ICompiler.cs 3.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using Nini.Config;
  31. namespace OpenSim.Region.ScriptEngine.Interfaces
  32. {
  33. public interface ICompiler
  34. {
  35. /// <summary>
  36. /// Performs the script compile.
  37. /// </summary>
  38. /// <param name="Script"></param>
  39. /// <param name="asset"></param>
  40. /// <param name="ownerUUID"></param>
  41. /// <param name="alwaysRecompile">
  42. /// If set to true then always recompile the script, even if we have a DLL already cached.
  43. /// </param>
  44. /// <param name="assembly"></param>
  45. /// <param name="linemap"></param>
  46. void PerformScriptCompile(
  47. string source, string asset, UUID ownerID,
  48. out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap);
  49. /// <summary>
  50. /// Performs the script compile.
  51. /// </summary>
  52. /// <param name="Script"></param>
  53. /// <param name="asset"></param>
  54. /// <param name="ownerUUID"></param>
  55. /// <param name="alwaysRecompile">
  56. /// If set to true then always recompile the script, even if we have a DLL already cached.
  57. /// </param>
  58. /// <param name="assembly"></param>
  59. /// <param name="linemap"></param>
  60. void PerformScriptCompile(
  61. string source, string asset, UUID ownerID, bool alwaysRecompile,
  62. out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap);
  63. string[] GetWarnings();
  64. }
  65. }