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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Timers;
- using System.Collections;
- using System.Collections.Generic;
- using System.Collections.Specialized;
- using System.IO;
- using System.Reflection;
- using System.Text;
- using System.Web;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using Nini.Config;
- using log4net;
- using OpenSim.Framework;
- using OpenSim.Framework.Capabilities;
- using OpenSim.Region.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Scenes.Serialization;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- using OSDArray = OpenMetaverse.StructuredData.OSDArray;
- using OSDMap = OpenMetaverse.StructuredData.OSDMap;
- using PermissionMask = OpenSim.Framework.PermissionMask;
- namespace OpenSim.Region.ClientStack.Linden
- {
- public delegate void UpLoadedAsset(
- string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
- byte[] data, string inventoryType, string assetType,
- int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
- bool IsAtestUpload, ref string error, ref int nextOwnerMask, ref int groupMask, ref int everyoneMask);
- public delegate UUID UpdateItem(UUID itemID, byte[] data);
- public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
- public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
- public delegate void NewAsset(AssetBase asset);
- public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);
- public delegate ArrayList TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
- bool isScriptRunning, byte[] data);
- public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
- bool fetchFolders, bool fetchItems, int sortOrder, out int version);
- /// <summary>
- /// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
- /// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
- /// to just pass the whole Scene into CAPS.
- /// </summary>
- public delegate IClientAPI GetClientDelegate(UUID agentID);
- public class BunchOfCaps
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_Scene;
- private UUID m_AgentID;
- private Caps m_HostCapsObj;
- private ModelCost m_ModelCost;
- // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
- // These are callbacks which will be setup by the scene so that we can update scene data when we
- // receive capability calls
- public NewInventoryItem AddNewInventoryItem = null;
- public NewAsset AddNewAsset = null;
- public ItemUpdatedCallback ItemUpdatedCall = null;
- public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
- public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
- public GetClientDelegate GetClient = null;
- private bool m_persistBakedTextures = false;
- private IAssetService m_assetService;
- private bool m_dumpAssetsToFile = false;
- private string m_regionName;
- private int m_levelUpload = 0;
- private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
- private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
- private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
- // may not be visible till relog
- private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
- private UUID m_testAssetsCreatorID = UUID.Zero;
- private float m_PrimScaleMin = 0.001f;
- private bool m_AllowCapHomeLocation = true;
- private bool m_AllowCapGroupMemberData = true;
- private IUserManagement m_UserManager;
- private enum FileAgentInventoryState : int
- {
- idle = 0,
- processRequest = 1,
- waitUpload = 2,
- processUpload = 3
- }
- private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
- public BunchOfCaps(Scene scene, UUID agentID, Caps caps)
- {
- m_Scene = scene;
- m_AgentID = agentID;
- m_HostCapsObj = caps;
- // create a model upload cost provider
- m_ModelCost = new ModelCost(scene);
- m_PrimScaleMin = m_ModelCost.PrimScaleMin;
- IConfigSource config = m_Scene.Config;
- if (config != null)
- {
- IConfig sconfig = config.Configs["Startup"];
- if (sconfig != null)
- {
- m_levelUpload = sconfig.GetInt("LevelUpload", 0);
- }
- IConfig appearanceConfig = config.Configs["Appearance"];
- if (appearanceConfig != null)
- {
- m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
- }
- // economy for model upload
- IConfig EconomyConfig = config.Configs["Economy"];
- if (EconomyConfig != null)
- {
- m_ModelCost.Econfig(EconomyConfig);
- m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
- m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
- m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
- m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
- string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
- if (testcreator != "")
- {
- UUID id;
- UUID.TryParse(testcreator, out id);
- if (id != null)
- m_testAssetsCreatorID = id;
- }
- }
- IConfig CapsConfig = config.Configs["ClientStack.LindenCaps"];
- if (CapsConfig != null)
- {
- string homeLocationUrl = CapsConfig.GetString("Cap_HomeLocation", "localhost");
- if(homeLocationUrl == String.Empty)
- m_AllowCapHomeLocation = false;
- string GroupMemberDataUrl = CapsConfig.GetString("Cap_GroupMemberData", "localhost");
- if(GroupMemberDataUrl == String.Empty)
- m_AllowCapGroupMemberData = false;
- }
- }
- m_assetService = m_Scene.AssetService;
- m_regionName = m_Scene.RegionInfo.RegionName;
- m_UserManager = m_Scene.RequestModuleInterface<IUserManagement>();
- if (m_UserManager == null)
- m_log.Error("[CAPS]: GetDisplayNames disabled because user management component not found");
- RegisterHandlers();
- AddNewInventoryItem = m_Scene.AddUploadedInventoryItem;
- ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
- TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
- GetClient = m_Scene.SceneGraph.GetControllingClient;
- m_FileAgentInventoryState = FileAgentInventoryState.idle;
- }
- public string GetNewCapPath()
- {
- return "/CAPS/" + UUID.Random();
- }
- /// <summary>
- /// Register a bunch of CAPS http service handlers
- /// </summary>
- public void RegisterHandlers()
- {
- // this path is also defined elsewhere so keeping it
- string seedcapsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath +"0000/";
- // the root of all evil path needs to be capsBase + m_requestPath
- m_HostCapsObj.RegisterHandler(
- "SEED", new RestStreamHandler("POST", seedcapsBase, SeedCapRequest, "SEED", null));
- // m_log.DebugFormat(
- // "[CAPS]: Registered seed capability {0} for {1}", seedcapsBase, m_HostCapsObj.AgentID);
- RegisterRegionServiceHandlers();
- RegisterInventoryServiceHandlers();
- RegisterOtherHandlers();
- }
- public void RegisterRegionServiceHandlers()
- {
- try
- {
- //m_capsHandlers["MapLayer"] =
- // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
- // GetNewCapPath(),
- // GetMapLayer);
- IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler(
- "POST", GetNewCapPath(), GetObjectPhysicsData, "GetObjectPhysicsData", null);
- m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
- IRequestHandler getObjectCostHandler = new RestStreamHandler(
- "POST", GetNewCapPath(), GetObjectCost, "GetObjectCost", null );
- m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
- IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler(
- "POST", GetNewCapPath(), ResourceCostSelected, "ResourceCostSelected", null);
- m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
- IRequestHandler req = new RestStreamHandler(
- "POST", GetNewCapPath(), ScriptTaskInventory, "UpdateScript", null);
- m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req);
- m_HostCapsObj.RegisterHandler("UpdateScriptTask", req);
- if(m_AllowCapHomeLocation)
- {
- IRequestHandler HomeLocationHandler = new RestStreamHandler(
- "POST", GetNewCapPath(), HomeLocation, "HomeLocation", null);
- m_HostCapsObj.RegisterHandler("HomeLocation", HomeLocationHandler);
- }
- if(m_AllowCapGroupMemberData)
- {
- IRequestHandler GroupMemberDataHandler = new RestStreamHandler(
- "POST", GetNewCapPath(), GroupMemberData, "GroupMemberData", null);
- m_HostCapsObj.RegisterHandler("GroupMemberData", GroupMemberDataHandler);
- }
- // IRequestHandler animSetRequestHandler
- // = new RestStreamHandler(
- // "POST", capsBase + m_animSetTaskUpdatePath, AnimSetTaskInventory, "UpdateScript", null);
- // m_HostCapsObj.RegisterHandler("UpdateAnimSetTaskInventory", animSetRequestHandler);
- }
- catch (Exception e)
- {
- m_log.Error("[CAPS]: " + e.ToString());
- }
- }
- public void RegisterInventoryServiceHandlers()
- {
- try
- {
- m_HostCapsObj.RegisterHandler("NewFileAgentInventory",
- new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
- "POST", GetNewCapPath(), NewAgentInventoryRequest, "NewFileAgentInventory", null));
- IRequestHandler req = new RestStreamHandler(
- "POST", GetNewCapPath(), NoteCardAgentInventory, "Update*", null);
- m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
- m_HostCapsObj.RegisterHandler("UpdateAnimSetAgentInventory", req);
- m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
- m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
- IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler(
- "POST", GetNewCapPath(), UpdateAgentInformation, "UpdateAgentInformation", null);
- m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);
- IRequestHandler CopyInventoryFromNotecardHandler = new RestStreamHandler(
- "POST", GetNewCapPath(), CopyInventoryFromNotecard, "CopyInventoryFromNotecard", null);
- m_HostCapsObj.RegisterHandler("CopyInventoryFromNotecard", CopyInventoryFromNotecardHandler);
- IRequestHandler CreateInventoryCategoryHandler = new RestStreamHandler(
- "POST", GetNewCapPath(), CreateInventoryCategory, "CreateInventoryCategory", null);
- m_HostCapsObj.RegisterHandler("CreateInventoryCategory", CreateInventoryCategoryHandler);
- }
- catch (Exception e)
- {
- m_log.Error("[CAPS]: " + e.ToString());
- }
- }
- public void RegisterOtherHandlers()
- {
- try
- {
- if (m_UserManager != null)
- {
- IRequestHandler GetDisplayNamesHandler = new RestStreamHandler(
- "GET", GetNewCapPath(), GetDisplayNames, "GetDisplayNames", null);
- m_HostCapsObj.RegisterHandler("GetDisplayNames", GetDisplayNamesHandler);
- }
- }
- catch (Exception e)
- {
- m_log.Error("[CAPS]: " + e.ToString());
- }
- }
- /// <summary>
- /// Construct a client response detailing all the capabilities this server can provide.
