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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Capabilities;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- namespace OpenSim.Capabilities.Handlers
- {
- public class FetchInvDescHandler
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private IInventoryService m_InventoryService;
- private ILibraryService m_LibraryService;
- private IScene m_Scene;
- // private object m_fetchLock = new Object();
- public FetchInvDescHandler(IInventoryService invService, ILibraryService libService, IScene s)
- {
- m_InventoryService = invService;
- m_LibraryService = libService;
- m_Scene = s;
- }
- public string FetchInventoryDescendentsRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- //m_log.DebugFormat("[XXX]: FetchInventoryDescendentsRequest in {0}, {1}", (m_Scene == null) ? "none" : m_Scene.Name, request);
- Hashtable hash = new Hashtable();
- try
- {
- hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
- }
- catch (LLSD.LLSDParseException e)
- {
- m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
- m_log.Error("Request: " + request);
- }
- ArrayList foldersrequested = (ArrayList)hash["folders"];
- hash.Clear();
-
- List<LLSDFetchInventoryDescendents> folders = new List<LLSDFetchInventoryDescendents>();
- for (int i = 0; i < foldersrequested.Count; i++)
- {
- Hashtable inventoryhash = (Hashtable)foldersrequested[i];
- LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
- try
- {
- LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
- }
- catch (Exception e)
- {
- m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
- continue;
- }
- folders.Add(llsdRequest);
- }
- foldersrequested.Clear();
- if(folders.Count == 0)
- return "<llsd><map><key>folders</key><array /></map></llsd>";
- List<UUID> bad_folders = new List<UUID>();
- int total_folders = 0;
- int total_items = 0;
- List<InventoryCollection> invcollSet = Fetch(folders, bad_folders, ref total_folders, ref total_items);
- //m_log.DebugFormat("[XXX]: Got {0} folders from a request of {1}", invcollSet.Count, folders.Count);
- int invcollSetCount = 0;
- if (invcollSet != null)
- invcollSetCount = invcollSet.Count;
- int mem = 8192 + ((256 * invcollSetCount +
- 384 * total_folders +
- 1024 * total_items +
- 128 * bad_folders.Count) & 0x7ffff000);
- StringBuilder lastresponse = new StringBuilder(mem);
- lastresponse.Append("<llsd>");
- if(invcollSetCount > 0)
- {
- lastresponse.Append("<map><key>folders</key><array>");
- int i = 0;
- InventoryCollection thiscoll;
- for(i = 0; i < invcollSetCount; i++)
- {
- thiscoll = invcollSet[i];
- invcollSet[i] = null;
- LLSDxmlEncode.AddMap(lastresponse);
- LLSDxmlEncode.AddElem("agent_id", thiscoll.OwnerID, lastresponse);
- LLSDxmlEncode.AddElem("descendents", thiscoll.Descendents, lastresponse);
- LLSDxmlEncode.AddElem("folder_id", thiscoll.FolderID, lastresponse);
- if(thiscoll.Folders == null || thiscoll.Folders.Count == 0)
- LLSDxmlEncode.AddEmptyArray("categories", lastresponse);
- else
- {
- LLSDxmlEncode.AddArray("categories", lastresponse);
- foreach (InventoryFolderBase invFolder in thiscoll.Folders)
- {
- LLSDxmlEncode.AddMap(lastresponse);
- LLSDxmlEncode.AddElem("folder_id", invFolder.ID, lastresponse);
- LLSDxmlEncode.AddElem("parent_id", invFolder.ParentID, lastresponse);
- LLSDxmlEncode.AddElem("name", invFolder.Name, lastresponse);
- LLSDxmlEncode.AddElem("type", invFolder.Type, lastresponse);
- LLSDxmlEncode.AddElem("preferred_type", (int)-1, lastresponse);
