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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using System.Net;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Services;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Framework.Statistics;
- using OpenSim.Region.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.Framework.Scenes
- {
-
-
- public class RegionStatsHandler : IStreamedRequestHandler
- {
- private string osRXStatsURI = String.Empty;
- private string osXStatsURI = String.Empty;
- //private string osSecret = String.Empty;
- private OpenSim.Framework.RegionInfo regionInfo;
- public string localZone = TimeZone.CurrentTimeZone.StandardName;
- public TimeSpan utcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now);
-
- //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public RegionStatsHandler(OpenSim.Framework.RegionInfo region_info)
- {
- regionInfo = region_info;
- osRXStatsURI = Util.SHA1Hash(regionInfo.regionSecret);
- osXStatsURI = Util.SHA1Hash(regionInfo.osSecret);
-
- }
-
- public byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
- {
- return Encoding.UTF8.GetBytes(Report());
- }
- public string ContentType
- {
- get { return "text/plain"; }
- }
- public string HttpMethod
- {
- get { return "GET"; }
- }
- public string Path
- {
- // This is for the region and is the regionSecret hashed
- get { return "/" + osRXStatsURI + "/"; }
- }
-
- private string Report()
- {
- OSDMap args = new OSDMap(30);
- //int time = Util.ToUnixTime(DateTime.Now);
- args["OSStatsURI"] = OSD.FromString("http://" + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort + "/" + osXStatsURI + "/");
- args["TimeZoneName"] = OSD.FromString(localZone);
- args["TimeZoneOffs"] = OSD.FromReal(utcOffset.TotalHours);
- args["UxTime"] = OSD.FromInteger(Util.ToUnixTime(DateTime.Now));
- args["Memory"] = OSD.FromReal(Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
- args["Version"] = OSD.FromString(VersionInfo.Version);
-
- string strBuffer = "";
- strBuffer = OSDParser.SerializeJsonString(args);
- return strBuffer;
-
- }
- }
- }
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