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <param name="httpRequest">HTTP request header object</param>
- /// <param name="httpResponse">HTTP response header object</param>
- /// <returns></returns>
- public string SeedCapRequest(string request, string path, string param,
- IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- UUID agentID = m_HostCapsObj.AgentID;
- m_log.DebugFormat(
- "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, agentID);
- if (!m_HostCapsObj.WaitForActivation())
- return string.Empty;
- if (!m_Scene.CheckClient(agentID, httpRequest.RemoteIPEndPoint))
- {
- m_log.WarnFormat(
- "[CAPS]: Unauthorized CAPS client {0} from {1}",
- agentID, httpRequest.RemoteIPEndPoint);
- return string.Empty;
- }
- OSDArray capsRequested = (OSDArray)OSDParser.DeserializeLLSDXml(request);
- List<string> validCaps = new List<string>();
- foreach (OSD c in capsRequested)
- {
- string cstr = c.AsString();
- if(cstr == "ObjectAnimation")
- m_HostCapsObj.Flags |= Caps.CapsFlags.ObjectAnim;
- validCaps.Add(cstr);
- }
- string result = LLSDHelpers.SerialiseLLSDReply(m_HostCapsObj.GetCapsDetails(true, validCaps));
- //m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
- return result;
- }
- /// <summary>
- /// Called by the script task update handler. Provides a URL to which the client can upload a new asset.
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <param name="httpRequest">HTTP request header object</param>
- /// <param name="httpResponse">HTTP response header object</param>
- /// <returns></returns>
- public string ScriptTaskInventory(string request, string path, string param,
- IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- try
- {
- // m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
- //m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
- Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
- LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate();
- LLSDHelpers.DeserialiseOSDMap(hash, llsdUpdateRequest);
- string uploaderPath = GetNewCapPath();
- TaskInventoryScriptUpdater uploader =
- new TaskInventoryScriptUpdater(
- llsdUpdateRequest.item_id,
- llsdUpdateRequest.task_id,
- llsdUpdateRequest.is_script_running,
- uploaderPath,
- m_HostCapsObj.HttpListener,
- m_dumpAssetsToFile);
- uploader.OnUpLoad += TaskScriptUpdated;
- m_HostCapsObj.HttpListener.AddStreamHandler(
- new BinaryStreamHandler(
- "POST", uploaderPath, uploader.uploaderCaps, "TaskInventoryScriptUpdater", null));
- string protocol = "http://";
- if (m_HostCapsObj.SSLCaps)
- protocol = "https://";
- string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + uploaderPath;
- LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
- uploadResponse.uploader = uploaderURL;
- uploadResponse.state = "upload";
- // m_log.InfoFormat("[CAPS]: " +
- // "ScriptTaskInventory response: {0}",
- // LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
- return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
- }
- catch (Exception e)
- {
- m_log.Error("[CAPS]: " + e.ToString());
- }
- return null;
- }
- /// <summary>
- /// Called when new asset data for an agent inventory item update has been uploaded.
- /// </summary>
- /// <param name="itemID">Item to update</param>
- /// <param name="primID">Prim containing item to update</param>
- /// <param name="isScriptRunning">Signals whether the script to update is currently running</param>
- /// <param name="data">New asset data</param>
- public void TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors)
- {
- if (TaskScriptUpdatedCall != null)
- {
- ArrayList e = TaskScriptUpdatedCall(m_HostCapsObj.AgentID, itemID, primID, isScriptRunning, data);
- foreach (Object item in e)
- errors.Add(item);
- }
- }
- /// <summary>
- /// Called when new asset data for an agent inventory item update has been uploaded.
- /// </summary>
- /// <param name="itemID">Item to update</param>
- /// <param name="data">New asset data</param>
- /// <returns></returns>
- public UUID ItemUpdated(UUID itemID, byte[] data)
- {
- if (ItemUpdatedCall != null)
- {
- return ItemUpdatedCall(m_HostCapsObj.AgentID, itemID, data);
- }
- return UUID.Zero;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="llsdRequest"></param>
- /// <returns></returns>
- public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
- {
- //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
- //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
- // start by getting the client
- IClientAPI client = null;
- m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
- // check current state so we only have one service at a time
- lock (m_ModelCost)
- {
- switch (m_FileAgentInventoryState)
- {
- case FileAgentInventoryState.processRequest:
- case FileAgentInventoryState.processUpload:
- LLSDAssetUploadError resperror = new LLSDAssetUploadError();
- resperror.message = "Uploader busy processing previus request";
- resperror.identifier = UUID.Zero;
- LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
- errorResponse.uploader = "";
- errorResponse.state = "error";
- errorResponse.error = resperror;
- return errorResponse;
- case FileAgentInventoryState.waitUpload:
- // todo stop current uploader server
- break;
- case FileAgentInventoryState.idle:
- default:
- break;
- }
- m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
- }
- int cost = 0;
- int nreqtextures = 0;
- int nreqmeshs= 0;
- int nreqinstances = 0;
- bool IsAtestUpload = false;
- string assetName = llsdRequest.name;
- LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
- if (llsdRequest.asset_type == "texture" ||
- llsdRequest.asset_type == "animation" ||
- llsdRequest.asset_type == "animatn" || // this is the asset name actually used by viewers
- llsdRequest.asset_type == "mesh" ||
- llsdRequest.asset_type == "sound")
- {
- ScenePresence avatar = null;
- m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
- // check user level
- if (avatar != null)
- {
- if (avatar.GodController.UserLevel < m_levelUpload)
- {
- LLSDAssetUploadError resperror = new LLSDAssetUploadError();
- resperror.message = "Insufficient permissions to upload";
- resperror.identifier = UUID.Zero;
- LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
- errorResponse.uploader = "";
- errorResponse.state = "error";
- errorResponse.error = resperror;
- lock (m_ModelCost)
- m_FileAgentInventoryState = FileAgentInventoryState.idle;
- return errorResponse;
- }
- }
- // check test upload and funds
- if (client != null)
- {
- IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
- int baseCost = 0;
- if (mm != null)
- baseCost = mm.UploadCharge;
- string warning = String.Empty;
- if (llsdRequest.asset_type == "mesh")
- {
- string error;
- int modelcost;
- if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
- meshcostdata, out error, ref warning))
- {
- LLSDAssetUploadError resperror = new LLSDAssetUploadError();
- resperror.message = error;
- resperror.identifier = UUID.Zero;
- LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
- errorResponse.uploader = "";
- errorResponse.state = "error";
- errorResponse.error = resperror;
- lock (m_ModelCost)
- m_FileAgentInventoryState = FileAgentInventoryState.idle;
- return errorResponse;
- }
- cost = modelcost;
- }
- else
- {
- cost = baseCost;
- }
- if (cost > 0 && mm != null)
- {
- // check for test upload
- if (m_ForceFreeTestUpload) // all are test
- {
- if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
- assetName = "TEST-" + assetName;
- IsAtestUpload = true;
- }
- else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
- {
- IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
- }
- if(IsAtestUpload) // let user know, still showing cost estimation
- warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will be local to region only, Inventory entry will be lost on logout";
- // check funds
- else
- {
- if (!mm.UploadCovered(client.AgentId, (int)cost))
- {
- LLSDAssetUploadError resperror = new LLSDAssetUploadError();
- resperror.message = "Insuficient funds";
- resperror.identifier = UUID.Zero;
- LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
- errorResponse.uploader = "";
- errorResponse.state = "error";
- errorResponse.error = resperror;
- lock (m_ModelCost)
- m_FileAgentInventoryState = FileAgentInventoryState.idle;
- return errorResponse;
- }
- }
- }
- else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
- {
- IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
- if(IsAtestUpload)
- warning += "Upload for testing purposes only. Items will be local to region only, Inventory entry will be lost on logout";
- }
- if (client != null && warning != String.Empty)
- client.SendAgentAlertMessage(warning, true);
- }
- }
- string assetDes = llsdRequest.description;
- UUID newAsset = UUID.Random();
- UUID newInvItem = UUID.Random();
- UUID parentFolder = llsdRequest.folder_id;
- string uploaderPath = GetNewCapPath();
- UUID texturesFolder = UUID.Zero;
- if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
- texturesFolder = llsdRequest.texture_folder_id;
- AssetUploader uploader =
- new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
- llsdRequest.asset_type, uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
- texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload,
- llsdRequest.next_owner_mask, llsdRequest.group_mask, llsdRequest.everyone_mask);
- m_HostCapsObj.HttpListener.AddStreamHandler(
- new BinaryStreamHandler(
- "POST",
- uploaderPath,
- uploader.uploaderCaps,
- "NewAgentInventoryRequest",
- m_HostCapsObj.AgentID.ToString()));
- string protocol = "http://";
- if (m_HostCapsObj.SSLCaps)
- protocol = "https://";
- string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + uploaderPath;
- LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
- uploadResponse.uploader = uploaderURL;
- uploadResponse.state = "upload";
- uploadResponse.upload_price = (int)cost;
- if (llsdRequest.asset_type == "mesh")
- {
- uploadResponse.data = meshcostdata;
- }
- uploader.OnUpLoad += UploadCompleteHandler;
- lock (m_ModelCost)
- m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
- return uploadResponse;
- }
- /// <summary>
- /// Convert raw uploaded data into the appropriate asset and item.
