LureModule.cs 6.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.Reflection;
  31. using System.Net;
  32. using System.Threading;
  33. using OpenMetaverse;
  34. using log4net;
  35. using Nini.Config;
  36. using Nwc.XmlRpc;
  37. using OpenSim.Framework;
  38. using OpenSim.Framework.Client;
  39. using OpenSim.Region.Interfaces;
  40. using OpenSim.Region.Environment.Interfaces;
  41. using OpenSim.Region.Environment.Scenes;
  42. namespace OpenSim.Region.Environment.Modules.Avatar.Lure
  43. {
  44. public class LureModule : IRegionModule
  45. {
  46. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  47. private readonly List<Scene> m_scenes = new List<Scene>();
  48. private IMessageTransferModule m_TransferModule = null;
  49. public void Initialise(Scene scene, IConfigSource config)
  50. {
  51. if (config.Configs["Messaging"] != null)
  52. {
  53. if (config.Configs["Messaging"].GetString(
  54. "LureModule", "LureModule") !=
  55. "LureModule")
  56. return;
  57. }
  58. lock (m_scenes)
  59. {
  60. if (!m_scenes.Contains(scene))
  61. {
  62. m_scenes.Add(scene);
  63. scene.EventManager.OnNewClient += OnNewClient;
  64. scene.EventManager.OnIncomingInstantMessage +=
  65. OnGridInstantMessage;
  66. }
  67. }
  68. }
  69. void OnNewClient(IClientAPI client)
  70. {
  71. client.OnInstantMessage += OnInstantMessage;
  72. client.OnStartLure += OnStartLure;
  73. client.OnTeleportLureRequest += OnTeleportLureRequest;
  74. }
  75. public void PostInitialise()
  76. {
  77. m_TransferModule =
  78. m_scenes[0].RequestModuleInterface<IMessageTransferModule>();
  79. if (m_TransferModule == null)
  80. m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
  81. "lures will not work!");
  82. }
  83. public void Close()
  84. {
  85. }
  86. public string Name
  87. {
  88. get { return "LureModule"; }
  89. }
  90. public bool IsSharedModule
  91. {
  92. get { return true; }
  93. }
  94. public void OnInstantMessage(IClientAPI client, GridInstantMessage im)
  95. {
  96. }
  97. public void OnStartLure(byte lureType, string message, UUID targetid, IClientAPI client)
  98. {
  99. if (!(client.Scene is Scene))
  100. return;
  101. Scene scene = (Scene)(client.Scene);
  102. ScenePresence presence = scene.GetScenePresence(client.AgentId);
  103. UUID dest = Util.BuildFakeParcelID(
  104. scene.RegionInfo.RegionHandle,
  105. (uint)presence.AbsolutePosition.X,
  106. (uint)presence.AbsolutePosition.Y,
  107. (uint)presence.AbsolutePosition.Z);
  108. m_log.DebugFormat("TP invite with message {0}", message);
  109. GridInstantMessage m = new GridInstantMessage(scene, client.AgentId,
  110. client.FirstName+" "+client.LastName, targetid,
  111. (byte)InstantMessageDialog.RequestTeleport, false,
  112. message, dest, false, presence.AbsolutePosition,
  113. new Byte[0]);
  114. if (m_TransferModule != null)
  115. {
  116. m_TransferModule.SendInstantMessage(m,
  117. delegate(bool success) { });
  118. }
  119. }
  120. public void OnTeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client)
  121. {
  122. if (!(client.Scene is Scene))
  123. return;
  124. Scene scene = (Scene)(client.Scene);
  125. ulong handle = 0;
  126. uint x = 128;
  127. uint y = 128;
  128. uint z = 70;
  129. Util.ParseFakeParcelID(lureID, out handle, out x, out y, out z);
  130. Vector3 position = new Vector3();
  131. position.X = (float)x;
  132. position.Y = (float)y;
  133. position.Z = (float)z;
  134. scene.RequestTeleportLocation(client, handle, position,
  135. Vector3.Zero, teleportFlags);
  136. }
  137. private void OnGridInstantMessage(GridInstantMessage msg)
  138. {
  139. // Forward remote teleport requests
  140. //
  141. if (msg.dialog != 22)
  142. return;
  143. if (m_TransferModule != null)
  144. {
  145. m_TransferModule.SendInstantMessage(msg,
  146. delegate(bool success) { });
  147. }
  148. }
  149. }
  150. }