NeighbourServiceInConnector.cs 3.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenSim.Server.Base;
  33. using OpenSim.Services.Interfaces;
  34. using OpenSim.Framework;
  35. using OpenSim.Framework.Servers.HttpServer;
  36. using OpenSim.Server.Handlers.Base;
  37. namespace OpenSim.Server.Handlers.Neighbour
  38. {
  39. public class NeighbourServiceInConnector : ServiceConnector
  40. {
  41. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  42. private INeighbourService m_NeighbourService;
  43. private IAuthenticationService m_AuthenticationService = null;
  44. public NeighbourServiceInConnector(IConfigSource source, IHttpServer server, INeighbourService nService, IScene scene) :
  45. base(source, server, String.Empty)
  46. {
  47. m_NeighbourService = nService;
  48. if (m_NeighbourService == null)
  49. {
  50. m_log.Error("[NEIGHBOUR IN CONNECTOR]: neighbour service was not provided");
  51. return;
  52. }
  53. //bool authentication = neighbourConfig.GetBoolean("RequireAuthentication", false);
  54. //if (authentication)
  55. // m_AuthenticationService = scene.RequestModuleInterface<IAuthenticationService>();
  56. server.AddStreamHandler(new NeighbourPostHandler(m_NeighbourService, m_AuthenticationService));
  57. server.AddStreamHandler(new NeighbourGetHandler(m_NeighbourService, m_AuthenticationService));
  58. }
  59. }
  60. }