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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using OpenMetaverse;
- using log4net;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework;
- using OpenSim.Region.Interfaces;
- namespace OpenSim.Framework.Communications.Capabilities
- {
- public delegate void UpLoadedAsset(
- string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
- byte[] data, string inventoryType, string assetType);
- public delegate UUID UpdateItem(UUID itemID, byte[] data);
- public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data);
- public delegate void NewInventoryItem(UUID userID, InventoryItemBase item);
- public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);
- public delegate void TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
- bool isScriptRunning, byte[] data);
- public delegate List<InventoryItemBase> FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
- bool fetchFolders, bool fetchItems, int sortOrder);
- /// <summary>
- /// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
- /// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
- /// to just pass the whole Scene into CAPS.
- /// </summary>
- public delegate IClientAPI GetClientDelegate(UUID agentID);
- public class Caps
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private string m_httpListenerHostName;
- private uint m_httpListenPort;
- /// <summary>
- /// This is the uuid portion of every CAPS path. It is used to make capability urls private to the requester.
- /// </summary>
- private string m_capsObjectPath;
- public string CapsObjectPath { get { return m_capsObjectPath; } }
- private CapsHandlers m_capsHandlers;
- private static readonly string m_requestPath = "0000/";
- // private static readonly string m_mapLayerPath = "0001/";
- private static readonly string m_newInventory = "0002/";
- //private static readonly string m_requestTexture = "0003/";
- private static readonly string m_notecardUpdatePath = "0004/";
- private static readonly string m_notecardTaskUpdatePath = "0005/";
- // private static readonly string m_fetchInventoryPath = "0006/";
- // The following entries are in a module, however, they are also here so that we don't re-assign
- // the path to another cap by mistake.
- // private static readonly string m_parcelVoiceInfoRequestPath = "0007/"; // This is in a module.
- // private static readonly string m_provisionVoiceAccountRequestPath = "0008/";// This is in a module.
- // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
- //private string eventQueue = "0100/";
- private BaseHttpServer m_httpListener;
- private UUID m_agentID;
- private AssetCache m_assetCache;
- private int m_eventQueueCount = 1;
- private Queue<string> m_capsEventQueue = new Queue<string>();
- private bool m_dumpAssetsToFile;
- private string m_regionName;
- public bool SSLCaps
- {
- get { return m_httpListener.UseSSL; }
- }
- public string SSLCommonName
- {
- get { return m_httpListener.SSLCommonName; }
- }
- // These are callbacks which will be setup by the scene so that we can update scene data when we
- // receive capability calls
- public NewInventoryItem AddNewInventoryItem = null;
- public ItemUpdatedCallback ItemUpdatedCall = null;
- public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
- public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
- public GetClientDelegate GetClient = null;
- public Caps(AssetCache assetCache, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath,
- UUID agent, bool dumpAssetsToFile, string regionName)
- {
- m_assetCache = assetCache;
- m_capsObjectPath = capsPath;
- m_httpListener = httpServer;
- m_httpListenerHostName = httpListen;
- m_httpListenPort = httpPort;
- if (httpServer.UseSSL)
- {
- m_httpListenPort = httpServer.SSLPort;
- httpListen = httpServer.SSLCommonName;
- httpPort = httpServer.SSLPort;
- }
- m_agentID = agent;
- m_dumpAssetsToFile = dumpAssetsToFile;
- m_capsHandlers = new CapsHandlers(httpServer, httpListen, httpPort, httpServer.UseSSL);
- m_regionName = regionName;
- }
- /// <summary>
- /// Register all CAPS http service handlers
- /// </summary>
- public void RegisterHandlers()
- {
- DeregisterHandlers();
- string capsBase = "/CAPS/" + m_capsObjectPath;
- try
- {
- // the root of all evil
- m_capsHandlers["SEED"] = new RestStreamHandler("POST", capsBase + m_requestPath, CapsRequest);
- m_log.DebugFormat(
- "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_agentID);
-
- //m_capsHandlers["MapLayer"] =
- // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
- // capsBase + m_mapLayerPath,
- // GetMapLayer);
- m_capsHandlers["NewFileAgentInventory"] =
- new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST",
- capsBase + m_newInventory,
- NewAgentInventoryRequest);
- m_capsHandlers["UpdateNotecardAgentInventory"] =
- new RestStreamHandler("POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory);
- m_capsHandlers["UpdateScriptAgentInventory"] = m_capsHandlers["UpdateNotecardAgentInventory"];
- m_capsHandlers["UpdateScriptTaskInventory"] =
- new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory);
- m_capsHandlers["UpdateScriptAgent"] = m_capsHandlers["UpdateScriptAgentInventory"];
- m_capsHandlers["UpdateScriptTask"] = m_capsHandlers["UpdateScriptTaskInventory"];
- // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
- // subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires
- // enhancements (probably filling out the folder part of the LLSD reply) to our CAPS service,
- // but when I went on the Linden grid, the
- // simulators I visited (version 1.21) were, surprisingly, no longer supplying this capability. Instead,
- // the 1.19.1.4 client appeared to be happily flowing inventory data over UDP
- //
- // This is very probably just a temporary measure - once the CAPS service appears again on the Linden grid
- // we will be
- // able to get the data we need to implement the necessary part of the protocol to fix the issue above.