- LLSDxmlEncode.AddElem("version", invFolder.Version, lastresponse);
- LLSDxmlEncode.AddEndMap(lastresponse);
- }
- LLSDxmlEncode.AddEndArray(lastresponse);
- }
- if(thiscoll.Items == null || thiscoll.Items.Count == 0)
- LLSDxmlEncode.AddEmptyArray("items", lastresponse);
- else
- {
- LLSDxmlEncode.AddArray("items", lastresponse);
- foreach (InventoryItemBase invItem in thiscoll.Items)
- {
- invItem.ToLLSDxml(lastresponse);
- }
- LLSDxmlEncode.AddEndArray(lastresponse);
- }
- LLSDxmlEncode.AddElem("owner_id", thiscoll.OwnerID, lastresponse);
- LLSDxmlEncode.AddElem("version", thiscoll.Version, lastresponse);
- LLSDxmlEncode.AddEndMap(lastresponse);
- invcollSet[i] = null;
- }
- lastresponse.Append("</array></map>");
- thiscoll = null;
- }
- else
- {
- lastresponse.Append("<map><key>folders</key><array /></map>");
- }
- //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Bad folders {0}", string.Join(", ", bad_folders));
- if(bad_folders.Count > 0)
- {
- lastresponse.Append("<map><key>bad_folders</key><array>");
- foreach (UUID bad in bad_folders)
- {
- lastresponse.Append("<map><key>folder_id</key><uuid>");
- lastresponse.Append(bad.ToString());
- lastresponse.Append("</uuid><key>error</key><string>Unknown</string></map>");
- }
- lastresponse.Append("</array></map>");
- }
- lastresponse.Append("</llsd>");
- return lastresponse.ToString();
- }
- private void AddLibraryFolders(List<LLSDFetchInventoryDescendents> libFolders, List<InventoryCollection> result, ref int total_folders, ref int total_items)
- {
- InventoryFolderImpl fold;
- if (m_LibraryService == null || m_LibraryService.LibraryRootFolder == null)
- return;
-
- foreach (LLSDFetchInventoryDescendents f in libFolders)
- {
- if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(f.folder_id)) != null)
- {
- InventoryCollection Collection = new InventoryCollection();
- // ret.Collection.Folders = new List<InventoryFolderBase>();
- Collection.Folders = fold.RequestListOfFolders();
- Collection.Items = fold.RequestListOfItems();
- Collection.OwnerID = m_LibraryService.LibraryRootFolder.Owner;
- Collection.FolderID = f.folder_id;
- Collection.Version = fold.Version;
- Collection.Descendents = Collection.Items.Count + Collection.Folders.Count;
- total_folders += Collection.Folders.Count;
- total_items += Collection.Items.Count;
- result.Add(Collection);
- //m_log.DebugFormat("[XXX]: Added libfolder {0} ({1}) {2}", ret.Collection.FolderID, ret.Collection.OwnerID);
- }
- }
- }
- private List<InventoryCollection> Fetch(List<LLSDFetchInventoryDescendents> fetchFolders, List<UUID> bad_folders, ref int total_folders, ref int total_items)
- {
- //m_log.DebugFormat(
- // "[WEB FETCH INV DESC HANDLER]: Fetching {0} folders for owner {1}", fetchFolders.Count, fetchFolders[0].owner_id);
- // FIXME MAYBE: We're not handling sortOrder!
- List<InventoryCollection> result = new List<InventoryCollection>(32);
- List<LLSDFetchInventoryDescendents> libFolders = new List<LLSDFetchInventoryDescendents>(32);
- List<LLSDFetchInventoryDescendents> otherFolders = new List<LLSDFetchInventoryDescendents>(32);
- HashSet<UUID> libIDs = new HashSet<UUID>();
- HashSet<UUID> otherIDs = new HashSet<UUID>();
- bool dolib = (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null);
- UUID libOwner = UUID.Zero;
- if(dolib)
- libOwner = m_LibraryService.LibraryRootFolder.Owner;
- // Filter folder Zero right here. Some viewers (Firestorm) send request for folder Zero, which doesn't make sense
- // and can kill the sim (all root folders have parent_id Zero)
- // send something.