- /// </summary>
- /// <param name="assetID"></param>
- /// <param name="inventoryItem"></param>
- /// <param name="data"></param>
- public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
- UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
- string assetType, int cost,
- UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
- bool IsAtestUpload, ref string error,
- ref int nextOwnerMask, ref int groupMask, ref int everyoneMask)
- {
- lock (m_ModelCost)
- m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
- m_log.DebugFormat(
- "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
- assetID, inventoryItem, inventoryType, assetType);
- sbyte assType = 0;
- sbyte inType = 0;
- IClientAPI client = null;
- UUID owner_id = m_HostCapsObj.AgentID;
- UUID creatorID;
- bool istest = IsAtestUpload && m_enableFreeTestUpload;
- bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
- if (istest && m_testAssetsCreatorID != UUID.Zero)
- creatorID = m_testAssetsCreatorID;
- else
- creatorID = owner_id;
- string creatorIDstr = creatorID.ToString();
- IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
- if (mm != null)
- {
- // make sure client still has enougth credit
- if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
- {
- error = "Insufficient funds.";
- return;
- }
- }
- // strings to types
- if (inventoryType == "sound")
- {
- inType = (sbyte)InventoryType.Sound;
- assType = (sbyte)AssetType.Sound;
- }
- else if (inventoryType == "snapshot")
- {
- inType = (sbyte)InventoryType.Snapshot;
- }
- else if (inventoryType == "animation")
- {
- inType = (sbyte)InventoryType.Animation;
- assType = (sbyte)AssetType.Animation;
- }
- else if (inventoryType == "animset")
- {
- inType = (sbyte)CustomInventoryType.AnimationSet;
- assType = (sbyte)CustomAssetType.AnimationSet;
- m_log.Debug("got animset upload request");
- }
- else if (inventoryType == "wearable")
- {
- inType = (sbyte)InventoryType.Wearable;
- switch (assetType)
- {
- case "bodypart":
- assType = (sbyte)AssetType.Bodypart;
- break;
- case "clothing":
- assType = (sbyte)AssetType.Clothing;
- break;
- }
- }
- else if (inventoryType == "object")
- {
- if (assetType == "mesh") // this code for now is for mesh models uploads only
- {
- inType = (sbyte)InventoryType.Object;
- assType = (sbyte)AssetType.Object;
- List<Vector3> positions = new List<Vector3>();
- List<Quaternion> rotations = new List<Quaternion>();
- OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
- // compare and get updated information
- /* does nothing still we do need something to avoid special viewer to upload something diferent from the cost estimation
- bool mismatchError = true;
- while (mismatchError)
- {
- mismatchError = false;
- }
- if (mismatchError)
- {
- error = "Upload and fee estimation information don't match";
- lock (m_ModelCost)
- m_FileAgentInventoryState = FileAgentInventoryState.idle;
- return;
- }
- */
- OSDArray instance_list = (OSDArray)request["instance_list"];
- OSDArray mesh_list = (OSDArray)request["mesh_list"];
- OSDArray texture_list = (OSDArray)request["texture_list"];
- SceneObjectGroup grp = null;
- // create and store texture assets
- bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
- texturesFolder != UUID.Zero);
- List<UUID> textures = new List<UUID>();
- // if (doTextInv)
- m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
- if(client == null) // don't put textures in inventory if there is no client
- doTextInv = false;
- for (int i = 0; i < texture_list.Count; i++)
- {
- AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
- textureAsset.Data = texture_list[i].AsBinary();
- if (istest)
- textureAsset.Local = true;
- m_assetService.Store(textureAsset);
- textures.Add(textureAsset.FullID);
- if (doTextInv)
- {
- string name = assetName;
- if (name.Length > 25)
- name = name.Substring(0, 24);
- name += "_Texture#" + i.ToString();
- InventoryItemBase texitem = new InventoryItemBase();
- texitem.Owner = m_HostCapsObj.AgentID;
- texitem.CreatorId = creatorIDstr;
- texitem.CreatorData = String.Empty;
- texitem.ID = UUID.Random();
- texitem.AssetID = textureAsset.FullID;
- texitem.Description = "mesh model texture";
- texitem.Name = name;
- texitem.AssetType = (int)AssetType.Texture;
- texitem.InvType = (int)InventoryType.Texture;
- texitem.Folder = texturesFolder;
- texitem.CurrentPermissions
- = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
- texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
- texitem.EveryOnePermissions = 0;
- texitem.NextPermissions = (uint)PermissionMask.All;
- texitem.CreationDate = Util.UnixTimeSinceEpoch();
- m_Scene.AddInventoryItem(client, texitem);
- texitem = null;
- }
- }
- // create and store meshs assets
- List<UUID> meshAssets = new List<UUID>();
- List<bool> meshAvatarSkeletons = new List<bool>();
- List<bool> meshAvatarColliders = new List<bool>();
- bool curAvSkeleton;
- bool curAvCollider;
- for (int i = 0; i < mesh_list.Count; i++)
- {
- curAvSkeleton = false;
- curAvCollider = false;
- // we do need to parse the mesh now
- OSD osd = OSDParser.DeserializeLLSDBinary(mesh_list[i]);
- if (osd is OSDMap)
- {
- OSDMap mosd = (OSDMap)osd;
- if (mosd.ContainsKey("skeleton"))
- {
- OSDMap skeleton = (OSDMap)mosd["skeleton"];
- int sksize = skeleton["size"].AsInteger();
- if (sksize > 0)
- curAvSkeleton = true;
- }
- }
- AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
- meshAsset.Data = mesh_list[i].AsBinary();
- if (istest)
- meshAsset.Local = true;
- m_assetService.Store(meshAsset);
- meshAssets.Add(meshAsset.FullID);
- meshAvatarSkeletons.Add(curAvSkeleton);
- meshAvatarColliders.Add(curAvCollider);
- // test code
- if (curAvSkeleton && client != null)
- {
- string name = assetName;
- if (name.Length > 25)
- name = name.Substring(0, 24);
- name += "_Mesh#" + i.ToString();
- InventoryItemBase meshitem = new InventoryItemBase();
- meshitem.Owner = m_HostCapsObj.AgentID;
- meshitem.CreatorId = creatorIDstr;
- meshitem.CreatorData = String.Empty;
- meshitem.ID = UUID.Random();
- meshitem.AssetID = meshAsset.FullID;
- meshitem.Description = "mesh ";
- meshitem.Name = name;
- meshitem.AssetType = (int)AssetType.Mesh;
- meshitem.InvType = (int)InventoryType.Mesh;
- // meshitem.Folder = UUID.Zero; // send to default
- meshitem.Folder = parentFolder; // dont let it go to folder Meshes that viewers dont show
- // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
- // (owner) permissions. This becomes a problem if next permissions are changed.