- // m_capsHandlers["FetchInventoryDescendents"] =
- // new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryRequest);
- // m_capsHandlers["FetchInventoryDescendents"] =
- // new LLSDStreamhandler<LLSDFetchInventoryDescendents, LLSDInventoryDescendents>("POST",
- // capsBase + m_fetchInventory,
- // FetchInventory));
- // m_capsHandlers["RequestTextureDownload"] = new RestStreamHandler("POST",
- // capsBase + m_requestTexture,
- // RequestTexture);
- }
- catch (Exception e)
- {
- m_log.Error("[CAPS]: " + e.ToString());
- }
- }
- /// <summary>
- /// Register a handler. This allows modules to register handlers.
- /// </summary>
- /// <param name="capName"></param>
- /// <param name="handler"></param>
- public void RegisterHandler(string capName, IRequestHandler handler)
- {
- m_capsHandlers[capName] = handler;
- //m_log.DebugFormat("[CAPS]: Registering handler for \"{0}\": path {1}", capName, handler.Path);
- }
- /// <summary>
- /// Remove all CAPS service handlers.
- ///
- /// </summary>
- /// <param name="httpListener"></param>
- /// <param name="path"></param>
- /// <param name="restMethod"></param>
- public void DeregisterHandlers()
- {
- if (m_capsHandlers != null)
- {
- foreach (string capsName in m_capsHandlers.Caps)
- {
- m_capsHandlers.Remove(capsName);
- }
- }
- }
- /// <summary>
- /// Construct a client response detailing all the capabilities this server can provide.
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <param name="httpRequest">HTTP request header object</param>
- /// <param name="httpResponse">HTTP response header object</param>
- /// <returns></returns>
- public string CapsRequest(string request, string path, string param,
- OSHttpRequest httpRequest, OSHttpResponse httpResponse)
- {
- //m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
- string result = LLSDHelpers.SerialiseLLSDReply(m_capsHandlers.CapsDetails);
-
- //m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
-
- return result;
- }
- // FIXME: these all should probably go into the respective region
- // modules
- /// <summary>
- /// Processes a fetch inventory request and sends the reply
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- // Request is like:
- //<llsd>
- // <map><key>folders</key>
- // <array>
- // <map>
- // <key>fetch-folders</key><boolean>1</boolean><key>fetch-items</key><boolean>1</boolean><key>folder-id</key><uuid>8e1e3a30-b9bf-11dc-95ff-0800200c9a66</uuid><key>owner-id</key><uuid>11111111-1111-0000-0000-000100bba000</uuid><key>sort-order</key><integer>1</integer>
- // </map>
- // </array>
- // </map>
- //</llsd>
- //
- // multiple fetch-folder maps are allowed within the larger folders map.
