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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
- using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
- using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
- using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
- using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
- using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
- using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
- namespace OpenSim.Region.ScriptEngine.Yengine
- {
- public interface IEventHandlers
- {
- void at_rot_target(int tnum, LSL_Rotation targetrot, LSL_Rotation ourrot);
- void at_target(int tnum, LSL_Vector targetpos, LSL_Vector ourpos);
- void attach(string id);
- void changed(int change);
- void collision(int num_detected);
- void collision_end(int num_detected);
- void collision_start(int num_detected);
- void control(string id, int held, int change);
- void dataserver(string queryid, string data);
- void email(string time, string address, string subj, string message, int num_left);
- void http_request(string request_id, string method, string body);
- void http_response(string request_id, int status, LSL_List metadata, string body);
- void land_collision(LSL_Vector pos);
- void land_collision_end(LSL_Vector pos);
- void land_collision_start(LSL_Vector pos);
- void link_message(int sender_num, int num, string str, string id);
- void listen(int channel, string name, string id, string message);
- void money(string id, int amount);
- void moving_end();
- void moving_start();
- void no_sensor();
- void not_at_rot_target();
- void not_at_target();
- void object_rez(string id);
- void on_rez(int start_param);
- void remote_data(int event_type, string channel, string message_id, string sender, int idata, string sdata);
- void run_time_permissions(int perm);
- void sensor(int num_detected);
- void state_entry();
- void state_exit();
- void timer();
- void touch(int num_detected);
- void touch_start(int num_detected);
- void touch_end(int num_detected);
- void transaction_result(string id, int success, string data);
- void path_update(int type, LSL_List data);
- void region_cross(LSL_Vector newpos, LSL_Vector oldpos);
- }
- }
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