RepeatLimitStrategy.cs 4.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. namespace OpenSim.Framework.Communications.Limit
  30. {
  31. /// <summary>
  32. /// Limit requests by discarding them after they've been repeated a certain number of times.
  33. /// </summary>
  34. public class RepeatLimitStrategy<TId> : IRequestLimitStrategy<TId>
  35. {
  36. /// <summary>
  37. /// Record each asset request that we're notified about.
  38. /// </summary>
  39. private readonly Dictionary<TId, int> requestCounts = new Dictionary<TId, int>();
  40. /// <summary>
  41. /// The maximum number of requests that can be made before we drop subsequent requests.
  42. /// </summary>
  43. private readonly int m_maxRequests;
  44. public int MaxRequests
  45. {
  46. get { return m_maxRequests; }
  47. }
  48. /// <summary></summary>
  49. /// <param name="maxRequests">The maximum number of requests that may be served before all further
  50. /// requests are dropped.</param>
  51. public RepeatLimitStrategy(int maxRequests)
  52. {
  53. m_maxRequests = maxRequests;
  54. }
  55. /// <summary>
  56. /// <see cref="IRequestLimitStrategy"/>
  57. /// </summary>
  58. public bool AllowRequest(TId id)
  59. {
  60. if (requestCounts.ContainsKey(id))
  61. {
  62. requestCounts[id] += 1;
  63. if (requestCounts[id] > m_maxRequests)
  64. {
  65. return false;
  66. }
  67. }
  68. return true;
  69. }
  70. /// <summary>
  71. /// <see cref="IRequestLimitStrategy"/>
  72. /// </summary>
  73. public bool IsFirstRefusal(TId id)
  74. {
  75. if (m_maxRequests + 1 == requestCounts[id])
  76. {
  77. return true;
  78. }
  79. return false;
  80. }
  81. /// <summary>
  82. /// <see cref="IRequestLimitStrategy"/>
  83. /// </summary>
  84. public void MonitorRequests(TId id)
  85. {
  86. if (!IsMonitoringRequests(id))
  87. {
  88. requestCounts.Add(id, 1);
  89. }
  90. }
  91. /// <summary>
  92. /// <see cref="IRequestLimitStrategy"/>
  93. /// </summary>
  94. public bool IsMonitoringRequests(TId id)
  95. {
  96. return requestCounts.ContainsKey(id);
  97. }
  98. }
  99. }