- public string FetchInventoryRequest(string request, string path, string param)
- {
- // string unmodifiedRequest = request.ToString();
- //m_log.DebugFormat("[AGENT INVENTORY]: Received CAPS fetch inventory request {0}", unmodifiedRequest);
- m_log.Debug("[CAPS]: Inventory Request in region: " + m_regionName);
- Hashtable hash = new Hashtable();
- try
- {
- hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
- }
- catch (LLSD.LLSDParseException pe)
- {
- m_log.Error("[AGENT INVENTORY]: Fetch error: " + pe.Message);
- m_log.Error("Request: " + request.ToString());
- }
- ArrayList foldersrequested = (ArrayList)hash["folders"];
- string response = "";
- for (int i = 0; i < foldersrequested.Count; i++)
- {
- string inventoryitemstr = "";
- Hashtable inventoryhash = (Hashtable)foldersrequested[i];
- LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
- LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
- LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
- inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
- inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", "");
- inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", "");
- response += inventoryitemstr;
- }
- if (response.Length == 0)
- {
- // Ter-guess: If requests fail a lot, the client seems to stop requesting descendants.
- // Therefore, I'm concluding that the client only has so many threads available to do requests
- // and when a thread stalls.. is stays stalled.
- // Therefore we need to return something valid
- response = "<llsd><map><key>folders</key><array /></map></llsd>";
- }
- else
- {
- response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
- }
- //m_log.DebugFormat("[AGENT INVENTORY]: Replying to CAPS fetch inventory request with following xml");
- //m_log.Debug(Util.GetFormattedXml(response));
- return response;
- }
- /// <summary>
- /// Construct an LLSD reply packet to a CAPS inventory request
- /// </summary>
- /// <param name="invFetch"></param>
- /// <returns></returns>
- private LLSDInventoryDescendents FetchInventoryReply(LLSDFetchInventoryDescendents invFetch)
- {
- LLSDInventoryDescendents reply = new LLSDInventoryDescendents();
- LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents();
- contents.agent___id = m_agentID;
- contents.owner___id = invFetch.owner_id;
- contents.folder___id = invFetch.folder_id;
- // The version number being sent back was originally 1.
- // Unfortunately, on 1.19.1.4, this means that we see a problem where on subsequent logins
- // without clearing client cache, objects in the root folder disappear until the cache is cleared,
- // at which point they reappear.
- //
- // Seeing the version to something other than 0 may be the right thing to do, but there is
- // a greater subtlety of the second life protocol that needs to be understood first.
- contents.version = 0;
- contents.descendents = 0;
- reply.folders.Array.Add(contents);
- List<InventoryItemBase> itemList = null;
- if (CAPSFetchInventoryDescendents != null)
- {
- itemList = CAPSFetchInventoryDescendents(m_agentID, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order);
- }
- if (itemList != null)
- {
- foreach (InventoryItemBase invItem in itemList)
- {
- contents.items.Array.Add(ConvertInventoryItem(invItem));
- }
- }
- else
- {
- IClientAPI client = GetClient(m_agentID);
- // We're going to both notify the client of inventory service failure and send back a 'no folder contents' response.
- // If we don't send back the response,
- // the client becomes unhappy (see Teravus' comment in FetchInventoryRequest())
- if (client != null)
- {
- client.SendAgentAlertMessage(
- "AGIN0001E: The inventory service has either failed or is not responding. Your inventory will not function properly for the rest of this session. Please clear your cache and relog.",
- true);
- }
- else
- {
- m_log.ErrorFormat(
- "[AGENT INVENTORY]: Could not lookup controlling client for {0} in order to notify them of the inventory service failure",
- m_agentID);
- }
- }
- contents.descendents = contents.items.Array.Count;
- return reply;
- }
- /// <summary>
- /// Convert an internal inventory item object into an LLSD object.