- meshitem.CurrentPermissions
- = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
- meshitem.BasePermissions = (uint)PermissionMask.All;
- meshitem.EveryOnePermissions = 0;
- meshitem.NextPermissions = (uint)PermissionMask.All;
- meshitem.CreationDate = Util.UnixTimeSinceEpoch();
- m_Scene.AddInventoryItem(client, meshitem);
- meshitem = null;
- }
- }
- int skipedMeshs = 0;
- // build prims from instances
- for (int i = 0; i < instance_list.Count; i++)
- {
- OSDMap inner_instance_list = (OSDMap)instance_list[i];
- // skip prims that are 2 small
- Vector3 scale = inner_instance_list["scale"].AsVector3();
- if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
- {
- skipedMeshs++;
- continue;
- }
- OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
- PrimitiveBaseShape pbs = null;
- if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
- {
- int meshindx = inner_instance_list["mesh"].AsInteger();
- if (meshAssets.Count > meshindx)
- pbs = PrimitiveBaseShape.CreateMesh(face_list.Count, meshAssets[meshindx]);
- }
- if(pbs == null) // fallback
- pbs = PrimitiveBaseShape.CreateBox();
- Primitive.TextureEntry textureEntry
- = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
- for (uint face = 0; face < face_list.Count; face++)
- {
- OSDMap faceMap = (OSDMap)face_list[(int)face];
- Primitive.TextureEntryFace f = textureEntry.CreateFace(face); //clone the default
- if (faceMap.ContainsKey("fullbright"))
- f.Fullbright = faceMap["fullbright"].AsBoolean();
- if (faceMap.ContainsKey("diffuse_color"))
- f.RGBA = faceMap["diffuse_color"].AsColor4();
- int textureNum = faceMap["image"].AsInteger();
- float imagerot = faceMap["imagerot"].AsInteger();
- float offsets = (float)faceMap["offsets"].AsReal();
- float offsett = (float)faceMap["offsett"].AsReal();
- float scales = (float)faceMap["scales"].AsReal();
- float scalet = (float)faceMap["scalet"].AsReal();
- if (imagerot != 0)
- f.Rotation = imagerot;
- if (offsets != 0)
- f.OffsetU = offsets;
- if (offsett != 0)
- f.OffsetV = offsett;
- if (scales != 0)
- f.RepeatU = scales;
- if (scalet != 0)
- f.RepeatV = scalet;
- if (textures.Count > textureNum)
- f.TextureID = textures[textureNum];
-
- textureEntry.FaceTextures[face] = f;
- }
- pbs.TextureEntry = textureEntry.GetBytes();
- Vector3 position = inner_instance_list["position"].AsVector3();
- Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
- // for now viwers do send fixed defaults
- // but this may change
- // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
- byte physicsShapeType = (byte)PhysShapeType.convex; // default is simple convex
- // int material = inner_instance_list["material"].AsInteger();
- byte material = (byte)Material.Wood;
- SceneObjectPart prim
- = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
- prim.Scale = scale;
- rotations.Add(rotation);
- positions.Add(position);
- prim.UUID = UUID.Random();
- prim.CreatorID = creatorID;
- prim.OwnerID = owner_id;
- prim.GroupID = UUID.Zero;
- prim.LastOwnerID = creatorID;
- prim.RezzerID = creatorID;
- prim.CreationDate = Util.UnixTimeSinceEpoch();
- if (grp == null)
- prim.Name = assetName;
- else
- prim.Name = assetName + "#" + i.ToString();
- prim.EveryoneMask = 0;
- prim.GroupMask = 0;
- if (restrictPerms)
- {
- prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
- prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
- prim.NextOwnerMask = 0;
- }
- else
- {
- prim.BaseMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
- prim.OwnerMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
- prim.GroupMask = prim.BaseMask & (uint)groupMask;
- prim.EveryoneMask = prim.BaseMask & (uint)everyoneMask;
- prim.NextOwnerMask = prim.BaseMask & (uint)nextOwnerMask;
- // If the viewer gives us bogus permissions, revert to the SL
- // default of transfer only.
- if ((prim.NextOwnerMask & (uint)PermissionMask.All) == 0)
- prim.NextOwnerMask = (uint)PermissionMask.Transfer;
- }
- if(istest)
- prim.Description = "For testing only. Other uses are prohibited";
- else
- prim.Description = "";
- prim.Material = material;
- prim.PhysicsShapeType = physicsShapeType;
- // prim.BaseMask = (uint)base_mask;
- // prim.EveryoneMask = (uint)everyone_mask;
- // prim.GroupMask = (uint)group_mask;
- // prim.NextOwnerMask = (uint)next_owner_mask;
- // prim.OwnerMask = (uint)owner_mask;
- if (grp == null)
- {
- grp = new SceneObjectGroup(prim);
- grp.LastOwnerID = creatorID;
- grp.RezzerID = creatorID;
- }
- else
- grp.AddPart(prim);
- }
- Vector3 rootPos = positions[0];
- if (grp.Parts.Length > 1)
- {
- // Fix first link number
- grp.RootPart.LinkNum++;
- Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
- Quaternion tmprot;
- Vector3 offset;
- // fix children rotations and positions
- for (int i = 1; i < rotations.Count; i++)
- {
- tmprot = rotations[i];
- tmprot = rootRotConj * tmprot;
- grp.Parts[i].RotationOffset = tmprot;
- offset = positions[i] - rootPos;
- offset *= rootRotConj;
- grp.Parts[i].OffsetPosition = offset;
- }
- grp.AbsolutePosition = rootPos;
- grp.UpdateGroupRotationR(rotations[0]);
- }
- else
- {
- grp.AbsolutePosition = rootPos;
- grp.UpdateGroupRotationR(rotations[0]);
- }
- data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
- }
- else // not a mesh model
- {
- m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
- return;
- }
- }
- AssetBase asset;
- asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
- asset.Data = data;
- if (istest)
- asset.Local = true;
- if (AddNewAsset != null)
- AddNewAsset(asset);
- else if (m_assetService != null)
- m_assetService.Store(asset);
- InventoryItemBase item = new InventoryItemBase();
- item.Owner = m_HostCapsObj.AgentID;
- item.CreatorId = creatorIDstr;
- item.CreatorData = String.Empty;
- item.ID = inventoryItem;
- item.AssetID = asset.FullID;
- if (istest)
- {
- item.Description = "For testing only. Other uses are prohibited";
- item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
- }
- else
- item.Description = assetDescription;
- item.Name = assetName;
- item.AssetType = assType;
- item.InvType = inType;
- item.Folder = parentFolder;
- // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
- // (owner) permissions. This becomes a problem if next permissions are changed.