- bool doneZeroID = false;
- foreach(LLSDFetchInventoryDescendents f in fetchFolders)
- {
- if (f.folder_id == UUID.Zero)
- {
- if(doneZeroID)
- continue;
- doneZeroID = true;
- InventoryCollection Collection = new InventoryCollection();
- Collection.OwnerID = f.owner_id;
- Collection.Version = 0;
- Collection.FolderID = f.folder_id;
- Collection.Descendents = 0;
- result.Add(Collection);
- continue;
- }
- if(dolib && f.owner_id == libOwner)
- {
- if(libIDs.Contains(f.folder_id))
- continue;
- libIDs.Add(f.folder_id);
- libFolders.Add(f);
- continue;
- }
- if(otherIDs.Contains(f.folder_id))
- continue;
- otherIDs.Add(f.folder_id);
- otherFolders.Add(f);
- }
- fetchFolders.Clear();
- if(otherFolders.Count > 0)
- {
- int i = 0;
- //m_log.DebugFormat("[XXX]: {0}", string.Join(",", fids));
- InventoryCollection[] fetchedContents = m_InventoryService.GetMultipleFoldersContent(otherFolders[0].owner_id, otherIDs.ToArray());
- if (fetchedContents == null)
- return null;
-
- if (fetchedContents.Length == 0)
- {
- foreach (LLSDFetchInventoryDescendents freq in otherFolders)
- BadFolder(freq, null, bad_folders);
- }
- else
- {
- i = 0;
- // Do some post-processing. May need to fetch more from inv server for links
- foreach (InventoryCollection contents in fetchedContents)
- {
- // Find the original request
- LLSDFetchInventoryDescendents freq = otherFolders[i];
- otherFolders[i]=null;
- i++;
- if (BadFolder(freq, contents, bad_folders))
- continue;
- if(!freq.fetch_folders)
- contents.Folders.Clear();
- if(!freq.fetch_items)
- contents.Items.Clear();
- contents.Descendents = contents.Items.Count + contents.Folders.Count;
-
- // Next: link management
- ProcessLinks(freq, contents);
- total_folders += contents.Folders.Count;
- total_items += contents.Items.Count;
- result.Add(contents);
- }
- }
- }
- if(dolib && libFolders.Count > 0)
- {
- AddLibraryFolders(libFolders, result, ref total_folders, ref total_items);
- }
- return result;
- }
- private bool BadFolder(LLSDFetchInventoryDescendents freq, InventoryCollection contents, List<UUID> bad_folders)
- {
- if (contents == null)
- {
- bad_folders.Add(freq.folder_id);
- return true;
- }
- // The inventory server isn't sending FolderID in the collection...
- // Must fetch it individually
- if (contents.FolderID == UUID.Zero)
- {
- InventoryFolderBase containingFolder = m_InventoryService.GetFolder(freq.owner_id, freq.folder_id);
- if (containingFolder == null)
- {
- m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id);
- bad_folders.Add(freq.folder_id);
- return true;
- }
- contents.FolderID = containingFolder.ID;
- contents.OwnerID = containingFolder.Owner;
- contents.Version = containingFolder.Version;
- }
- return false;
- }
- private void ProcessLinks(LLSDFetchInventoryDescendents freq, InventoryCollection contents)
- {
- if (contents.Items == null || contents.Items.Count == 0)
- return;
- // viewers are lasy and want a copy of the linked item sent before the link to it
- // look for item links
- List<UUID> itemIDs = new List<UUID>();
- foreach (InventoryItemBase item in contents.Items)
- {
- //m_log.DebugFormat("[XXX]: {0} {1}", item.Name, item.AssetType);
- if (item.AssetType == (int)AssetType.Link)
- itemIDs.Add(item.AssetID);
- }
- // get the linked if any
- if (itemIDs.Count > 0)
- {
- InventoryItemBase[] linked = m_InventoryService.GetMultipleItems(freq.owner_id, itemIDs.ToArray());
-
- if (linked != null)
- {
- List<InventoryItemBase> linkedItems = new List<InventoryItemBase>();
- // check for broken
- foreach (InventoryItemBase linkedItem in linked)
- {
- // Take care of genuinely broken links where the target doesn't exist
- // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
- // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
- // rather than having to keep track of every folder requested in the recursion.
- if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
- {
- linkedItems.Add(linkedItem);
- //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Added {0} {1} {2}", linkedItem.Name, linkedItem.AssetType, linkedItem.Folder);
- }
- }
- // insert them
- if(linkedItems.Count > 0)
- contents.Items.InsertRange(0, linkedItems);
- }
- }
- }
- }
- }
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