- /// </summary>
- /// <param name="invItem"></param>
- /// <returns></returns>
- private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
- {
- LLSDInventoryItem llsdItem = new LLSDInventoryItem();
- llsdItem.asset_id = invItem.AssetID;
- llsdItem.created_at = invItem.CreationDate;
- llsdItem.desc = invItem.Description;
- llsdItem.flags = 0;
- llsdItem.item_id = invItem.ID;
- llsdItem.name = invItem.Name;
- llsdItem.parent_id = invItem.Folder;
- llsdItem.type = Enum.GetName(typeof(AssetType), invItem.AssetType).ToLower();
- llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.InvType).ToLower();
- llsdItem.permissions = new LLSDPermissions();
- llsdItem.permissions.creator_id = invItem.Creator;
- llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
- llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
- llsdItem.permissions.group_id = UUID.Zero;
- llsdItem.permissions.group_mask = 0;
- llsdItem.permissions.is_owner_group = false;
- llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
- llsdItem.permissions.owner_id = m_agentID; // FixMe
- llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
- llsdItem.sale_info = new LLSDSaleInfo();
- llsdItem.sale_info.sale_price = 10;
- llsdItem.sale_info.sale_type = "not";
- return llsdItem;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="mapReq"></param>
- /// <returns></returns>
- public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
- {
- m_log.Debug("[CAPS]: MapLayer Request in region: " + m_regionName);
- LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
- mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
- return mapResponse;
- }
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- protected static OSDMapLayer GetOSDMapLayerResponse()
- {
- OSDMapLayer mapLayer = new OSDMapLayer();
- mapLayer.Right = 5000;
- mapLayer.Top = 5000;
- mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
- return mapLayer;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string RequestTexture(string request, string path, string param)
- {
- System.Console.WriteLine("texture request " + request);
- // Needs implementing (added to remove compiler warning)
- return String.Empty;
- }
- #region EventQueue (Currently not enabled)
- /// <summary>
- ///
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string ProcessEventQueue(string request, string path, string param)
- {
- string res = String.Empty;
- if (m_capsEventQueue.Count > 0)
- {
- lock (m_capsEventQueue)
- {
- string item = m_capsEventQueue.Dequeue();
- res = item;
- }
- }
- else
- {
- res = CreateEmptyEventResponse();
- }
- return res;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="caps"></param>
- /// <param name="ipAddressPort"></param>
- /// <returns></returns>
- public string CreateEstablishAgentComms(string caps, string ipAddressPort)
- {
- LLSDCapEvent eventItem = new LLSDCapEvent();
- eventItem.id = m_eventQueueCount;
- //should be creating a EstablishAgentComms item, but there isn't a class for it yet
- eventItem.events.Array.Add(new LLSDEmpty());
- string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
- m_eventQueueCount++;
- m_capsEventQueue.Enqueue(res);
- return res;
- }
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- public string CreateEmptyEventResponse()
- {
- LLSDCapEvent eventItem = new LLSDCapEvent();
- eventItem.id = m_eventQueueCount;
- eventItem.events.Array.Add(new LLSDEmpty());
- string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
- m_eventQueueCount++;
- return res;
- }
- #endregion
- /// <summary>
- /// Called by the script task update handler. Provides a URL to which the client can upload a new asset.
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <param name="httpRequest">HTTP request header object</param>
- /// <param name="httpResponse">HTTP response header object</param>
- /// <returns></returns>
- public string ScriptTaskInventory(string request, string path, string param,
- OSHttpRequest httpRequest, OSHttpResponse httpResponse)
- {
- try
- {
- m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
- //m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
- Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Utils.StringToBytes(request));
- LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate();
- LLSDHelpers.DeserialiseOSDMap(hash, llsdUpdateRequest);
- string capsBase = "/CAPS/" + m_capsObjectPath;
- string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
- TaskInventoryScriptUpdater uploader =
- new TaskInventoryScriptUpdater(
- llsdUpdateRequest.item_id,
- llsdUpdateRequest.task_id,
- llsdUpdateRequest.is_script_running,
- capsBase + uploaderPath,
- m_httpListener,
- m_dumpAssetsToFile);
- uploader.OnUpLoad += TaskScriptUpdated;
- m_httpListener.AddStreamHandler(
- new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
-
- string protocol = "http://";
- if (m_httpListener.UseSSL)
- protocol = "https://";
- string uploaderURL = protocol + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase +
- uploaderPath;
- LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
- uploadResponse.uploader = uploaderURL;
- uploadResponse.state = "upload";
- // m_log.InfoFormat("[CAPS]: " +
- // "ScriptTaskInventory response: {0}",
- // LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
- return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
- }
- catch (Exception e)
- {
- m_log.Error("[CAPS]: " + e.ToString());
- }
- return null;
- }
- /// <summary>
- /// Called by the notecard update handler. Provides a URL to which the client can upload a new asset.
