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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using NUnit.Framework;
- using NUnit.Framework.SyntaxHelpers;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Region.Communications.Local;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- using OpenSim.Tests.Common.Setup;
- namespace OpenSim.Region.Framework.Scenes.Tests
- {
- /// <summary>
- /// Basic scene object tests (create, read and delete but not update).
- /// </summary>
- [TestFixture]
- public class SceneObjectBasicTests
- {
- /// <summary>
- /// Test adding an object to a scene.
- /// </summary>
- [Test, LongRunning]
- public void TestAddSceneObject()
- {
- TestHelper.InMethod();
- Scene scene = SceneSetupHelpers.SetupScene();
- SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
-
- //m_log.Debug("retrievedPart : {0}", retrievedPart);
- // If the parts have the same UUID then we will consider them as one and the same
- Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
- }
-
- /// <summary>
- /// Test deleting an object from a scene.
- /// </summary>
- [Test]
- public void TestDeleteSceneObject()
- {
- TestHelper.InMethod();
-
- TestScene scene = SceneSetupHelpers.SetupScene();
- SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
- scene.DeleteSceneObject(part.ParentGroup, false);
-
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
- Assert.That(retrievedPart, Is.Null);
- }
-
- /// <summary>
- /// Test deleting an object asynchronously
- /// </summary>
- [Test]
- public void TestDeleteSceneObjectAsync()
- {
- TestHelper.InMethod();
-
- UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
-
- TestScene scene = SceneSetupHelpers.SetupScene();
-
- // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
- AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
-
- SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
-
- IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
- scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
-
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
- Assert.That(retrievedPart, Is.Not.Null);
-
- sogd.InventoryDeQueueAndDelete();
- SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
- Assert.That(retrievedPart2, Is.Null);
- }
-
- /// <summary>
- /// Test deleting an object asynchronously to user inventory.
- /// </summary>
- //[Test]
- //public void TestDeleteSceneObjectAsyncToUserInventory()
- //{
- // TestHelper.InMethod();
- // //log4net.Config.XmlConfigurator.Configure();
-
- // UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
- // string myObjectName = "Fred";
-
- // TestScene scene = SceneSetupHelpers.SetupScene();
- // SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
-
- // Assert.That(
- // scene.CommsManager.UserAdminService.AddUser(
- // "Bob", "Hoskins", "test", "[email protected]", 1000, 1000, agentId),
- // Is.EqualTo(agentId));
-
- // IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
-
- // CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
- // Assert.That(userInfo, Is.Not.Null);
- // Assert.That(userInfo.RootFolder, Is.Not.Null);
-
- // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
-
- // // Check that we now have the taken part in our inventory
- // Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
-
- // // Check that the taken part has actually disappeared
- // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
- // Assert.That(retrievedPart, Is.Null);
- //}
- }
- }
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