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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using OpenMetaverse;
- using OpenSim.Framework;
- namespace OpenSim.Region.Framework.Interfaces
- {
- public interface IDialogModule
- {
- /// <summary>
- /// Send a non-modal alert message to a particular user. This can
- /// disappear from the user's view after a small interval.
- /// </summary>
- /// <param name="client">
- /// IClientAPI object representing the user.
- /// </param>
- /// <param name="message">Message text to send to the user.</param>
- void SendAlertToUser(IClientAPI client, string message);
- /// <summary>
- /// Send an alert message to a particular user.
- /// </summary>
- /// <param name="client">
- /// IClientAPI object representing the user.
- /// </param>
- /// <param name="message">Message text to send to the user.</param>
- /// <param name="modal">Flag to control modality.</param>
- void SendAlertToUser(IClientAPI client, string message, bool modal);
- /// <summary>
- /// Send a non-modal alert message to a particular user.
- /// </summary>
- /// <param name="agentID">UUID of agent representing the user.</param>
- /// <param name="message">Message text to send to the user.</param>
- void SendAlertToUser(UUID agentID, string message);
- /// <summary>
- /// Send an alert message to a particular user.
- /// </summary>
- /// <param name="agentID">UUID of agent representing the user.</param>
- /// <param name="message">Message text to send to the user.</param>
- /// <param name="modal">Flag to control modality.</param>
- void SendAlertToUser(UUID agentID, string message, bool modal);
- /// <summary>
- /// Send an alert message to a particular user.
- /// </summary>
- /// <param name="firstName">Account first name</param>
- /// <param name="lastName">Account last name</param>
- /// <param name="message">Message text to send to the user.</param>
- /// <param name="modal">Flag to control modality.</param>
- void SendAlertToUser(string firstName, string lastName,
- string message, bool modal);
- /// <summary>
- /// Send an alert message to all users in the scene.
- /// </summary>
- /// <param name="message">Message text to send to all users.</param>
- void SendGeneralAlert(string message);
- /// <summary>
- /// Send a dialog box to a particular user.
- /// </summary>
- /// <param name="avatarID">
- /// UUID of the avatar representing the user.
- /// </param>
- /// <param name="objectName">
- /// Name of the object sending the dialog.
- /// </param>
- /// <param name="objectID">
- /// UUID of the object sending the dialog.
- /// </param>
- /// <param name="ownerID">
- /// UUID of the user that owns the object.
- /// </param>
- /// <param name="message">Message text to send to the user.</param>
- /// <param name="textureID">
- /// Texture UUID to pass along with the dialog.
- /// </param>
- /// <param name="ch">
- /// Channel on which the selected button text should be broadcast.
- /// </param>
- /// <param name="buttonlabels">Dialog button text.</param>
- void SendDialogToUser(UUID avatarID, string objectName, UUID objectID,
- UUID ownerID, string message, UUID textureID, int ch,
- string[] buttonlabels);
- /// <summary>
- /// Send a url to a particular user.
- /// </summary>
- /// <param name="avatarID">
- /// UUID of the avatar representing the user.
- /// </param>
- /// <param name="objectName">
- /// Name of the object sending the dialog.
- /// </param>
- /// <param name="objectID">
- /// UUID of the object sending the dialog.
- /// </param>
- /// <param name="ownerID">
- /// UUID of the user that owns the object.
- /// </param>
- /// <param name="groupOwned">
- /// Flag indicating whether or not the object is group-owned.
- /// </param>
- /// <param name="message">Message text to send to the user.</param>
- /// <param name="url">Url to send to the user.</param>
- void SendUrlToUser(UUID avatarID, string objectName, UUID objectID,
- UUID ownerID, bool groupOwned, string message, string url);
- /// <summary>
- /// Send a notification to all users in the scene. This notification
- /// should remain around until the user explicitly dismisses it.
- /// </summary>
- /// <remarks>
- /// On the Linden Labs Second Client (as of 1.21), this is a big blue
- /// box message on the upper right of the screen.
- /// </remarks>
- /// <param name="fromAvatarID">The user sending the message</param>
- /// <param name="fromAvatarName">
- /// The name of the user doing the sending
- /// </param>
- /// <param name="message">The message being sent to the user</param>
- void SendNotificationToUsersInRegion(UUID fromAvatarID,
- string fromAvatarName, string message);
- /// <summary>
- /// Send a textbox entry for the client to respond to
- /// </summary>
- /// <param name="avatarID">
- /// UUID of the avatar representing the user.
- /// </param>
- /// <param name="message">Message text to send to the user.</param>
- /// <param name="chatChannel">
- /// Chat channel that the user's input should be broadcast on.
- /// </param>
- /// <param name="name">Name of the object sending the dialog.</param>
- /// <param name="objectid">
- /// UUID of the object sending the dialog.
- /// </param>
- /// <param name="ownerid">
- /// UUID of the user that owns the object.
- /// </param>
- void SendTextBoxToUser(UUID avatarid, string message, int chatChannel,
- string name, UUID objectid, UUID ownerid);
- }
- }
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