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string NoteCardAgentInventory(string request, string path, string param,
- OSHttpRequest httpRequest, OSHttpResponse httpResponse)
- {
- m_log.Debug("[CAPS]: NoteCardAgentInventory Request in region: " + m_regionName);
- //OpenMetaverse.StructuredData.OSDMap hash = (OpenMetaverse.StructuredData.OSDMap)OpenMetaverse.StructuredData.LLSDParser.DeserializeBinary(Utils.StringToBytes(request));
- Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Utils.StringToBytes(request));
- LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
- LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest);
- string capsBase = "/CAPS/" + m_capsObjectPath;
- string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
- ItemUpdater uploader =
- new ItemUpdater(llsdRequest.item_id, capsBase + uploaderPath, m_httpListener, m_dumpAssetsToFile);
- uploader.OnUpLoad += ItemUpdated;
- m_httpListener.AddStreamHandler(
- new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
- string protocol = "http://";
- if (m_httpListener.UseSSL)
- protocol = "https://";
- string uploaderURL = protocol + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase +
- uploaderPath;
- LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
- uploadResponse.uploader = uploaderURL;
- uploadResponse.state = "upload";
- // m_log.InfoFormat("[CAPS]: " +
- // "NoteCardAgentInventory response: {0}",
- // LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
- return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="llsdRequest"></param>
- /// <returns></returns>
- public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
- {
- if (llsdRequest.asset_type == "texture" ||
- llsdRequest.asset_type == "animation" ||
- llsdRequest.asset_type == "sound")
- {
- IClientAPI client = GetClient(m_agentID);
- IScene scene = client.Scene;
- IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
- if (mm != null)
- {
- if (!mm.UploadCovered(client))
- {
- client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
- LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
- errorResponse.uploader = "";
- errorResponse.state = "error";
- return errorResponse;
- }
- }
- }
- //System.Console.WriteLine("asset upload request via CAPS" + llsdRequest.inventory_type +" , "+ llsdRequest.asset_type);
- string assetName = llsdRequest.name;
- string assetDes = llsdRequest.description;
- string capsBase = "/CAPS/" + m_capsObjectPath;
- UUID newAsset = UUID.Random();
- UUID newInvItem = UUID.Random();
- UUID parentFolder = llsdRequest.folder_id;
- string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
- AssetUploader uploader =
- new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
- llsdRequest.asset_type, capsBase + uploaderPath, m_httpListener, m_dumpAssetsToFile);
- m_httpListener.AddStreamHandler(
- new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
- string protocol = "http://";
- if (m_httpListener.UseSSL)
- protocol = "https://";
- string uploaderURL = protocol + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase +
- uploaderPath;
- LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
- uploadResponse.uploader = uploaderURL;
- uploadResponse.state = "upload";
- uploader.OnUpLoad += UploadCompleteHandler;
- return uploadResponse;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="assetID"></param>
- /// <param name="inventoryItem"></param>
- /// <param name="data"></param>
- public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
- UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
- string assetType)
- {
- sbyte assType = 0;
- sbyte inType = 0;
- if (inventoryType == "sound")
- {
- inType = 1;
- assType = 1;
- }
- else if (inventoryType == "animation")
- {
- inType = 19;
- assType = 20;
- }
- else if (inventoryType == "wearable")
- {
- inType = 18;
- switch (assetType)
- {
- case "bodypart":
- assType = 13;
- break;
- case "clothing":
- assType = 5;
- break;
- }
- }
- AssetBase asset;
- asset = new AssetBase();
- asset.FullID = assetID;
- asset.Type = assType;
- asset.Name = assetName;
- asset.Data = data;
- m_assetCache.AddAsset(asset);
- InventoryItemBase item = new InventoryItemBase();
- item.Owner = m_agentID;
- item.Creator = m_agentID;
- item.ID = inventoryItem;
- item.AssetID = asset.FullID;
- item.Description = assetDescription;
- item.Name = assetName;
- item.AssetType = assType;
- item.InvType = inType;
- item.Folder = parentFolder;
- item.CurrentPermissions = 2147483647;
- item.BasePermissions = 2147483647;
- item.EveryOnePermissions = 0;
- item.NextPermissions = 2147483647;
- item.CreationDate = Util.UnixTimeSinceEpoch();
- if (AddNewInventoryItem != null)
- {
- AddNewInventoryItem(m_agentID, item);
- }
- }
- /// <summary>
- /// Called when new asset data for an agent inventory item update has been uploaded.
