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- /**
- * Copyright (c) 2008, Contributors. All rights reserved.
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of the Organizations nor the names of Individual
- * Contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
- * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
- * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
- * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Servers;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Modules.Hypergrid
- {
- public class HGStandaloneInventoryService : IRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static bool initialized = false;
- private static bool enabled = false;
-
- Scene m_scene;
- //InventoryService m_inventoryService;
-
- #region IRegionModule interface
- public void Initialise(Scene scene, IConfigSource config)
- {
- if (!initialized)
- {
- initialized = true;
- m_scene = scene;
- // This module is only on for standalones
- enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
- }
- }
- public void PostInitialise()
- {
- if (enabled)
- {
- m_log.Info("[HGStandaloneInvService]: Starting...");
- //m_inventoryService = new InventoryService(m_scene);
- new InventoryService(m_scene);
- }
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "HGStandaloneInventoryService"; }
- }
- public bool IsSharedModule
- {
- get { return true; }
- }
- #endregion
- }
- public class InventoryService
- {
- private static readonly ILog m_log
- = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private InventoryServiceBase m_inventoryService;
- private IUserService m_userService;
- private bool m_doLookup = false;
- public bool DoLookup
- {
- get { return m_doLookup; }
- set { m_doLookup = value; }
- }
- public InventoryService(Scene m_scene)
- {
- m_inventoryService = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService;
- m_userService = m_scene.CommsManager.UserService;
- AddHttpHandlers(m_scene);
- }
- protected void AddHttpHandlers(Scene m_scene)
- {
- BaseHttpServer httpServer = m_scene.CommsManager.HttpServer;
-
- httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
- "POST", "/GetInventory/", GetUserInventory, CheckAuthSession));
- httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
- "POST", "/NewFolder/", m_inventoryService.AddFolder, CheckAuthSession));
- httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
- "POST", "/UpdateFolder/", m_inventoryService.UpdateFolder, CheckAuthSession));
- httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
- "POST", "/MoveFolder/", m_inventoryService.MoveFolder, CheckAuthSession));
- httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
- "POST", "/PurgeFolder/", m_inventoryService.PurgeFolder, CheckAuthSession));
- httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
- "POST", "/NewItem/", m_inventoryService.AddItem, CheckAuthSession));
- httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
- "POST", "/DeleteItem/", m_inventoryService.DeleteItem, CheckAuthSession));
- //// WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
- //// system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
- //// It would have been better to rename this request, but complexities in the BaseHttpServer
- //// (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
- //// to do this for now.
- //m_scene.AddStreamHandler(
- // new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>>
- // ("POST", "/RootFolders/", GetInventorySkeleton, CheckTrustSource));
- //// for persistent active gestures
- //m_scene.AddStreamHandler(
- // new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>
- // ("POST", "/ActiveGestures/", GetActiveGestures, CheckTrustSource));
- }
- ///// <summary>
- ///// Check that the source of an inventory request is one that we trust.
- ///// </summary>
- ///// <param name="peer"></param>
- ///// <returns></returns>
- //public bool CheckTrustSource(IPEndPoint peer)
- //{
- // if (m_doLookup)
- // {
- // m_log.InfoFormat("[GRID AGENT INVENTORY]: Checking trusted source {0}", peer);
- // UriBuilder ub = new UriBuilder(m_userserver_url);
- // IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host);
- // foreach (IPAddress uaddr in uaddrs)
- // {
- // if (uaddr.Equals(peer.Address))
- // {
- // return true;
- // }
- // }
- // m_log.WarnFormat(
- // "[GRID AGENT INVENTORY]: Rejecting request since source {0} was not in the list of trusted sources",
- // peer);
- // return false;
- // }
- // else
- // {
- // return true;
- // }
- //}
- /// <summary>
- /// Check that the source of an inventory request for a particular agent is a current session belonging to
- /// that agent.
- /// </summary>
- /// <param name="session_id"></param>
- /// <param name="avatar_id"></param>
- /// <returns></returns>
- public bool CheckAuthSession(string session_id, string avatar_id)
- {
- if (m_doLookup)
- {
- m_log.InfoFormat("[HGStandaloneInvService]: checking authed session {0} {1}", session_id, avatar_id);
- UUID userID = UUID.Zero;
- UUID sessionID = UUID.Zero;
- UUID.TryParse(avatar_id, out userID);
- UUID.TryParse(session_id, out sessionID);
- if (userID.Equals(UUID.Zero) || sessionID.Equals(UUID.Zero))
- {
- m_log.Info("[HGStandaloneInvService]: Invalid user or session id " + avatar_id + "; " + session_id);
- return false;
- }
- UserProfileData userProfile = m_userService.GetUserProfile(userID);
- if (userProfile != null && userProfile.CurrentAgent != null &&
- userProfile.CurrentAgent.SessionID == sessionID)
- {
- m_log.Info("[HGStandaloneInvService]: user is logged in and session is valid. Authorizing access.");
- return true;
- }
- m_log.Warn("[HGStandaloneInvService]: unknown user or session_id, request rejected");
- return false;
- }
- else
- {
- return true;
- }
- }
- /// <summary>
- /// Return a user's entire inventory
- /// </summary>
- /// <param name="rawUserID"></param>
- /// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
- public InventoryCollection GetUserInventory(Guid rawUserID)
- {
- UUID userID = new UUID(rawUserID);
- m_log.Info("[HGStandaloneInvService]: Processing request for inventory of " + userID);
- // Uncomment me to simulate a slow responding inventory server
- //Thread.Sleep(16000);
- InventoryCollection invCollection = new InventoryCollection();
- List<InventoryFolderBase> allFolders = ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID);
- if (null == allFolders)
- {
- m_log.WarnFormat("[HGStandaloneInvService]: No inventory found for user {0}", rawUserID);
- return invCollection;
- }
- List<InventoryItemBase> allItems = new List<InventoryItemBase>();
- foreach (InventoryFolderBase folder in allFolders)
- {
- List<InventoryItemBase> items = ((InventoryServiceBase)m_inventoryService).RequestFolderItems(folder.ID);
- if (items != null)
- {
- allItems.InsertRange(0, items);
- }
- }
- invCollection.UserID = userID;
- invCollection.Folders = allFolders;
- invCollection.Items = allItems;
- // foreach (InventoryFolderBase folder in invCollection.Folders)
- // {
- // m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back folder {0} {1}", folder.Name, folder.ID);
- // }
- //
- // foreach (InventoryItemBase item in invCollection.Items)
- // {
- // m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
- // }
- m_log.InfoFormat(
- "[HGStandaloneInvService]: Sending back inventory response to user {0} containing {1} folders and {2} items",
- invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
- return invCollection;
- }
- /// <summary>
- /// Guid to UUID wrapper for same name IInventoryServices method
- /// </summary>
- /// <param name="rawUserID"></param>
- /// <returns></returns>
- public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID)
- {
- UUID userID = new UUID(rawUserID);
- return ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID);
- }
- public List<InventoryItemBase> GetActiveGestures(Guid rawUserID)
- {
- UUID userID = new UUID(rawUserID);
- m_log.InfoFormat("[HGStandaloneInvService]: fetching active gestures for user {0}", userID);
- return ((InventoryServiceBase)m_inventoryService).GetActiveGestures(userID);
- }
- }
- }
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