UbitUmarov 7838689dda why where map and dynamic textures compressed lossless? %!s(int64=6) %!d(string=hai) anos
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Tests 1a8a77c41e revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc %!s(int64=7) %!d(string=hai) anos
VectorRenderModule.cs 7838689dda why where map and dynamic textures compressed lossless? %!s(int64=6) %!d(string=hai) anos