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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
- {
- /// <summary>
- /// A container for all of the reserved C# words that are not also reserved words in LSL.
- /// The words must be maintained in alphabetical order.
- /// The words that are key words in lsl are picked up by the lsl compiler as errors.
- /// The LSL reserved words have been left in the list as comments for completeness
- /// </summary>
- internal class CSReservedWords
- {
- private static List<string> reservedWords = new List<string>(new string[] {
- "abstract","as",
- "base","bool","break","byte",
- "case","catch","char","checked","class","const","continue",
- "decimal","default","delegate",
- //"do",
- "double",
- //"else",
- "enum",
- //"event",
- "explicit","extern",
- "false","finally","fixed",
- //"float","for",
- "foreach",
- "goto",
- //"if",
- "implicit","in","int","interface","internal","is",
- "lock","long",
- "namespace","new","null",
- "object","operator","out","override",
- "params","private","protected","public",
- "readonly","ref",
- //"return",
- "sbyte","sealed","short","sizeof","stackalloc","static",
- //"string",
- "struct","switch",
- "this","throw","true","try","typeof",
- "uint","ulong","unchecked","unsafe","ushort","using",
- "virtual","void","volatile",
- //"while"
- });
- /// <summary>
- /// Returns true if the passed string is in the list of reserved words with
- /// a little simple pre-filtering.
- /// </summary>
- internal static bool IsReservedWord(string word)
- {
- // A couple of quick filters to weed out single characters, ll functions and
- // anything that starts with an uppercase letter
- if (String.IsNullOrEmpty(word)) return false;
- if (word.Length < 2) return false;
- if (word.StartsWith("ll")) return false;
- char first = word.ToCharArray(0,1)[0];
- if (first >= 'A' && first <= 'Z') return false;
- return (reservedWords.BinarySearch(word) >= 0);
- }
- }
- }
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