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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Data;
- using OpenSim.Data.Null;
- namespace OpenSim.Tests.Common
- {
- public class TestXInventoryDataPlugin : NullGenericDataHandler, IXInventoryData
- {
- private Dictionary<UUID, XInventoryFolder> m_allFolders = new Dictionary<UUID, XInventoryFolder>();
- private Dictionary<UUID, XInventoryItem> m_allItems = new Dictionary<UUID, XInventoryItem>();
- public TestXInventoryDataPlugin(string conn, string realm) {}
- public XInventoryItem[] GetItems(string[] fields, string[] vals)
- {
- // Console.WriteLine(
- // "Requesting items, fields {0}, vals {1}", string.Join(", ", fields), string.Join(", ", vals));
- List<XInventoryItem> origItems = Get<XInventoryItem>(fields, vals, m_allItems.Values.ToList());
- XInventoryItem[] items = origItems.Select(i => i.Clone()).ToArray();
- // Console.WriteLine("Found {0} items", items.Length);
- // Array.ForEach(items, i => Console.WriteLine("Found item {0} {1}", i.inventoryName, i.inventoryID));
- return items;
- }
- public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
- {
- // Console.WriteLine(
- // "Requesting folders, fields {0}, vals {1}", string.Join(", ", fields), string.Join(", ", vals));
- List<XInventoryFolder> origFolders
- = Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList());
- XInventoryFolder[] folders = origFolders.Select(f => f.Clone()).ToArray();
- // Console.WriteLine("Found {0} folders", folders.Length);
- // Array.ForEach(folders, f => Console.WriteLine("Found folder {0} {1}", f.folderName, f.folderID));
- return folders;
- }
- public bool StoreFolder(XInventoryFolder folder)
- {
- m_allFolders[folder.folderID] = folder.Clone();
- // Console.WriteLine("Added folder {0} {1}", folder.folderName, folder.folderID);
- return true;
- }
- public bool StoreItem(XInventoryItem item)
- {
- m_allItems[item.inventoryID] = item.Clone();
- // Console.WriteLine(
- // "Added item {0} {1}, folder {2}, creator {3}, owner {4}",
- // item.inventoryName, item.inventoryID, item.parentFolderID, item.creatorID, item.avatarID);
- return true;
- }
- public bool DeleteFolders(string field, string val)
- {
- return DeleteFolders(new string[] { field }, new string[] { val });
- }
- public bool DeleteFolders(string[] fields, string[] vals)
- {
- XInventoryFolder[] foldersToDelete = GetFolders(fields, vals);
- Array.ForEach(foldersToDelete, f => m_allFolders.Remove(f.folderID));
- return true;
- }
- public bool DeleteItems(string field, string val)
- {
- return DeleteItems(new string[] { field }, new string[] { val });
- }
- public bool DeleteItems(string[] fields, string[] vals)
- {
- XInventoryItem[] itemsToDelete = GetItems(fields, vals);
- Array.ForEach(itemsToDelete, i => m_allItems.Remove(i.inventoryID));
- return true;
- }
- public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); }
- public bool MoveFolder(string id, string newParent)
- {
- // Don't use GetFolders() here - it takes a clone!
- XInventoryFolder folder = m_allFolders[new UUID(id)];
- if (folder == null)
- return false;
- folder.parentFolderID = new UUID(newParent);
- // XInventoryFolder[] newParentFolders
- // = GetFolders(new string[] { "folderID" }, new string[] { folder.parentFolderID.ToString() });
- // Console.WriteLine(
- // "Moved folder {0} {1}, to {2} {3}",
- // folder.folderName, folder.folderID, newParentFolders[0].folderName, folder.parentFolderID);
- // TODO: Really need to implement folder version incrementing, though this should be common code anyway,
- // not reimplemented in each db plugin.
- return true;
- }
- public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); }
- public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); }
- }
- }
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