- if (inType == (sbyte)CustomInventoryType.AnimationSet)
- {
- AnimationSet.setCreateItemPermitions(item);
- }
- else if (restrictPerms)
- {
- item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
- item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
- item.GroupPermissions = 0;
- item.EveryOnePermissions = 0;
- item.NextPermissions = 0;
- }
- else
- {
- item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
- item.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
- item.GroupPermissions = item.BasePermissions & (uint)groupMask;
- item.EveryOnePermissions = item.BasePermissions & (uint)everyoneMask;
- item.NextPermissions = item.BasePermissions & (uint)nextOwnerMask;
- if ((item.NextPermissions & (uint)PermissionMask.All) == 0)
- item.NextPermissions = (uint)PermissionMask.Transfer;
- }
- item.CreationDate = Util.UnixTimeSinceEpoch();
- everyoneMask = (int)item.EveryOnePermissions;
- groupMask = (int)item.GroupPermissions;
- nextOwnerMask = (int)item.NextPermissions;
- m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
- if (AddNewInventoryItem != null)
- {
- if (istest)
- {
- m_Scene.AddInventoryItem(client, item);
- /*
- AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
- if (client != null)
- client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
- */
- }
- else
- {
- AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
- // if (client != null)
- // {
- // // let users see anything.. i don't so far
- // string str;
- // if (cost > 0)
- // // dont remember where is money unit name to put here
- // str = "Upload complete. charged " + cost.ToString() + "$";
- // else
- // str = "Upload complete";
- // client.SendAgentAlertMessage(str, true);
- // }
- }
- }
- lock (m_ModelCost)
- m_FileAgentInventoryState = FileAgentInventoryState.idle;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="mapReq"></param>
- /// <returns></returns>
- public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
- {
- m_log.Debug("[CAPS]: MapLayer Request in region: " + m_regionName);
- LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
- mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
- return mapResponse;
- }
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- protected static OSDMapLayer GetOSDMapLayerResponse()
- {
- OSDMapLayer mapLayer = new OSDMapLayer();
- mapLayer.Right = 5000;
- mapLayer.Top = 5000;
- mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
- return mapLayer;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string RequestTexture(string request, string path, string param)
- {
- m_log.Debug("texture request " + request);
- // Needs implementing (added to remove compiler warning)
- return String.Empty;
- }
- public string CreateInventoryCategory(string request, string path, string param,
- IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- if (m_Scene.InventoryService == null)
- {
- httpResponse.StatusCode = (int)System.Net.HttpStatusCode.ServiceUnavailable;
- httpResponse.StatusDescription = "Service not avaiable";
- return "";
- }
- ScenePresence sp = m_Scene.GetScenePresence(m_AgentID);
- if (sp == null || sp.IsDeleted)
- {
- httpResponse.StatusCode = (int)System.Net.HttpStatusCode.ServiceUnavailable;
- httpResponse.StatusDescription = "Retry later";
- httpResponse.AddHeader("Retry-After", "30");
- return "";
- }
- Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
- while (true) // kinda goto
- {
- if (!hash.Contains("folder_id") || !(hash["folder_id"] is UUID))
- break;
- UUID folderID = (UUID)hash["folder_id"];
- if (!hash.Contains("parent_id") || !(hash["parent_id"] is UUID))
- break;
- UUID parentID = (UUID)hash["parent_id"];
- if (!hash.Contains("name") || !(hash["name"] is string))
- break;
- string folderName = (string)hash["name"];
- if (!hash.Contains("type") || !(hash["type"] is int))
- break;
- int folderType = (int)hash["type"];
- InventoryFolderBase folder = new InventoryFolderBase(folderID, folderName, m_AgentID, (short)folderType, parentID, 1);
- if (!m_Scene.InventoryService.AddFolder(folder))
- break;
- // costly double check plus possible service changes
- folder = m_Scene.InventoryService.GetFolder(m_AgentID, folderID);
- if(folder == null)
- break;
- StringBuilder sb = LLSDxmlEncode.Start();
- LLSDxmlEncode.AddMap(sb);
- LLSDxmlEncode.AddElem("folder_id", folder.ID, sb);
- LLSDxmlEncode.AddElem("name", folder.Name, sb);
- LLSDxmlEncode.AddElem("parent_id", folder.ParentID, sb);
- LLSDxmlEncode.AddElem("type", folder.Type, sb);
- LLSDxmlEncode.AddEndMap(sb);
- string resp = LLSDxmlEncode.End(sb);
- return resp;
- }
- httpResponse.StatusCode = (int)System.Net.HttpStatusCode.BadRequest;
- return "";
- }
- /// <summary>
- /// Called by the notecard update handler. Provides a URL to which the client can upload a new asset.
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string NoteCardAgentInventory(string request, string path, string param,
- IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- //m_log.Debug("[CAPS]: NoteCardAgentInventory Request in region: " + m_regionName + "\n" + request);
- //m_log.Debug("[CAPS]: NoteCardAgentInventory Request is: " + request);
- //OpenMetaverse.StructuredData.OSDMap hash = (OpenMetaverse.StructuredData.OSDMap)OpenMetaverse.StructuredData.LLSDParser.DeserializeBinary(Utils.StringToBytes(request));
- Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
- LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
- LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest);
- string uploaderPath = GetNewCapPath();
- ItemUpdater uploader =
- new ItemUpdater(llsdRequest.item_id, uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
- uploader.OnUpLoad += ItemUpdated;
- m_HostCapsObj.HttpListener.AddStreamHandler(
- new BinaryStreamHandler(
- "POST", uploaderPath, uploader.uploaderCaps, "NoteCardAgentInventory", null));
- string protocol = "http://";
- if (m_HostCapsObj.SSLCaps)
- protocol = "https://";
- string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + uploaderPath;
- LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
- uploadResponse.uploader = uploaderURL;
- uploadResponse.state = "upload";
- // m_log.InfoFormat("[CAPS]: " +
- // "NoteCardAgentInventory response: {0}",
- // LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
- return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
- }
- private string CopyInventoryFromNotecardError(IOSHttpResponse response)
- {
- response.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
- response.StatusDescription = "";
- return "";
- }
- /// <summary>
- /// Called by the CopyInventoryFromNotecard caps handler.
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- public string CopyInventoryFromNotecard(string request, string path, string param,
- IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- InventoryItemBase copyItem = null;
- try
- {
- OSDMap content = (OSDMap)OSDParser.DeserializeLLSDXml(request);
- UUID objectID = content["object-id"].AsUUID();
- UUID notecardID = content["notecard-id"].AsUUID();
- UUID folderID = content["folder-id"].AsUUID();
- UUID itemID = content["item-id"].AsUUID();
- // m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, FolderID:{0}, ItemID:{1}, NotecardID:{2}, ObjectID:{3}", folderID, itemID, notecardID, objectID);
- if (objectID != UUID.Zero)
- {
- SceneObjectPart part = m_Scene.GetSceneObjectPart(objectID);
- if (part != null)
- {
- // TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
- if (!m_Scene.Permissions.CanCopyObjectInventory(notecardID, objectID, m_HostCapsObj.AgentID))
- return CopyInventoryFromNotecardError(httpResponse);
- }
- }
- InventoryItemBase item = null;
- IClientAPI client = null;
- m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
