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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- // Ubit 2012
- using System;
- using System.Reflection;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- using log4net;
- namespace OpenSim.Region.Framework.Scenes
- {
- public struct CollisionForSoundInfo
- {
- public uint colliderID;
- public Vector3 position;
- public float relativeVel;
- }
- public static class CollisionSounds
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private const int MaxMaterials = 7;
- // part part
- private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66");
- private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66");
- private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66");
- private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66");
- private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66");
- private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66");
- private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66");
- private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66");
- private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66");
- private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66");
- private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66");
- private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66");
- private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66");
- private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66");
- private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66");
- private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66");
- private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66");
- private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66");
- private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66");
- private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66");
- private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66");
- private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66");
- private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66");
- private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66");
- private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66");
- private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66");
- private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66");
- private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66");
- // terrain part
- private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
- private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
- private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
- private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
- private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
- private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
- private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
- public static UUID[] m_TerrainPart = {
- snd_TerrainStone,
- snd_TerrainMetal,
- snd_TerrainGlass,
- snd_TerrainWood,
- snd_TerrainFlesh,
- snd_TerrainPlastic,
- snd_TerrainRubber
- };
- // simetric sounds
- public static UUID[] m_PartPart = {
- snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
- snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
- snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
- snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
- snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
- snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber,
- snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber
- };
- public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
- {
- if (part.CollisionSoundType < 0)
- return;
- if (collidersinfolist.Count == 0 || part == null)
- return;
- if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0)
- return;
- SceneObjectGroup sog = part.ParentGroup;
- if (sog == null || sog.IsDeleted || sog.inTransit)
- return;
- if(sog.CollisionSoundThrottled(part.CollisionSoundType))
- return;
- float volume = part.CollisionSoundVolume;
- UUID soundID = part.CollisionSound;
- bool HaveSound = false;
- switch (part.CollisionSoundType)
- {
- case 0: // default sounds
- volume = 1.0f;
- break;
- case 1: // selected sound
- if(soundID == part.invalidCollisionSoundUUID)
- return;
- HaveSound = true;
- break;
- case 2: // default sounds with volume set by script
- default:
- break;
- }
- if (volume == 0.0f)
- return;
- bool doneownsound = false;
- int thisMaterial = (int)part.Material;
- if (thisMaterial >= MaxMaterials)
- thisMaterial = 3;
- int thisMatScaled = thisMaterial * MaxMaterials;
- CollisionForSoundInfo colInfo;
- uint id;
- for(int i = 0; i < collidersinfolist.Count; i++)
- {
- colInfo = collidersinfolist[i];
- id = colInfo.colliderID;
- if (id == 0) // terrain collision
- {
- if (!doneownsound)
- {
- if (!HaveSound)
- {
- float vol = Math.Abs(colInfo.relativeVel);
- if (vol < 0.2f)
- continue;
- vol *= vol * .0625f; // 4m/s == full volume
- if (vol > 1.0f)
- vol = 1.0f;
- soundID = m_TerrainPart[thisMaterial];
- volume *= vol;
- }
- part.SendCollisionSound(soundID, volume, colInfo.position);
- doneownsound = true;
- }
- continue;
- }
- SceneObjectPart otherPart = sog.Scene.GetSceneObjectPart(id);
- if (otherPart != null)
- {
- SceneObjectGroup othersog = otherPart.ParentGroup;
- if(othersog == null || othersog.IsDeleted || othersog.inTransit)
- continue;
- int otherType = otherPart.CollisionSoundType;
- if (otherType < 0 || otherPart.VolumeDetectActive)
- continue;
- if (!HaveSound)
- {
- if(othersog.CollisionSoundThrottled(otherType))
- continue;
- if (otherType == 1)
- {
- soundID = otherPart.CollisionSound;
- volume = otherPart.CollisionSoundVolume;
- if (volume == 0.0f)
- continue;
- }
- else
- {
- if (otherType == 2)
- {
- volume = otherPart.CollisionSoundVolume;
- if (volume == 0.0f)
- continue;
- }
- float vol = Math.Abs(colInfo.relativeVel);
- if (vol < 0.2f)
- continue;
- vol *= vol * .0625f; // 4m/s == full volume
- if (vol > 1.0f)
- vol = 1.0f;
- int otherMaterial = (int)otherPart.Material;
- if (otherMaterial >= MaxMaterials)
- otherMaterial = 3;
- soundID = m_PartPart[thisMatScaled + otherMaterial];
- volume *= vol;
- }
- }
- if (doneownsound)
- otherPart.SendCollisionSound(soundID, volume, colInfo.position);
- else
- {
- part.SendCollisionSound(soundID, volume, colInfo.position);
- doneownsound = true;
- }
- }
- }
- }
- public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
- {
- if (collidersinfolist.Count == 0 || av == null)
- return;
- UUID soundID;
- int otherMaterial;
- int thisMaterial = 4; // flesh
- int thisMatScaled = thisMaterial * MaxMaterials;
- // bool doneownsound = false;
- CollisionForSoundInfo colInfo;
- uint id;
- float volume;
- for(int i = 0; i< collidersinfolist.Count; i++)
- {
- colInfo = collidersinfolist[i];
- id = colInfo.colliderID;
- if (id == 0) // no terrain collision sounds for now
- {
- continue;
- // volume = Math.Abs(colInfo.relativeVel);
- // if (volume < 0.2f)
- // continue;
- }
- SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
- if (otherPart != null)
- {
- if (otherPart.CollisionSoundType < 0)
- continue;
- if (otherPart.CollisionSoundType == 1 && otherPart.CollisionSoundVolume > 0f)
- otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
- else
- {
- float volmod = 1.0f;
- if (otherPart.CollisionSoundType == 2)
- {
- volmod = otherPart.CollisionSoundVolume;
- if(volmod == 0.0)
- continue;
- }
- volume = Math.Abs(colInfo.relativeVel);
- // Most noral collisions (running into walls, stairs)
- // should never be heard.
- if (volume < 3.2f)
- continue;
- // m_log.DebugFormat("Collision speed was {0}", volume);
- // Cap to 0.2 times volume because climbing stairs should not be noisy
- // Also changed scaling
- volume *= volume * .0125f; // 4m/s == volume 0.2
- if (volume > 0.2f)
- volume = 0.2f;
- otherMaterial = (int)otherPart.Material;
- if (otherMaterial >= MaxMaterials)
- otherMaterial = 3;
- volume *= volmod;
- soundID = m_PartPart[thisMatScaled + otherMaterial];
- otherPart.SendCollisionSound(soundID, volume, colInfo.position);
- }
- continue;
- }
- /*
- else if (!doneownsound)
- {
- ScenePresence otherav = av.Scene.GetScenePresence(Id);
- if (otherav != null && (!otherav.IsChildAgent))
- {
- soundID = snd_FleshFlesh;
- av.SendCollisionSound(soundID, 1.0);
- doneownsound = true;
- }
- }
- */
- }
- }
- }
- }
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