123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.World.Archiver
- {
- /// <summary>
- /// This module loads and saves OpenSimulator region archives
- /// </summary>
- public class ArchiverModule : IRegionModule, IRegionArchiverModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_scene;
- public string Name { get { return "Region Archiver Module"; } }
- public bool IsSharedModule { get { return false; } }
- public void Initialise(Scene scene, IConfigSource source)
- {
- m_scene = scene;
- m_scene.RegisterModuleInterface<IRegionArchiverModule>(this);
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public void ArchiveRegion(string savePath)
- {
- ArchiveRegion(savePath, Guid.Empty);
- }
-
- public void ArchiveRegion(string savePath, Guid requestId)
- {
- m_log.InfoFormat(
- "[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
-
- new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion();
- }
-
- public void ArchiveRegion(Stream saveStream)
- {
- ArchiveRegion(saveStream, Guid.Empty);
- }
-
- public void ArchiveRegion(Stream saveStream, Guid requestId)
- {
- new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion();
- }
- public void DearchiveRegion(string loadPath)
- {
- DearchiveRegion(loadPath, false, Guid.Empty);
- }
-
- public void DearchiveRegion(string loadPath, bool merge, Guid requestId)
- {
- m_log.InfoFormat(
- "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
-
- new ArchiveReadRequest(m_scene, loadPath, merge, requestId).DearchiveRegion();
- }
-
- public void DearchiveRegion(Stream loadStream)
- {
- DearchiveRegion(loadStream, false, Guid.Empty);
- }
-
- public void DearchiveRegion(Stream loadStream, bool merge, Guid requestId)
- {
- new ArchiveReadRequest(m_scene, loadStream, merge, requestId).DearchiveRegion();
- }
- }
- }
|