NullEstateData.cs 4.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using OpenMetaverse;
  32. using OpenSim.Framework;
  33. using OpenSim.Region.Framework;
  34. using OpenSim.Region.Framework.Interfaces;
  35. namespace OpenSim.Data.Null
  36. {
  37. public class NullEstateStore : IEstateDataStore
  38. {
  39. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  40. // private string m_connectionString;
  41. protected virtual Assembly Assembly
  42. {
  43. get { return GetType().Assembly; }
  44. }
  45. public NullEstateStore()
  46. {
  47. }
  48. public NullEstateStore(string connectionString)
  49. {
  50. Initialise(connectionString);
  51. }
  52. public void Initialise(string connectionString)
  53. {
  54. // m_connectionString = connectionString;
  55. }
  56. private string[] FieldList
  57. {
  58. get { return new string[0]; }
  59. }
  60. public EstateSettings LoadEstateSettings(UUID regionID, bool create)
  61. {
  62. // This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
  63. // The estate info is pretty empty so don't try banning anyone.
  64. EstateSettings oneEstate = new EstateSettings();
  65. oneEstate.EstateID = 1;
  66. return oneEstate;
  67. }
  68. public void StoreEstateSettings(EstateSettings es)
  69. {
  70. return;
  71. }
  72. public EstateSettings LoadEstateSettings(int estateID)
  73. {
  74. return new EstateSettings();
  75. }
  76. public EstateSettings CreateNewEstate()
  77. {
  78. return new EstateSettings();
  79. }
  80. public List<EstateSettings> LoadEstateSettingsAll()
  81. {
  82. List<EstateSettings> allEstateSettings = new List<EstateSettings>();
  83. allEstateSettings.Add(new EstateSettings());
  84. return allEstateSettings;
  85. }
  86. public List<int> GetEstatesAll()
  87. {
  88. List<int> result = new List<int>();
  89. return result;
  90. }
  91. public List<int> GetEstates(string search)
  92. {
  93. List<int> result = new List<int>();
  94. return result;
  95. }
  96. public bool LinkRegion(UUID regionID, int estateID)
  97. {
  98. return false;
  99. }
  100. public List<UUID> GetRegions(int estateID)
  101. {
  102. List<UUID> result = new List<UUID>();
  103. return result;
  104. }
  105. public bool DeleteEstate(int estateID)
  106. {
  107. return false;
  108. }
  109. #region IEstateDataStore Members
  110. public List<int> GetEstatesByOwner(UUID ownerID)
  111. {
  112. return new List<int>();
  113. }
  114. #endregion
  115. }
  116. }