123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.IO;
- using NUnit.Framework;
- using NUnit.Framework.SyntaxHelpers;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Modules.World.Archiver;
- using OpenSim.Region.Environment.Modules.World.Terrain;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.Tests.Common.Setup;
- namespace OpenSim.Region.Environment.Modules.World.Archiver.Tests
- {
- [TestFixture]
- public class ArchiverTests
- {
- /// <summary>
- /// Test saving a V0.2 OpenSim Region Archive.
- /// </summary>
- [Test]
- public void TestSaveOarV0p2()
- {
- //log4net.Config.XmlConfigurator.Configure();
-
- ArchiverModule archiverModule = new ArchiverModule();
- TerrainModule terrainModule = new TerrainModule();
-
- Scene scene = SceneSetupHelpers.SetupScene();
- SceneSetupHelpers.SetupSceneModules(scene, archiverModule, terrainModule);
- MemoryStream archiveWriteStream = new MemoryStream();
- archiverModule.ArchiveRegion(archiveWriteStream);
- // If there are no assets to fetch, then the entire archive region code path will execute in this thread,
- // so no need to worry about signalling.
- MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
- TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
-
- bool gotControlFile = false;
-
- string filePath;
- TarArchiveReader.TarEntryType tarEntryType;
-
- while (tar.ReadEntry(out filePath, out tarEntryType) != null)
- {
- if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
- gotControlFile = true;
- }
- Assert.That(gotControlFile, Is.True, "No control file in archive");
-
- // TODO: Test presence of more files and contents of files.
- }
- /// <summary>
- /// Test loading a V0.2 OpenSim Region Archive. Does not yet do what it says on the tin.
- /// </summary>
- [Test]
- public void TestLoadOarV0p2()
- {
- MemoryStream archiveWriteStream = new MemoryStream();
- TarArchiveWriter tar = new TarArchiveWriter();
-
- tar.AddFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
- tar.WriteTar(archiveWriteStream);
-
- MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
-
- ArchiverModule archiverModule = new ArchiverModule();
-
- Scene scene = SceneSetupHelpers.SetupScene();
- SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
-
- archiverModule.DearchiveRegion(archiveReadStream);
-
- // TODO: Okay, so nothing is tested yet apart from the fact that it doesn't blow up
- }
- }
- }
|