- /// </summary>
- /// <param name="itemID">Item to update</param>
- /// <param name="data">New asset data</param>
- /// <returns></returns>
- public UUID ItemUpdated(UUID itemID, byte[] data)
- {
- if (ItemUpdatedCall != null)
- {
- return ItemUpdatedCall(m_agentID, itemID, data);
- }
- return UUID.Zero;
- }
- /// <summary>
- /// Called when new asset data for an agent inventory item update has been uploaded.
- /// </summary>
- /// <param name="itemID">Item to update</param>
- /// <param name="primID">Prim containing item to update</param>
- /// <param name="isScriptRunning">Signals whether the script to update is currently running</param>
- /// <param name="data">New asset data</param>
- public void TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data)
- {
- if (TaskScriptUpdatedCall != null)
- {
- TaskScriptUpdatedCall(m_agentID, itemID, primID, isScriptRunning, data);
- }
- }
- public class AssetUploader
- {
- public event UpLoadedAsset OnUpLoad;
- private UpLoadedAsset handlerUpLoad = null;
- private string uploaderPath = String.Empty;
- private UUID newAssetID;
- private UUID inventoryItemID;
- private UUID parentFolder;
- private BaseHttpServer httpListener;
- private bool m_dumpAssetsToFile;
- private string m_assetName = String.Empty;
- private string m_assetDes = String.Empty;
- private string m_invType = String.Empty;
- private string m_assetType = String.Empty;
- public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
- UUID parentFolderID, string invType, string assetType, string path,
- BaseHttpServer httpServer, bool dumpAssetsToFile)
- {
- m_assetName = assetName;
- m_assetDes = description;
- newAssetID = assetID;
- inventoryItemID = inventoryItem;
- uploaderPath = path;
- httpListener = httpServer;
- parentFolder = parentFolderID;
- m_assetType = assetType;
- m_invType = invType;
- m_dumpAssetsToFile = dumpAssetsToFile;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="data"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string uploaderCaps(byte[] data, string path, string param)
- {
- UUID inv = inventoryItemID;
- string res = String.Empty;
- LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
- uploadComplete.new_asset = newAssetID.ToString();
- uploadComplete.new_inventory_item = inv;
- uploadComplete.state = "complete";
- res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
- httpListener.RemoveStreamHandler("POST", uploaderPath);
- // TODO: probably make this a better set of extensions here
- string extension = ".jp2";
- if (m_invType != "image")
- {
- extension = ".dat";
- }
- if (m_dumpAssetsToFile)
- {
- SaveAssetToFile(m_assetName + extension, data);
- }
- handlerUpLoad = OnUpLoad;
- if (handlerUpLoad != null)
- {
- handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
- }
- return res;
- }
- ///Left this in and commented in case there are unforseen issues
- //private void SaveAssetToFile(string filename, byte[] data)
- //{
- // FileStream fs = File.Create(filename);
- // BinaryWriter bw = new BinaryWriter(fs);
- // bw.Write(data);
- // bw.Close();
- // fs.Close();
- //}
- private static void SaveAssetToFile(string filename, byte[] data)
- {
- string assetPath = "UserAssets";
- if (!Directory.Exists(assetPath))
- {
- Directory.CreateDirectory(assetPath);
- }
- FileStream fs = File.Create(Path.Combine(assetPath, Util.safeFileName(filename)));
- BinaryWriter bw = new BinaryWriter(fs);
- bw.Write(data);
- bw.Close();
- fs.Close();
- }
- }
- /// <summary>
- /// This class is a callback invoked when a client sends asset data to
- /// an agent inventory notecard update url
- /// </summary>
- public class ItemUpdater
- {
- public event UpdateItem OnUpLoad;
- private UpdateItem handlerUpdateItem = null;
- private string uploaderPath = String.Empty;
- private UUID inventoryItemID;
- private BaseHttpServer httpListener;
- private bool m_dumpAssetToFile;
- public ItemUpdater(UUID inventoryItem, string path, BaseHttpServer httpServer, bool dumpAssetToFile)
- {
- m_dumpAssetToFile = dumpAssetToFile;
- inventoryItemID = inventoryItem;
- uploaderPath = path;
- httpListener = httpServer;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="data"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string uploaderCaps(byte[] data, string path, string param)
