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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using OpenMetaverse;
- namespace OpenSim.Services.Interfaces
- {
- public class UserAccountData
- {
- public UserAccountData()
- {
- }
- public UserAccountData(UUID userID, UUID homeRegionID, float homePositionX,
- float homePositionY, float homePositionZ, float homeLookAtX,
- float homeLookAtY, float homeLookAtZ)
- {
- UserID = userID;
- HomeRegionID = homeRegionID;
- HomePositionX = homePositionX;
- HomePositionY = homePositionY;
- HomePositionZ = homePositionZ;
- HomeLookAtX = homeLookAtX;
- HomeLookAtY = homeLookAtY;
- HomeLookAtZ = homeLookAtZ;
- }
- public string FirstName;
- public string LastName;
- public UUID UserID;
- public UUID ScopeID;
- // For informational purposes only!
- //
- public string HomeRegionName;
- public UUID HomeRegionID;
- public float HomePositionX;
- public float HomePositionY;
- public float HomePositionZ;
- public float HomeLookAtX;
- public float HomeLookAtY;
- public float HomeLookAtZ;
- // These are here because they
- // concern the account rather than
- // the profile. They just happen to
- // be used in the Linden profile as well
- //
- public int GodLevel;
- public int UserFlags;
- public string AccountType;
- };
- public class UserAccountDataMessage
- {
- public UserAccountData Data;
- // Set to the region's ID and secret when updating home location
- //
- public UUID RegionID;
- public UUID RegionSecret;
- // Set to the auth info of the user requesting creation/update
- //
- public UUID PrincipalID;
- public UUID SessionID;
- };
- public interface IUserAccountDataService
- {
- UserAccountData GetUserAccountData(UUID scopeID, UUID userID);
- UserAccountData GetUserAccountData(UUID scopeID, string FirstName, string LastName);
- // Returns the list of avatars that matches both the search
- // criterion and the scope ID passed
- //
- List<UserAccountData> GetUserAccountData(UUID scopeID, string query);
- // This will set only the home region portion of the data!
- // Can't be used to set god level, flags, type or change the name!
- //
- bool SetHomePosition(UserAccountData data, UUID RegionID, UUID RegionSecret);
- // Update all updatable fields
- //
- bool SetUserAccountData(UserAccountData data, UUID PrincipalID, UUID SessionID);
-
- // Creates a user data record
- bool CreateUserAccountData(UserAccountData data, UUID PrincipalID, UUID SessionID);
- }
- }
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