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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using System.Threading;
- using log4net;
- namespace OpenSim.Framework.Monitoring
- {
- /// <summary>
- /// Experimental watchdog for memory usage.
- /// </summary>
- public static class MemoryWatchdog
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// Is this watchdog active?
- /// </summary>
- public static bool Enabled
- {
- get { return m_enabled; }
- set
- {
- // m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value);
- if (value && !m_enabled)
- UpdateLastRecord(GC.GetTotalMemory(false), Util.EnvironmentTickCount());
- m_enabled = value;
- }
- }
- private static bool m_enabled;
- /// <summary>
- /// Average heap allocation rate in bytes per millisecond.
- /// </summary>
- public static double AverageHeapAllocationRate
- {
- get { if (m_samples.Count > 0) return m_samples.Average(); else return 0; }
- }
- /// <summary>
- /// Last heap allocation in bytes
- /// </summary>
- public static double LastHeapAllocationRate
- {
- get { if (m_samples.Count > 0) return m_samples.Last(); else return 0; }
- }
- /// <summary>
- /// Maximum number of statistical samples.
- /// </summary>
- /// <remarks>
- /// At the moment this corresponds to 1 minute since the sampling rate is every 2.5 seconds as triggered from
- /// the main Watchdog.
- /// </remarks>
- private static int m_maxSamples = 24;
- /// <summary>
- /// Time when the watchdog was last updated.
- /// </summary>
- private static int m_lastUpdateTick;
- /// <summary>
- /// Memory used at time of last watchdog update.
- /// </summary>
- private static long m_lastUpdateMemory;
- /// <summary>
- /// Memory churn rate per millisecond.
- /// </summary>
- // private static double m_churnRatePerMillisecond;
- /// <summary>
- /// Historical samples for calculating moving average.
- /// </summary>
- private static Queue<double> m_samples = new Queue<double>(m_maxSamples);
- public static void Update()
- {
- int now = Util.EnvironmentTickCount();
- long memoryNow = GC.GetTotalMemory(false);
- long memoryDiff = memoryNow - m_lastUpdateMemory;
- if (m_samples.Count >= m_maxSamples)
- m_samples.Dequeue();
- double elapsed = Util.EnvironmentTickCountSubtract(now, m_lastUpdateTick);
- // This should never happen since it's not useful for updates to occur with no time elapsed, but
- // protect ourselves from a divide-by-zero just in case.
- if (elapsed == 0)
- return;
- m_samples.Enqueue(memoryDiff / (double)elapsed);
- UpdateLastRecord(memoryNow, now);
- }
- private static void UpdateLastRecord(long memoryNow, int timeNow)
- {
- m_lastUpdateMemory = memoryNow;
- m_lastUpdateTick = timeNow;
- }
- }
- }
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