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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.IO;
- using System.Reflection;
- using Db4objects.Db4o;
- using Db4objects.Db4o.Query;
- using libsecondlife;
- using log4net;
- namespace OpenSim.Framework.Communications.Cache
- {
- public class LocalAssetServer : AssetServerBase
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private IObjectContainer db;
- public LocalAssetServer()
- {
- bool yapfile;
- yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
- db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
- m_log.Info("[ASSETS]: Db4 Asset database creation");
- if (!yapfile)
- {
- SetUpAssetDatabase();
- }
- }
- public void CreateAndCommitAsset(AssetBase asset)
- {
- AssetStorage store = new AssetStorage();
- store.Data = asset.Data;
- store.Name = asset.Name;
- store.UUID = asset.FullID;
- db.Set(store);
- db.Commit();
- }
- public override void Close()
- {
- base.Close();
- if (db != null)
- {
- m_log.Info("[ASSETSERVER]: Closing local asset server database");
- db.Close();
- }
- }
- protected override AssetBase GetAsset(AssetRequest req)
- {
- byte[] idata = null;
- bool found = false;
- AssetStorage foundAsset = null;
- IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
- if (result.Count > 0)
- {
- foundAsset = (AssetStorage) result.Next();
- found = true;
- }
- AssetBase asset = new AssetBase();
- if (found)
- {
- asset.FullID = foundAsset.UUID;
- asset.Type = foundAsset.Type;
- asset.InvType = foundAsset.Type;
- asset.Name = foundAsset.Name;
- idata = foundAsset.Data;
- asset.Data = idata;
- return asset;
- }
- else
- {
- return null;
- }
- }
- protected override void StoreAsset(AssetBase asset)
- {
- AssetStorage store = new AssetStorage();
- store.Data = asset.Data;
- store.Name = asset.Name;
- store.UUID = asset.FullID;
- db.Set(store);
- CommitAssets();
- }
- protected override void CommitAssets()
- {
- db.Commit();
- }
- protected virtual void SetUpAssetDatabase()
- {
- m_log.Info("[LOCAL ASSET SERVER]: Setting up asset database");
- base.LoadDefaultAssets();
- }
- }
- public class AssetUUIDQuery : Predicate
- {
- private LLUUID _findID;
- public AssetUUIDQuery(LLUUID find)
- {
- _findID = find;
- }
- public bool Match(AssetStorage asset)
- {
- return (asset.UUID == _findID);
- }
- }
- }
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