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using System.IO;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.World.Archiver;
using OpenSim.Region.Environment.Modules.World.Terrain;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Environment.Modules.World.Archiver.Tests
{
[TestFixture]
public class ArchiverTests
{
///
/// Test saving a V0.2 OpenSim Region Archive.
///
[Test]
public void TestSaveOarV0p2()
{
//log4net.Config.XmlConfigurator.Configure();
ArchiverModule archiverModule = new ArchiverModule();
TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, terrainModule);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.ArchiveRegion(archiveWriteStream);
// If there are no assets to fetch, then the entire archive region code path will execute in this thread,
// so no need to worry about signalling.
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
bool gotControlFile = false;
string filePath;
TarArchiveReader.TarEntryType tarEntryType;
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
{
if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
gotControlFile = true;
}
Assert.That(gotControlFile, Is.True, "No control file in archive");
// TODO: Test presence of more files and contents of files.
}
///
/// Test loading a V0.2 OpenSim Region Archive. Does not yet do what it says on the tin.
///
[Test]
public void TestLoadOarV0p2()
{
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter();
tar.AddFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
tar.WriteTar(archiveWriteStream);
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
ArchiverModule archiverModule = new ArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
archiverModule.DearchiveRegion(archiveReadStream);
// TODO: Okay, so nothing is tested yet apart from the fact that it doesn't blow up
}
}
}