UbitUmarov d9a300fa8e some cleanup.. remove some stats that only some do look at once on a lifetime il y a 7 ans
..
Agent d9a300fa8e some cleanup.. remove some stats that only some do look at once on a lifetime il y a 7 ans
Asset b16abc8166 Massive tab and trailing space cleanup il y a 7 ans
Avatar d0912b6151 let StreamReader be in using statements il y a 7 ans
DataSnapshot b16abc8166 Massive tab and trailing space cleanup il y a 7 ans
Example b16abc8166 Massive tab and trailing space cleanup il y a 7 ans
Framework 75915bd0f3 Add the ability to post to and act uponconfiguration in etcd il y a 7 ans
Materials 5a18ea31cf Make negative asset caching actually work il y a 7 ans
PhysicsParameters b16abc8166 Massive tab and trailing space cleanup il y a 7 ans
PrimLimitsModule eb11505d19 add bool CanObjectEnterWithScripts(SceneObjectGroup sog, ILandObject land) permissions check il y a 7 ans
Properties b16abc8166 Massive tab and trailing space cleanup il y a 7 ans
Scripting 3402819888 do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory) il y a 7 ans
ServiceConnectorsIn b16abc8166 Massive tab and trailing space cleanup il y a 7 ans
UserStatistics b16abc8166 Massive tab and trailing space cleanup il y a 7 ans
ViewerSupport 86d057852d Fix custom dialogs working when bin/ is read-only il y a 7 ans
World eca89c6e61 remove some more dead scene options il y a 7 ans
README 0867302e09 reformatting README (just noticed that that line was a bit on the long il y a 15 ans

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules

we will keep these modules in-tree.