- {
- UUID inv = inventoryItemID;
- string res = String.Empty;
- LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
- UUID assetID = UUID.Zero;
- handlerUpdateItem = OnUpLoad;
- if (handlerUpdateItem != null)
- {
- assetID = handlerUpdateItem(inv, data);
- }
- uploadComplete.new_asset = assetID.ToString();
- uploadComplete.new_inventory_item = inv;
- uploadComplete.state = "complete";
- res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
- httpListener.RemoveStreamHandler("POST", uploaderPath);
- if (m_dumpAssetToFile)
- {
- SaveAssetToFile("updateditem" + Util.RandomClass.Next(1, 1000) + ".dat", data);
- }
- return res;
- }
- ///Left this in and commented in case there are unforseen issues
- //private void SaveAssetToFile(string filename, byte[] data)
- //{
- // FileStream fs = File.Create(filename);
- // BinaryWriter bw = new BinaryWriter(fs);
- // bw.Write(data);
- // bw.Close();
- // fs.Close();
- //}
- private static void SaveAssetToFile(string filename, byte[] data)
- {
- string assetPath = "UserAssets";
- if (!Directory.Exists(assetPath))
- {
- Directory.CreateDirectory(assetPath);
- }
- FileStream fs = File.Create(Path.Combine(assetPath, filename));
- BinaryWriter bw = new BinaryWriter(fs);
- bw.Write(data);
- bw.Close();
- fs.Close();
- }
- }
- /// <summary>
- /// This class is a callback invoked when a client sends asset data to
- /// a task inventory script update url
- /// </summary>
- public class TaskInventoryScriptUpdater
- {
- public event UpdateTaskScript OnUpLoad;
- private UpdateTaskScript handlerUpdateTaskScript = null;
- private string uploaderPath = String.Empty;
- private UUID inventoryItemID;
- private UUID primID;
- private bool isScriptRunning;
- private BaseHttpServer httpListener;
- private bool m_dumpAssetToFile;
- public TaskInventoryScriptUpdater(UUID inventoryItemID, UUID primID, int isScriptRunning,
- string path, BaseHttpServer httpServer, bool dumpAssetToFile)
- {
- m_dumpAssetToFile = dumpAssetToFile;
- this.inventoryItemID = inventoryItemID;
- this.primID = primID;
- // This comes in over the packet as an integer, but actually appears to be treated as a bool
- this.isScriptRunning = (0 == isScriptRunning ? false : true);
- uploaderPath = path;
- httpListener = httpServer;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="data"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string uploaderCaps(byte[] data, string path, string param)
- {
- try
- {
- // m_log.InfoFormat("[CAPS]: " +
- // "TaskInventoryScriptUpdater received data: {0}, path: {1}, param: {2}",
- // data, path, param));
- string res = String.Empty;
- LLSDTaskInventoryUploadComplete uploadComplete = new LLSDTaskInventoryUploadComplete();
- handlerUpdateTaskScript = OnUpLoad;
- if (handlerUpdateTaskScript != null)
- {
- handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data);
- }
- uploadComplete.item_id = inventoryItemID;
- uploadComplete.task_id = primID;
- uploadComplete.state = "complete";
- res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
- httpListener.RemoveStreamHandler("POST", uploaderPath);
- if (m_dumpAssetToFile)
- {
- SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data);
- }
- // m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res);
- return res;
- }
- catch (Exception e)
- {
- m_log.Error("[CAPS]: " + e.ToString());
- }
- // XXX Maybe this should be some meaningful error packet
- return null;
- }
- ///Left this in and commented in case there are unforseen issues
- //private void SaveAssetToFile(string filename, byte[] data)
- //{
- // FileStream fs = File.Create(filename);
- // BinaryWriter bw = new BinaryWriter(fs);
- // bw.Write(data);
- // bw.Close();
- // fs.Close();
- //}
- private static void SaveAssetToFile(string filename, byte[] data)
- {
- string assetPath = "UserAssets";
- if (!Directory.Exists(assetPath))
- {
- Directory.CreateDirectory(assetPath);
- }
- FileStream fs = File.Create(Path.Combine(assetPath, filename));
- BinaryWriter bw = new BinaryWriter(fs);
- bw.Write(data);
- bw.Close();
- fs.Close();
- }
- }
- }
- }
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