IInterServiceInventoryServices.cs 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using OpenMetaverse;
  29. namespace OpenSim.Framework.Communications
  30. {
  31. /// <summary>
  32. /// Inventory operations used between grid services.
  33. /// </summary>
  34. public interface IInterServiceInventoryServices
  35. {
  36. /// <summary>
  37. /// Create a new inventory for the given user.
  38. /// </summary>
  39. /// <param name="user"></param>
  40. /// <returns>true if the inventory was successfully created, false otherwise</returns>
  41. bool CreateNewUserInventory(UUID user);
  42. /// <summary>
  43. /// Returns a list of all the folders in a given user's inventory.
  44. /// </summary>
  45. /// <param name="userId"></param>
  46. /// <returns>A flat list of the user's inventory folder tree,
  47. /// null if there is no inventory for this user</returns>
  48. List<InventoryFolderBase> GetInventorySkeleton(UUID userId);
  49. /// <summary>
  50. /// Returns a list of all the active gestures in a user's inventory.
  51. /// </summary>
  52. /// <param name="userId">
  53. /// The <see cref="UUID"/> of the user
  54. /// </param>
  55. /// <returns>
  56. /// A flat list of the gesture items.
  57. /// </returns>
  58. List<InventoryItemBase> GetActiveGestures(UUID userId);
  59. }
  60. }