- item = m_Scene.InventoryService.GetItem(m_HostCapsObj.AgentID, itemID);
- if (item != null)
- {
- string message;
- copyItem = m_Scene.GiveInventoryItem(m_HostCapsObj.AgentID, item.Owner, itemID, folderID, out message);
- if (copyItem != null && client != null)
- {
- m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, ItemID:{0}, FolderID:{1}", copyItem.ID, copyItem.Folder);
- client.SendBulkUpdateInventory(copyItem);
- }
- }
- else
- {
- m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard - Failed to retrieve item {0} from notecard {1}", itemID, notecardID);
- if (client != null)
- client.SendAlertMessage("Failed to retrieve item");
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard : {0}", e.ToString());
- copyItem = null;
- }
- if(copyItem == null)
- return CopyInventoryFromNotecardError(httpResponse);
- return "";
- }
- public string GetObjectPhysicsData(string request, string path,
- string param, IOSHttpRequest httpRequest,
- IOSHttpResponse httpResponse)
- {
- OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
- OSDArray object_ids = (OSDArray)req["object_ids"];
- StringBuilder lsl = LLSDxmlEncode.Start();
-
- if(object_ids.Count == 0)
- LLSDxmlEncode.AddEmptyMap(lsl);
- else
- {
- LLSDxmlEncode.AddMap(lsl);
- for (int i = 0 ; i < object_ids.Count ; i++)
- {
- UUID uuid = object_ids[i].AsUUID();
- SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
- if (obj != null)
- {
- LLSDxmlEncode.AddMap(uuid.ToString(),lsl);
- LLSDxmlEncode.AddElem("PhysicsShapeType", obj.PhysicsShapeType, lsl);
- LLSDxmlEncode.AddElem("Density", obj.Density, lsl);
- LLSDxmlEncode.AddElem("Friction", obj.Friction, lsl);
- LLSDxmlEncode.AddElem("Restitution", obj.Restitution, lsl);
- LLSDxmlEncode.AddElem("GravityMultiplier", obj.GravityModifier, lsl);
- LLSDxmlEncode.AddEndMap(lsl);
- }
- LLSDxmlEncode.AddEndMap(lsl);
- }
- }
-
- return LLSDxmlEncode.End(lsl);
- }
- public string GetObjectCost(string request, string path,
- string param, IOSHttpRequest httpRequest,
- IOSHttpResponse httpResponse)
- {
- OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
- OSDArray object_ids = (OSDArray)req["object_ids"];
- StringBuilder lsl = LLSDxmlEncode.Start(512);
-
- if(object_ids.Count == 0)
- LLSDxmlEncode.AddEmptyMap(lsl);
- else
- {
- bool haveone = false;
- LLSDxmlEncode.AddMap(lsl);
- for (int i = 0; i < object_ids.Count; i++)
- {
- UUID uuid = object_ids[i].AsUUID();
- SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
- SceneObjectGroup grp = null;
- if (part != null)
- grp = part.ParentGroup;
- if (grp != null)
- {
- haveone = true;
- float linksetCost;
- float linksetPhysCost;
- float partCost;
- float partPhysCost;
- grp.GetResourcesCosts(part,out linksetCost,out linksetPhysCost,out partCost,out partPhysCost);
- LLSDxmlEncode.AddMap(uuid.ToString(), lsl);
- LLSDxmlEncode.AddElem("linked_set_resource_cost", linksetCost, lsl);
- LLSDxmlEncode.AddElem("resource_cost", partCost, lsl);
- LLSDxmlEncode.AddElem("physics_cost", partPhysCost, lsl);
- LLSDxmlEncode.AddElem("linked_set_physics_cost", linksetPhysCost, lsl);
- LLSDxmlEncode.AddElem("resource_limiting_type", "legacy", lsl);
- LLSDxmlEncode.AddEndMap(lsl);
- }
- }
- if(!haveone)
- {
- LLSDxmlEncode.AddMap(UUID.Zero.ToString(), lsl);
- LLSDxmlEncode.AddElem("linked_set_resource_cost", 0, lsl);
- LLSDxmlEncode.AddElem("resource_cost", 0, lsl);
- LLSDxmlEncode.AddElem("physics_cost", 0, lsl);
- LLSDxmlEncode.AddElem("linked_set_physics_cost", 0, lsl);
- LLSDxmlEncode.AddElem("resource_limiting_type", "legacy", lsl);
- LLSDxmlEncode.AddEndMap(lsl);
- }
- LLSDxmlEncode.AddEndMap(lsl);
- }
-
- return LLSDxmlEncode.End(lsl);
- }
- public string ResourceCostSelected(string request, string path,
- string param, IOSHttpRequest httpRequest,
- IOSHttpResponse httpResponse)
- {
- OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
- float phys=0;
- float stream=0;
- float simul=0;
- if (req.ContainsKey("selected_roots"))
- {
- OSDArray object_ids = (OSDArray)req["selected_roots"];
- // should go by SOG suming costs for all parts
- // ll v3 works ok with several objects select we get the list and adds ok
- // FS calls per object so results are wrong guess fs bug
- for (int i = 0; i < object_ids.Count; i++)
- {
- UUID uuid = object_ids[i].AsUUID();
- float Physc;
- float simulc;
- float streamc;
- SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
- if (grp != null)
- {
- grp.GetSelectedCosts(out Physc, out streamc, out simulc);
- phys += Physc;
- stream += streamc;
- simul += simulc;
- }
- }
- }
- else if (req.ContainsKey("selected_prims"))
- {
- OSDArray object_ids = (OSDArray)req["selected_prims"];
- // don't see in use in any of the 2 viewers
- // guess it should be for edit linked but... nothing
- // should go to SOP per part
- for (int i = 0; i < object_ids.Count; i++)
- {
- UUID uuid = object_ids[i].AsUUID();
- SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
- if (part != null)
- {
- phys += part.PhysicsCost;
- stream += part.StreamingCost;
- simul += part.SimulationCost;
- }
- }
- }
- StringBuilder lsl = LLSDxmlEncode.Start();
- LLSDxmlEncode.AddMap(lsl);
- LLSDxmlEncode.AddMap("selected", lsl);
- LLSDxmlEncode.AddElem("physics", phys, lsl);
- LLSDxmlEncode.AddElem("streaming", stream, lsl);
- LLSDxmlEncode.AddElem("simulation", simul, lsl);
- LLSDxmlEncode.AddEndMap(lsl);
- LLSDxmlEncode.AddEndMap(lsl);
-
- // resp["transaction_id"] = "undef";
- return LLSDxmlEncode.End(lsl);
- }
- public string UpdateAgentInformation(string request, string path,
- string param, IOSHttpRequest httpRequest,
- IOSHttpResponse httpResponse)
- {
- // OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
- OSDMap resp = new OSDMap();
- OSDMap accessPrefs = new OSDMap();
- accessPrefs["max"] = "A";
- resp["access_prefs"] = accessPrefs;
- string response = OSDParser.SerializeLLSDXmlString(resp);
- return response;
- }
- public bool OSDMapTOVector3(OSDMap map, out Vector3 v)
- {
- v = Vector3.Zero;
- if(!map.ContainsKey("X"))
- return false;
- if(!map.ContainsKey("Y"))
- return false;
- if(!map.ContainsKey("Z"))
- return false;
- v.X = (float)map["X"].AsReal();
- v.Y = (float)map["Y"].AsReal();
- v.Z = (float)map["Z"].AsReal();
- return true;
- }
- public string HomeLocation(string request, string path, string param, IOSHttpRequest httpRequest,
- IOSHttpResponse httpResponse)
- {
- OSDMap resp = new OSDMap();
- resp["success"] = "false";
- bool fail = true;
- string message = "Set Home request failed";
- int locationID = 1;
- Vector3 pos = Vector3.Zero;
- Vector3 lookAt = Vector3.Zero;
- IClientAPI client = null;
- ScenePresence sp;
- while(true)
- {
- if(m_Scene.GridUserService == null)
- break;
- if(m_Scene.UserManagementModule == null)
- break;
- m_Scene.TryGetScenePresence(m_AgentID, out sp);
- if(sp == null || sp.IsChildAgent || sp.IsDeleted)
- break;
- if(sp.IsInTransit && !sp.IsInLocalTransit)
- break;
- client = sp.ControllingClient;
- if(!m_Scene.UserManagementModule.IsLocalGridUser(m_AgentID))
- break;
- OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
- if(!req.ContainsKey("HomeLocation"))
- break;
- OSDMap HLocation = (OSDMap)req["HomeLocation"];
- if(!HLocation.ContainsKey("LocationPos"))
- break;
- if(!HLocation.ContainsKey("LocationLookAt"))
- break;
- locationID = HLocation["LocationId"].AsInteger();
- if(!OSDMapTOVector3((OSDMap)HLocation["LocationPos"], out pos))
- break;
- if(!OSDMapTOVector3((OSDMap)HLocation["LocationLookAt"], out lookAt))
- break;
- ILandObject land = m_Scene.LandChannel.GetLandObject(pos);
- if(land == null)
- break;
- ulong gpowers = client.GetGroupPowers(land.LandData.GroupID);
- SceneObjectGroup telehub = null;
- if (m_Scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero)
- // Does the telehub exist in the scene?
