ArchiverTests.cs 4.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.IO;
  28. using NUnit.Framework;
  29. using NUnit.Framework.SyntaxHelpers;
  30. using OpenSim.Region.Environment.Interfaces;
  31. using OpenSim.Region.Environment.Modules.World.Archiver;
  32. using OpenSim.Region.Environment.Modules.World.Terrain;
  33. using OpenSim.Region.Environment.Scenes;
  34. using OpenSim.Tests.Common.Setup;
  35. namespace OpenSim.Region.Environment.Modules.World.Archiver.Tests
  36. {
  37. [TestFixture]
  38. public class ArchiverTests
  39. {
  40. /// <summary>
  41. /// Test saving a V0.2 OpenSim Region Archive.
  42. /// </summary>
  43. [Test]
  44. public void TestSaveOarV0p2()
  45. {
  46. //log4net.Config.XmlConfigurator.Configure();
  47. ArchiverModule archiverModule = new ArchiverModule();
  48. TerrainModule terrainModule = new TerrainModule();
  49. Scene scene = SceneSetupHelpers.SetupScene();
  50. SceneSetupHelpers.SetupSceneModules(scene, archiverModule, terrainModule);
  51. MemoryStream archiveWriteStream = new MemoryStream();
  52. archiverModule.ArchiveRegion(archiveWriteStream);
  53. // If there are no assets to fetch, then the entire archive region code path will execute in this thread,
  54. // so no need to worry about signalling.
  55. MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
  56. TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
  57. bool gotControlFile = false;
  58. string filePath;
  59. TarArchiveReader.TarEntryType tarEntryType;
  60. while (tar.ReadEntry(out filePath, out tarEntryType) != null)
  61. {
  62. if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
  63. gotControlFile = true;
  64. }
  65. Assert.That(gotControlFile, Is.True, "No control file in archive");
  66. // TODO: Test presence of more files and contents of files.
  67. }
  68. /// <summary>
  69. /// Test loading a V0.2 OpenSim Region Archive. Does not yet do what it says on the tin.
  70. /// </summary>
  71. [Test]
  72. public void TestLoadOarV0p2()
  73. {
  74. MemoryStream archiveWriteStream = new MemoryStream();
  75. TarArchiveWriter tar = new TarArchiveWriter();
  76. tar.AddFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
  77. tar.WriteTar(archiveWriteStream);
  78. MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
  79. ArchiverModule archiverModule = new ArchiverModule();
  80. Scene scene = SceneSetupHelpers.SetupScene();
  81. SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
  82. archiverModule.DearchiveRegion(archiveReadStream);
  83. // TODO: Okay, so nothing is tested yet apart from the fact that it doesn't blow up
  84. }
  85. }
  86. }