deleted even when other deletes and purges are disabled. 13 anni fa
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 anni fa
Migration.cs bc9f793a92 Formatting cleanup. 14 anni fa