- telehub = m_Scene.GetSceneObjectGroup(m_Scene.RegionInfo.RegionSettings.TelehubObject);
- if (!m_Scene.Permissions.IsAdministrator(m_AgentID) && // (a) gods and land managers can set home
- !m_Scene.Permissions.IsGod(m_AgentID) &&
- m_AgentID != land.LandData.OwnerID && // (b) land owners can set home
- // (c) members of the land-associated group in roles that can set home
- ((gpowers & (ulong)GroupPowers.AllowSetHome) != (ulong)GroupPowers.AllowSetHome) &&
- // (d) parcels with telehubs can be the home of anyone
- (telehub == null || !land.ContainsPoint((int)telehub.AbsolutePosition.X, (int)telehub.AbsolutePosition.Y)))
- {
- message = "You are not allowed to set your home location in this parcel.";
- break;
- }
- string userId;
- UUID test;
- if (!m_Scene.UserManagementModule.GetUserUUI(m_AgentID, out userId))
- {
- message = "Set Home request failed. (User Lookup)";
- break;
- }
- if (!UUID.TryParse(userId, out test))
- {
- message = "Set Home request failed. (HG visitor)";
- break;
- }
- if (m_Scene.GridUserService.SetHome(userId, land.RegionUUID, pos, lookAt))
- fail = false;
- break;
- }
- string response;
- if(fail)
- {
- if(client != null)
- client.SendAlertMessage(message);
- response = OSDParser.SerializeLLSDXmlString(resp);
- return response;
- }
- // so its http but still needs a udp reply to inform user? crap :p
- if(client != null)
- client.SendAlertMessage("Home position set.","HomePositionSet");
- resp["success"] = "true";
- OSDMap homeloc = new OSDMap();
- OSDMap homelocpos = new OSDMap();
- // for some odd reason viewers send pos as reals but read as integer
- homelocpos["X"] = new OSDReal(pos.X);
- homelocpos["Y"] = new OSDReal(pos.Y);
- homelocpos["Z"] = new OSDReal(pos.Z);
- homeloc["LocationPos"] = homelocpos;
- resp["HomeLocation"] = homeloc;
- response = OSDParser.SerializeLLSDXmlString(resp);
- return response;
- }
- private static int CompareRolesByMembersDesc(GroupRolesData x, GroupRolesData y)
- {
- return -(x.Members.CompareTo(y.Members));
- }
- public string GroupMemberData(string request, string path, string param, IOSHttpRequest httpRequest,
- IOSHttpResponse httpResponse)
- {
- OSDMap resp = new OSDMap();
- string response;
- bool fail = true;
- IClientAPI client = null;
- ScenePresence sp;
- IGroupsModule m_GroupsModule;
- UUID groupID = UUID.Zero;
- while(true)
- {
- m_GroupsModule = m_Scene.RequestModuleInterface<IGroupsModule>();
- if(m_GroupsModule == null)
- break;
- m_Scene.TryGetScenePresence(m_AgentID, out sp);
- if(sp == null || sp.IsChildAgent || sp.IsDeleted)
- break;
-
- if(sp.IsInTransit && !sp.IsInLocalTransit)
- break;
- client = sp.ControllingClient;
- OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
- if(!req.ContainsKey("group_id"))
- break;
- groupID = req["group_id"].AsUUID();
- if(groupID == UUID.Zero)
- break;
- List<GroupRolesData> roles = m_GroupsModule.GroupRoleDataRequest(client, groupID);
- if(roles == null || roles.Count == 0)
- break;
- List<GroupMembersData> members = m_GroupsModule.GroupMembersRequest(client, groupID);
- if(members == null || members.Count == 0)
- break;
- int memberCount = members.Count;
- Dictionary<string,int> titles = new Dictionary<string,int>();
- int i = 0;
- ulong defaultPowers = 0;
- // build titles array and index
- roles.Sort(CompareRolesByMembersDesc);
- OSDArray osdtitles = new OSDArray();
- foreach(GroupRolesData grd in roles)
- {
- if(grd.Title == null)
- continue;
- string title = grd.Title;
- if(i==0)
- defaultPowers = grd.Powers;
- if(!titles.ContainsKey(title))
- {
- titles[title] = i++;
- osdtitles.Add(new OSDString(title));
- }
- }
- if(titles.Count == 0)
- break;
- OSDMap osdmembers = new OSDMap();
- foreach(GroupMembersData gmd in members)
- {
- OSDMap m = new OSDMap();
- if(gmd.OnlineStatus != null && gmd.OnlineStatus != "")
- m["last_login"] = new OSDString(gmd.OnlineStatus);
- if(gmd.AgentPowers != defaultPowers)
- m["powers"] = new OSDString((gmd.AgentPowers).ToString("X"));
- if(gmd.Title != null && titles.ContainsKey(gmd.Title) && titles[gmd.Title] != 0)
- m["title"] = new OSDInteger(titles[gmd.Title]);
- if(gmd.IsOwner)
- m["owner"] = new OSDString("true");
- if(gmd.Contribution != 0)
- m["donated_square_meters"] = new OSDInteger(gmd.Contribution);
- osdmembers[(gmd.AgentID).ToString()] = m;
- }
- OSDMap osddefaults = new OSDMap();
- osddefaults["default_powers"] = new OSDString(defaultPowers.ToString("X"));
- resp["group_id"] = new OSDUUID(groupID);
- resp["agent_id"] = new OSDUUID(m_AgentID);
- resp["member_count"] = new OSDInteger(memberCount);
- resp["defaults"] = osddefaults;
- resp["titles"] = osdtitles;
- resp["members"] = osdmembers;
- fail = false;
- break;
- }
- if(fail)
- {
- resp["group_id"] = new OSDUUID(groupID);
- resp["agent_id"] = new OSDUUID(m_AgentID);
- resp["member_count"] = new OSDInteger(0);
- resp["defaults"] = new OSDMap();
- resp["titles"] = new OSDArray();
- resp["members"] = new OSDMap();
- }
- response = OSDParser.SerializeLLSDXmlString(resp);
- return response;
- }
- public string GetDisplayNames(string request, string path,
- string param, IOSHttpRequest httpRequest,
- IOSHttpResponse httpResponse)
- {
- httpResponse.StatusCode = (int)System.Net.HttpStatusCode.Gone;
- httpResponse.ContentType = "text/plain";
- ScenePresence sp = m_Scene.GetScenePresence(m_AgentID);
- if(sp == null || sp.IsDeleted)
- return "";
- if(sp.IsInTransit && !sp.IsInLocalTransit)
- {
- httpResponse.StatusCode = (int)System.Net.HttpStatusCode.ServiceUnavailable;
- httpResponse.AddHeader("Retry-After","30");
- return "";
- }
- // Full content request
- httpResponse.StatusCode = (int)System.Net.HttpStatusCode.OK;
- //httpResponse.ContentLength = ??;
- httpResponse.ContentType = "application/llsd+xml";
- NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
- string[] ids = query.GetValues("ids");
- Dictionary<UUID,string> names = m_UserManager.GetUsersNames(ids);
- StringBuilder lsl = LLSDxmlEncode.Start(names.Count * 256 + 256);
- LLSDxmlEncode.AddMap(lsl);
- if(names.Count == 0)
- LLSDxmlEncode.AddEmptyArray("agents", lsl);
- else
- {
- LLSDxmlEncode.AddArray("agents", lsl);
- foreach (KeyValuePair<UUID,string> kvp in names)
- {
- if (string.IsNullOrEmpty(kvp.Value))
- continue;
- if(kvp.Key == UUID.Zero)
- continue;
- string[] parts = kvp.Value.Split(new char[] {' '});
- // dont tell about unknown users, we can't send them back on Bad either
- if(parts[0] == "Unknown")
- continue;
- LLSDxmlEncode.AddMap(lsl);
- LLSDxmlEncode.AddElem("display_name_next_update", DateTime.UtcNow.AddDays(8), lsl);
- LLSDxmlEncode.AddElem("display_name_expires", DateTime.UtcNow.AddMonths(1), lsl);
- LLSDxmlEncode.AddElem("display_name", kvp.Value, lsl);
- LLSDxmlEncode.AddElem("legacy_first_name", parts[0], lsl);
- LLSDxmlEncode.AddElem("legacy_last_name", parts[1], lsl);
- LLSDxmlEncode.AddElem("username", kvp.Value, lsl);
- LLSDxmlEncode.AddElem("id", kvp.Key, lsl);
- LLSDxmlEncode.AddElem("is_display_name_default", true, lsl);
- LLSDxmlEncode.AddEndMap(lsl);
- }
- LLSDxmlEncode.AddEndArray(lsl);
- }
-
- LLSDxmlEncode.AddEndMap(lsl);
- return LLSDxmlEncode.End(lsl);;
- }
- }
- public class AssetUploader
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public event UpLoadedAsset OnUpLoad;
- private UpLoadedAsset handlerUpLoad = null;
- private string uploaderPath = String.Empty;
- private UUID newAssetID;
- private UUID inventoryItemID;
- private UUID parentFolder;
- private IHttpServer httpListener;
- private bool m_dumpAssetsToFile;
- private string m_assetName = String.Empty;
- private string m_assetDes = String.Empty;
- private string m_invType = String.Empty;
- private string m_assetType = String.Empty;
- private int m_cost;
- private string m_error = String.Empty;
- private Timer m_timeoutTimer = new Timer();
- private UUID m_texturesFolder;
- private int m_nreqtextures;
- private int m_nreqmeshs;
- private int m_nreqinstances;
- private bool m_IsAtestUpload;
- private int m_nextOwnerMask;
- private int m_groupMask;
- private int m_everyoneMask;
- public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
- UUID parentFolderID, string invType, string assetType, string path,
- IHttpServer httpServer, bool dumpAssetsToFile,
- int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
- bool IsAtestUpload, int nextOwnerMask, int groupMask, int everyoneMask)
- {
- m_assetName = assetName;
- m_assetDes = description;
- newAssetID = assetID;
- inventoryItemID = inventoryItem;
- uploaderPath = path;
- httpListener = httpServer;
- parentFolder = parentFolderID;
- m_assetType = assetType;
- m_invType = invType;
- m_dumpAssetsToFile = dumpAssetsToFile;
- m_cost = totalCost;
- m_texturesFolder = texturesFolder;
- m_nreqtextures = nreqtextures;
- m_nreqmeshs = nreqmeshs;
- m_nreqinstances = nreqinstances;
- m_IsAtestUpload = IsAtestUpload;
- m_timeoutTimer.Elapsed += TimedOut;
- m_timeoutTimer.Interval = 120000;
- m_timeoutTimer.AutoReset = false;
- m_timeoutTimer.Start();
- m_nextOwnerMask = nextOwnerMask;
- m_groupMask = groupMask;
- m_everyoneMask = everyoneMask;
- }
- /// <summary>
- /// Handle raw asset upload data via the capability.
