/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.Archiver
{
///
/// This module loads and saves OpenSimulator region archives
///
public class ArchiverModule : IRegionModule, IRegionArchiverModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
public string Name { get { return "Region Archiver Module"; } }
public bool IsSharedModule { get { return false; } }
public void Initialise(Scene scene, IConfigSource source)
{
m_scene = scene;
m_scene.RegisterModuleInterface(this);
}
public void PostInitialise()
{
}
public void Close()
{
}
public void ArchiveRegion(string savePath)
{
ArchiveRegion(savePath, Guid.Empty);
}
public void ArchiveRegion(string savePath, Guid requestId)
{
m_log.InfoFormat(
"[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion();
}
public void ArchiveRegion(Stream saveStream)
{
ArchiveRegion(saveStream, Guid.Empty);
}
public void ArchiveRegion(Stream saveStream, Guid requestId)
{
new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion();
}
public void DearchiveRegion(string loadPath)
{
DearchiveRegion(loadPath, false, Guid.Empty);
}
public void DearchiveRegion(string loadPath, bool merge, Guid requestId)
{
m_log.InfoFormat(
"[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
new ArchiveReadRequest(m_scene, loadPath, merge, requestId).DearchiveRegion();
}
public void DearchiveRegion(Stream loadStream)
{
DearchiveRegion(loadStream, false, Guid.Empty);
}
public void DearchiveRegion(Stream loadStream, bool merge, Guid requestId)
{
new ArchiveReadRequest(m_scene, loadStream, merge, requestId).DearchiveRegion();
}
}
}