- /// </summary>
- /// <param name="data"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string uploaderCaps(byte[] data, string path, string param)
- {
- UUID inv = inventoryItemID;
- string res = String.Empty;
- LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
- /*
- uploadComplete.new_asset = newAssetID.ToString();
- uploadComplete.new_inventory_item = inv;
- uploadComplete.state = "complete";
- res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
- */
- m_timeoutTimer.Stop();
- httpListener.RemoveStreamHandler("POST", uploaderPath);
- // TODO: probably make this a better set of extensions here
- string extension = ".jp2";
- if (m_invType != "image")
- {
- extension = ".dat";
- }
- if (m_dumpAssetsToFile)
- {
- SaveAssetToFile(m_assetName + extension, data);
- }
- handlerUpLoad = OnUpLoad;
- if (handlerUpLoad != null)
- {
- handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
- m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload,
- ref m_error, ref m_nextOwnerMask, ref m_groupMask, ref m_everyoneMask);
- }
- uploadComplete.new_next_owner_mask = m_nextOwnerMask;
- uploadComplete.new_group_mask = m_groupMask;
- uploadComplete.new_everyone_mask = m_everyoneMask;
- if (m_error == String.Empty)
- {
- uploadComplete.new_asset = newAssetID.ToString();
- uploadComplete.new_inventory_item = inv;
- // if (m_texturesFolder != UUID.Zero)
- // uploadComplete.new_texture_folder_id = m_texturesFolder;
- if (m_IsAtestUpload)
- {
- LLSDAssetUploadError resperror = new LLSDAssetUploadError();
- resperror.message = "Upload SUCCESSFUL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
- resperror.identifier = inv;
-
- uploadComplete.error = resperror;
- }
- uploadComplete.state = "complete";
- }
- else
- {
- LLSDAssetUploadError resperror = new LLSDAssetUploadError();
- resperror.message = m_error;
- resperror.identifier = inv;
- uploadComplete.error = resperror;
- uploadComplete.state = "failed";
- }
- res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
- return res;
- }
- private void TimedOut(object sender, ElapsedEventArgs args)
- {
- m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
- httpListener.RemoveStreamHandler("POST", uploaderPath);
- }
- ///Left this in and commented in case there are unforseen issues
- //private void SaveAssetToFile(string filename, byte[] data)
- //{
- // FileStream fs = File.Create(filename);
- // BinaryWriter bw = new BinaryWriter(fs);
- // bw.Write(data);
- // bw.Close();
- // fs.Close();
- //}
- private static void SaveAssetToFile(string filename, byte[] data)
- {
- string assetPath = "UserAssets";
- if (!Directory.Exists(assetPath))
- {
- Directory.CreateDirectory(assetPath);
- }
- FileStream fs = File.Create(Path.Combine(assetPath, Util.safeFileName(filename)));
- BinaryWriter bw = new BinaryWriter(fs);
- bw.Write(data);
- bw.Close();
- fs.Close();
- }
- }
- /// <summary>
- /// This class is a callback invoked when a client sends asset data to
- /// an agent inventory notecard update url
- /// </summary>
- public class ItemUpdater
- {
- public event UpdateItem OnUpLoad;
- private UpdateItem handlerUpdateItem = null;
- private string uploaderPath = String.Empty;
- private UUID inventoryItemID;
- private IHttpServer httpListener;
- private bool m_dumpAssetToFile;
- public ItemUpdater(UUID inventoryItem, string path, IHttpServer httpServer, bool dumpAssetToFile)
- {
- m_dumpAssetToFile = dumpAssetToFile;
- inventoryItemID = inventoryItem;
- uploaderPath = path;
- httpListener = httpServer;
- }
- /// <summary>
- /// Handle raw uploaded asset data.
- /// </summary>
- /// <param name="data"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string uploaderCaps(byte[] data, string path, string param)
- {
- UUID inv = inventoryItemID;
- string res = String.Empty;
- LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
- UUID assetID = UUID.Zero;
- handlerUpdateItem = OnUpLoad;
- if (handlerUpdateItem != null)
- {
- assetID = handlerUpdateItem(inv, data);
- }
- uploadComplete.new_asset = assetID.ToString();
- uploadComplete.new_inventory_item = inv;
- uploadComplete.state = "complete";
- res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
- httpListener.RemoveStreamHandler("POST", uploaderPath);
- if (m_dumpAssetToFile)
- {
- SaveAssetToFile("updateditem" + Util.RandomClass.Next(1, 1000) + ".dat", data);
- }
- return res;
- }
- ///Left this in and commented in case there are unforseen issues
- //private void SaveAssetToFile(string filename, byte[] data)
- //{
- // FileStream fs = File.Create(filename);
- // BinaryWriter bw = new BinaryWriter(fs);
- // bw.Write(data);
- // bw.Close();
- // fs.Close();
- //}
- private static void SaveAssetToFile(string filename, byte[] data)
- {
- string assetPath = "UserAssets";
- if (!Directory.Exists(assetPath))
- {
- Directory.CreateDirectory(assetPath);
- }
- FileStream fs = File.Create(Path.Combine(assetPath, filename));
- BinaryWriter bw = new BinaryWriter(fs);
- bw.Write(data);
- bw.Close();
- fs.Close();
- }
- }
- /// <summary>
- /// This class is a callback invoked when a client sends asset data to
- /// a task inventory script update url
- /// </summary>
- public class TaskInventoryScriptUpdater
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public event UpdateTaskScript OnUpLoad;
- private UpdateTaskScript handlerUpdateTaskScript = null;
- private string uploaderPath = String.Empty;
- private UUID inventoryItemID;
- private UUID primID;
- private bool isScriptRunning;
- private IHttpServer httpListener;
- private bool m_dumpAssetToFile;
- public TaskInventoryScriptUpdater(UUID inventoryItemID, UUID primID, int isScriptRunning,
- string path, IHttpServer httpServer, bool dumpAssetToFile)
- {
- m_dumpAssetToFile = dumpAssetToFile;
- this.inventoryItemID = inventoryItemID;
- this.primID = primID;
- // This comes in over the packet as an integer, but actually appears to be treated as a bool
- this.isScriptRunning = (0 == isScriptRunning ? false : true);
- uploaderPath = path;
- httpListener = httpServer;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="data"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string uploaderCaps(byte[] data, string path, string param)
- {
- try
- {
- // m_log.InfoFormat("[CAPS]: " +
- // "TaskInventoryScriptUpdater received data: {0}, path: {1}, param: {2}",
- // data, path, param));
- string res = String.Empty;
- LLSDTaskScriptUploadComplete uploadComplete = new LLSDTaskScriptUploadComplete();
- ArrayList errors = new ArrayList();
- handlerUpdateTaskScript = OnUpLoad;
- if (handlerUpdateTaskScript != null)
- {
- handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data, ref errors);
- }
- uploadComplete.new_asset = inventoryItemID;
- uploadComplete.compiled = errors.Count > 0 ? false : true;
- uploadComplete.state = "complete";
- uploadComplete.errors = new OpenSim.Framework.Capabilities.OSDArray();
- uploadComplete.errors.Array = errors;
- res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
- httpListener.RemoveStreamHandler("POST", uploaderPath);
- if (m_dumpAssetToFile)
- {
- SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data);
- }
- // m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res);
- return res;
- }
- catch (Exception e)
- {
- m_log.Error("[CAPS]: " + e.ToString());
- }
- // XXX Maybe this should be some meaningful error packet
- return null;
- }
- ///Left this in and commented in case there are unforseen issues
- //private void SaveAssetToFile(string filename, byte[] data)
- //{
- // FileStream fs = File.Create(filename);
- // BinaryWriter bw = new BinaryWriter(fs);
- // bw.Write(data);
- // bw.Close();
- // fs.Close();
- //}
- private static void SaveAssetToFile(string filename, byte[] data)
- {
- string assetPath = "UserAssets";
- if (!Directory.Exists(assetPath))
- {
- Directory.CreateDirectory(assetPath);
- }
- FileStream fs = File.Create(Path.Combine(assetPath, filename));
- BinaryWriter bw = new BinaryWriter(fs);
- bw.Write(data);
- bw.Close();
- fs.Close();
- }
- }
- }
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